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90s Japanese dating simulation game screen, cel-shaded anime style, clear outlines, cherry blossom pink and warm pastel colors, translucent ADV text window permanently displayed at the bottom of the screen, nostalgic and bittersweet atmosphere. Heroine: 17 years old, waist-length chestnut straight long hair, straight bangs, large amber eyes, white sailor uniform with navy scarf and pleated skirt, fair skin, faint blush on cheeks. Maintain consistency of face and costume in all cuts. [0-4s] Spring morning, high school gate lined with full-blooming cherry trees. Soft morning sun, petals slowly dancing. The heroine walks from the back of the screen. Text window at the bottom of the screen: "April—A new season begins." Faint god rays. Camera: slow dolly in, smooth gimbal, wide to medium. [4-8s] Afternoon classroom, sunlight diagonally through the window. The heroine slowly turns back by the window, tilts her head, and gives a shy smile. Dialogue box at the bottom of the screen, name field: "Hinata Fujimiya." Soft diffused lighting. Camera: static medium shot, eye level, fixed framing. [8-12s] After-school rooftop, orange sunset sky. The heroine looks at the setting sun over the fence, the evening breeze rustling her hair. She slowly turns around and blushes. Dialogue: "...You came." Golden hour backlight, rim light on hair. Camera: slow dolly in, waist to bust, low angle. [12-15s] Under the large cherry tree on the school grounds, golden light of magic hour. The heroine clasps her hands in front of her chest and looks down, then slowly raises her face and smiles with moist eyes. Two game selection windows at the bottom of the screen. Cherry blossoms dance. Golden lens flare, faint bokeh. Camera: slow dolly in to close-up, eye level, gentle smooth. 4K, Ultra HD, no deformation, natural smooth movements, stable picture, no flickering, no ghosting, sharp details. Generate video without subtitles.32

90s Japanese dating simulation game screen, cel-shaded anime style, clear outlines, cherry blossom pink and warm pastel colors, translucent ADV text window permanently displayed at the bottom of the screen, nostalgic and bittersweet atmosphere. Heroine: 17 years old, waist-length chestnut straight long hair, straight bangs, large amber eyes, white sailor uniform with navy scarf and pleated skirt, fair skin, faint blush on cheeks. Maintain consistency of face and costume in all cuts. [0-4s] Spring morning, high school gate lined with full-blooming cherry trees. Soft morning sun, petals slowly dancing. The heroine walks from the back of the screen. Text window at the bottom of the screen: "April—A new season begins." Faint god rays. Camera: slow dolly in, smooth gimbal, wide to medium. [4-8s] Afternoon classroom, sunlight diagonally through the window. The heroine slowly turns back by the window, tilts her head, and gives a shy smile. Dialogue box at the bottom of the screen, name field: "Hinata Fujimiya." Soft diffused lighting. Camera: static medium shot, eye level, fixed framing. [8-12s] After-school rooftop, orange sunset sky. The heroine looks at the setting sun over the fence, the evening breeze rustling her hair. She slowly turns around and blushes. Dialogue: "...You came." Golden hour backlight, rim light on hair. Camera: slow dolly in, waist to bust, low angle. [12-15s] Under the large cherry tree on the school grounds, golden light of magic hour. The heroine clasps her hands in front of her chest and looks down, then slowly raises her face and smiles with moist eyes. Two game selection windows at the bottom of the screen. Cherry blossoms dance. Golden lens flare, faint bokeh. Camera: slow dolly in to close-up, eye level, gentle smooth. 4K, Ultra HD, no deformation, natural smooth movements, stable picture, no flickering, no ghosting, sharp details. Generate video without subtitles.32

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Seedance 2.0Community

There are three characters. The black-haired man in the passenger seat is Clock, the white-haired man driving is Weiss, and the woman in the back seat is Reina. Make the facial expressions and acting change according to the dialogue. Photorealistic, high-definition 2.5D animation. Inside a moving Hiace van. The camera is a bust shot of Reina.

There are three characters. The black-haired man in the passenger seat is Clock, the white-haired man driving is Weiss, and the woman in the back seat is Reina. Make the facial expressions and acting change according to the dialogue. Photorealistic, high-definition 2.5D animation. Inside a moving Hiace van. The camera is a bust shot of Reina.

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Seedance 2.0Community

Script Title: Digital Claustrophobia 0:00 - 0:03 Scene: The iconic, infinitely long corridor of the Overlook Hotel from the movie “The Shining.” The lighting is no longer warm but presents an eerie, flickering pale blue and magenta. The geometric pattern of the carpet extends infinitely, distorted by digital artifacts. Character Description: The camera slowly and steadily pushes toward the end of the corridor (Steadicam). A small boy (wearing a blue sweater and an oversized white VR headset, eyes invisible) is sitting with his back to the camera in the middle of the corridor, playing with an old-fashioned tricycle. Atmosphere: Claustrophobic, cyclical, a sense of incongruity between modern technology and ancient architecture. Sound Effects: Low, slow, dissonant orchestral music (similar to Penderecki), accompanied by a “thump-thump” sound like a heartbeat. The creaking sound of the tricycle on the wooden floor. 0:04 - 0:08 Scene: The camera continues to push forward, and the boy suddenly stops riding. He slowly turns his head. The lenses of the VR headset begin to flash with the text “LOADING...” and “ERROR: R3DRUM 0451.” Character Description: The boy’s body is stiff. Through the reflection on the VR headset, we can see that what he is watching is not a game, but images of the hotel corridor at different times (such as the twins, the blood elevator), but all are distorted and digitized. Dialogue (Boy, low, hollow): “I see... the future.” Sound Effects: Music intensifies, adding high-pitched electronic noise and a “sizzling” static sound. 0:09 - 0:12 Scene: Quick cuts (flashes). The boy’s VR headset suddenly turns completely blood red. Inside the distant open door, an AI assistant device (like a cylindrical smart speaker, flashing ominous red light) extends countless wires outward, like tentacles. The classic blood elevator scene, but what gushes out is not blood, but countless glowing streams of 0s and 1s, flowing through the wires. Atmosphere: Horror escalation, technology out of control, fusion of the supernatural and the digital. Sound Effects: Piercing, dissonant climax music, combined with a sharp, synthesized digital scream (not pure human voice). 0:13 - 0:15 Scene: The camera sharply cuts back to the boy. He is now facing the camera, and the VR headset is gone. His eyes are pitch-black caverns, his mouth wide open, expressionless. On the wall behind him, the words “R3DRUM” and “AGNETIZED” are written in blood-red, crude brushstrokes. Character Description: Final jump scare, the character is alienated by AI. Sound Effects: Abrupt silence, only the echo of the last AI line remains, and a low, suppressed sound of a door closing. Black screen Dialogue (AI voice, synthesized, hollow, emotionless): “Are you ready?” Screen displays text: CLAUDE (OpenClaw) 045138e:Td57,Core visual prompt @94d74b42-17

Script Title: Digital Claustrophobia 0:00 - 0:03 Scene: The iconic, infinitely long corridor of the Overlook Hotel from the movie “The Shining.” The lighting is no longer warm but presents an eerie, flickering pale blue and magenta. The geometric pattern of the carpet extends infinitely, distorted by digital artifacts. Character Description: The camera slowly and steadily pushes toward the end of the corridor (Steadicam). A small boy (wearing a blue sweater and an oversized white VR headset, eyes invisible) is sitting with his back to the camera in the middle of the corridor, playing with an old-fashioned tricycle. Atmosphere: Claustrophobic, cyclical, a sense of incongruity between modern technology and ancient architecture. Sound Effects: Low, slow, dissonant orchestral music (similar to Penderecki), accompanied by a “thump-thump” sound like a heartbeat. The creaking sound of the tricycle on the wooden floor. 0:04 - 0:08 Scene: The camera continues to push forward, and the boy suddenly stops riding. He slowly turns his head. The lenses of the VR headset begin to flash with the text “LOADING...” and “ERROR: R3DRUM 0451.” Character Description: The boy’s body is stiff. Through the reflection on the VR headset, we can see that what he is watching is not a game, but images of the hotel corridor at different times (such as the twins, the blood elevator), but all are distorted and digitized. Dialogue (Boy, low, hollow): “I see... the future.” Sound Effects: Music intensifies, adding high-pitched electronic noise and a “sizzling” static sound. 0:09 - 0:12 Scene: Quick cuts (flashes). The boy’s VR headset suddenly turns completely blood red. Inside the distant open door, an AI assistant device (like a cylindrical smart speaker, flashing ominous red light) extends countless wires outward, like tentacles. The classic blood elevator scene, but what gushes out is not blood, but countless glowing streams of 0s and 1s, flowing through the wires. Atmosphere: Horror escalation, technology out of control, fusion of the supernatural and the digital. Sound Effects: Piercing, dissonant climax music, combined with a sharp, synthesized digital scream (not pure human voice). 0:13 - 0:15 Scene: The camera sharply cuts back to the boy. He is now facing the camera, and the VR headset is gone. His eyes are pitch-black caverns, his mouth wide open, expressionless. On the wall behind him, the words “R3DRUM” and “AGNETIZED” are written in blood-red, crude brushstrokes. Character Description: Final jump scare, the character is alienated by AI. Sound Effects: Abrupt silence, only the echo of the last AI line remains, and a low, suppressed sound of a door closing. Black screen Dialogue (AI voice, synthesized, hollow, emotionless): “Are you ready?” Screen displays text: CLAUDE (OpenClaw) 045138e:Td57,Core visual prompt @94d74b42-17

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Seedance 2.0Community

A towering humanoid entity made of shifting translucent geometry appears above a megacity skyline, its body composed of overlapping dimensional planes reflecting alternate realities — hook at second two: the entity opens both hands and a vertical dimensional tear slices through the city. Reality splits. Two versions of the city begin occupying the same space. Buildings phase through each other as competing timelines collide. The destruction is dimensional and structural: streets fold into mirrored corridors, cars fall sideways into parallel gravity planes, and skyscrapers fragment into geometric shards as their alternate versions misalign. Every movement of the entity widens the rift. Entire districts slide into adjacent dimensions. The gauntlet unfolds through a skyline progressively divided between worlds: street level where pedestrians phase between realities → mid-rise districts where buildings overlap in transparent duplicates → rooftop where entire towers rotate into perpendicular universes. Aircraft vanish into dimensional folds. Bridges twist into impossible angles. Chase-cam flying through intersecting city layers as gravity shifts between realities. Velocity ramp when the dimensional rift expands wide enough to swallow an entire city block. Cut to aerial: the megacity now exists as two overlapping worlds drifting apart. The dimensional entity stands between them. Diegetic prismatic dimensional light reflecting through fractured architecture and overlapping skylines, cinematic multiverse distortion effects, particle fragments of shattered reality, 4K.354:T4

A towering humanoid entity made of shifting translucent geometry appears above a megacity skyline, its body composed of overlapping dimensional planes reflecting alternate realities — hook at second two: the entity opens both hands and a vertical dimensional tear slices through the city. Reality splits. Two versions of the city begin occupying the same space. Buildings phase through each other as competing timelines collide. The destruction is dimensional and structural: streets fold into mirrored corridors, cars fall sideways into parallel gravity planes, and skyscrapers fragment into geometric shards as their alternate versions misalign. Every movement of the entity widens the rift. Entire districts slide into adjacent dimensions. The gauntlet unfolds through a skyline progressively divided between worlds: street level where pedestrians phase between realities → mid-rise districts where buildings overlap in transparent duplicates → rooftop where entire towers rotate into perpendicular universes. Aircraft vanish into dimensional folds. Bridges twist into impossible angles. Chase-cam flying through intersecting city layers as gravity shifts between realities. Velocity ramp when the dimensional rift expands wide enough to swallow an entire city block. Cut to aerial: the megacity now exists as two overlapping worlds drifting apart. The dimensional entity stands between them. Diegetic prismatic dimensional light reflecting through fractured architecture and overlapping skylines, cinematic multiverse distortion effects, particle fragments of shattered reality, 4K.354:T4

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Seedance 2.0Community

Epic large-scale war on American soil, elite special forces battling colossal dinosaur-like creatures, massive coordinated assault with advanced F-22 fighter jets, heavy tanks, and precision missile strikes, continuous explosions tearing across both sky and ground, a fully chaotic multi-layer battlefield where air supremacy and ground forces collide in relentless, high-intensity warfare. Ultra-cinematic style, IMAX-scale realism, 8K ultra-high definition, hyper-detailed textures, volumetric smoke, firestorms, shockwaves, and debris simulations, dramatic environmental destruction with controlled intensity, no gore, emphasizing scale, impact, and spectacle, cinematic color grading with warm highlights and cool shadows, high contrast, grounded lighting physics. Dynamic war cinematography with aggressive trajectory camera movement: high-speed aerial tracking following jet formations, rapid dive shots through missile paths, low-angle tank advances crushing terrain, wide panoramic battlefield sweeps, seamless transitions between air and ground combat, enhanced with motion blur, afterimage trails on fast-moving objects, rhythmic editing synced to explosive impacts, creating a breathless, immersive, and visually overwhelming experience.

Epic large-scale war on American soil, elite special forces battling colossal dinosaur-like creatures, massive coordinated assault with advanced F-22 fighter jets, heavy tanks, and precision missile strikes, continuous explosions tearing across both sky and ground, a fully chaotic multi-layer battlefield where air supremacy and ground forces collide in relentless, high-intensity warfare. Ultra-cinematic style, IMAX-scale realism, 8K ultra-high definition, hyper-detailed textures, volumetric smoke, firestorms, shockwaves, and debris simulations, dramatic environmental destruction with controlled intensity, no gore, emphasizing scale, impact, and spectacle, cinematic color grading with warm highlights and cool shadows, high contrast, grounded lighting physics. Dynamic war cinematography with aggressive trajectory camera movement: high-speed aerial tracking following jet formations, rapid dive shots through missile paths, low-angle tank advances crushing terrain, wide panoramic battlefield sweeps, seamless transitions between air and ground combat, enhanced with motion blur, afterimage trails on fast-moving objects, rhythmic editing synced to explosive impacts, creating a breathless, immersive, and visually overwhelming experience.

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Seedance 2.0Community

Handheld shoulder-mounted camera, natural shake, slight autofocus breathing, no stabilization. Opening frame: a quiet residential street in late afternoon, soft golden sunlight, long shadows across parked cars. Ambient sound: distant traffic, wind, faint birds. The camera slowly walks forward along the sidewalk. At the 2-second mark, a black SUV suddenly enters frame at high speed from the left — tires screeching, suspension compressing unevenly as it loses control. The vehicle clips a parked red sedan — the impact is abrupt and messy, metal folding naturally, glass shattering outward in uneven fragments. No slow motion — everything happens in real time. The red car is pushed violently onto the curb, its front end crumpling with realistic deformation. Airbags deploy with a muffled pop. The camera operator instinctively steps back — slight stumble, frame dips, then recovers. Smoke begins to rise from the SUV’s engine bay. Sound design: raw — crunch of metal, tire friction, glass, no cinematic exaggeration. Final frame: both cars at rest, subtle ticking sounds, no dramatic music. Style: documentary realism, imperfect framing, natural lighting, no visual effects, 4K.361:Tab7,[0s

Handheld shoulder-mounted camera, natural shake, slight autofocus breathing, no stabilization. Opening frame: a quiet residential street in late afternoon, soft golden sunlight, long shadows across parked cars. Ambient sound: distant traffic, wind, faint birds. The camera slowly walks forward along the sidewalk. At the 2-second mark, a black SUV suddenly enters frame at high speed from the left — tires screeching, suspension compressing unevenly as it loses control. The vehicle clips a parked red sedan — the impact is abrupt and messy, metal folding naturally, glass shattering outward in uneven fragments. No slow motion — everything happens in real time. The red car is pushed violently onto the curb, its front end crumpling with realistic deformation. Airbags deploy with a muffled pop. The camera operator instinctively steps back — slight stumble, frame dips, then recovers. Smoke begins to rise from the SUV’s engine bay. Sound design: raw — crunch of metal, tire friction, glass, no cinematic exaggeration. Final frame: both cars at rest, subtle ticking sounds, no dramatic music. Style: documentary realism, imperfect framing, natural lighting, no visual effects, 4K.361:Tab7,[0s

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Seedance 2.0Community

FORMAT: 15s / 180 BPM / ONE CONTINUOUS SHOT / 360 POV downhill stair run, viral energy, max chaos SUBJECTS: First-person cyclist, handlebars and front wheel flashing low in frame during drops and hard turns. Vendors, laundry, scooters, dogs, chickens, cars, and

FORMAT: 15s / 180 BPM / ONE CONTINUOUS SHOT / 360 POV downhill stair run, viral energy, max chaos SUBJECTS: First-person cyclist, handlebars and front wheel flashing low in frame during drops and hard turns. Vendors, laundry, scooters, dogs, chickens, cars, and

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Seedance 2.0Community

**Environment:** A massive medieval-fantasy city under siege at dusk. Stone towers, cathedral spires, and narrow streets stretch toward the horizon while fire spreads through rooftops and smoke rises into the orange evening sky. Wind currents swirl between the tall buildings. **Action:** 15.0s sequence from the first-person perspective of a colossal dragon in flight. The viewer sees the edges of scaled wings occasionally entering frame as the dragon glides between towers. Heat shimmer ripples from its throat with every breath. At the 2-second mark the dragon dives sharply between two cathedral spires. Stone gargoyles and stained-glass windows rush past at extreme speed. The dragon unleashes a stream of fire across a city wall below, igniting entire streets. Velocity Ramp choreography: the moment the dragon pulls up from the dive slows dramatically — embers, sparks, and falling debris suspended in mid-air — before snapping back as the dragon bursts through a collapsing tower. **Camera:** Fast aerial predator POV weaving through the skyline, banking sharply between towers and rooftops. **Style \u0026 Constraints:** Photorealistic fire simulation, volumetric smoke, cinematic sunset lighting, realistic wing turbulence and debris physics, 8K resolution

**Environment:** A massive medieval-fantasy city under siege at dusk. Stone towers, cathedral spires, and narrow streets stretch toward the horizon while fire spreads through rooftops and smoke rises into the orange evening sky. Wind currents swirl between the tall buildings. **Action:** 15.0s sequence from the first-person perspective of a colossal dragon in flight. The viewer sees the edges of scaled wings occasionally entering frame as the dragon glides between towers. Heat shimmer ripples from its throat with every breath. At the 2-second mark the dragon dives sharply between two cathedral spires. Stone gargoyles and stained-glass windows rush past at extreme speed. The dragon unleashes a stream of fire across a city wall below, igniting entire streets. Velocity Ramp choreography: the moment the dragon pulls up from the dive slows dramatically — embers, sparks, and falling debris suspended in mid-air — before snapping back as the dragon bursts through a collapsing tower. **Camera:** Fast aerial predator POV weaving through the skyline, banking sharply between towers and rooftops. **Style \u0026 Constraints:** Photorealistic fire simulation, volumetric smoke, cinematic sunset lighting, realistic wing turbulence and debris physics, 8K resolution

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Seedance 2.0Community

Scene 1: Fire Magic (Gira) in the Right Hand. An extreme close-up of Polon the Great Sage (a boy dressed as a clown) thrusting out his right hand. As he chants, "Gira from the right hand," a blazing, red-glowing sphere of fire magic ignites from his right palm, illuminating the surroundings with a warm, passionate red light. High quality, cinematic lighting, dynamic movement. Directional notes: The camera work is focused on his hand to concentrate the viewer's gaze on the "red (fire)" of the right hand. Dramatic lighting is used, where the right half of Polon's face is stained red by the reflection of the flames. Scene 2: Vacuum Magic (Bagi) in the Left Hand. An extreme close-up of Polon's left hand thrust forward. As he chants, "Bagi from the left hand," a sharply swirling, white vacuum (wind) magic appears in his left palm, emitting a white light. High quality, cinematic lighting, dynamic movement. Directional notes: The focus shifts to the "white (wind)" of the left hand. In contrast to the red light of the right hand, spreading a white tone across the entire screen visually emphasizes that two different elemental magics are being prepared on the left and right. Scene 3: Generation of Fusion Magic (Bagira). A medium shot of Polon bringing his right and left hands together. As he chants, "Fusion," while watching the merging magic, the blazing red fire and the swirling white vacuum wind magic collide in front of his chest and fuse. The two contrasting colors intertwine, rapidly transforming into a glowing sphere imbued with immense magical power. Particle effects, cinematic lighting. Directional notes: Depict the catharsis as the red and white lights from the left and right of the screen meet in the center and change into an intense pink light. Particle effects such as light vortices and sparks are scattered to express the expansion and instability of energy when the magic fuses. Scene 4: Release of Fusion Magic. Polon powerfully thrusts both hands forward, and as he chants, "Fusion Magic Bagira!," the blazing red glowing fire and the white glowing vacuum tornado, with fierce kinetic energy, tear through the air and are released toward the direction he is pointing, towards the camera. Epic fantasy action, motion blur, particle effects.

Scene 1: Fire Magic (Gira) in the Right Hand. An extreme close-up of Polon the Great Sage (a boy dressed as a clown) thrusting out his right hand. As he chants, "Gira from the right hand," a blazing, red-glowing sphere of fire magic ignites from his right palm, illuminating the surroundings with a warm, passionate red light. High quality, cinematic lighting, dynamic movement. Directional notes: The camera work is focused on his hand to concentrate the viewer's gaze on the "red (fire)" of the right hand. Dramatic lighting is used, where the right half of Polon's face is stained red by the reflection of the flames. Scene 2: Vacuum Magic (Bagi) in the Left Hand. An extreme close-up of Polon's left hand thrust forward. As he chants, "Bagi from the left hand," a sharply swirling, white vacuum (wind) magic appears in his left palm, emitting a white light. High quality, cinematic lighting, dynamic movement. Directional notes: The focus shifts to the "white (wind)" of the left hand. In contrast to the red light of the right hand, spreading a white tone across the entire screen visually emphasizes that two different elemental magics are being prepared on the left and right. Scene 3: Generation of Fusion Magic (Bagira). A medium shot of Polon bringing his right and left hands together. As he chants, "Fusion," while watching the merging magic, the blazing red fire and the swirling white vacuum wind magic collide in front of his chest and fuse. The two contrasting colors intertwine, rapidly transforming into a glowing sphere imbued with immense magical power. Particle effects, cinematic lighting. Directional notes: Depict the catharsis as the red and white lights from the left and right of the screen meet in the center and change into an intense pink light. Particle effects such as light vortices and sparks are scattered to express the expansion and instability of energy when the magic fuses. Scene 4: Release of Fusion Magic. Polon powerfully thrusts both hands forward, and as he chants, "Fusion Magic Bagira!," the blazing red glowing fire and the white glowing vacuum tornado, with fierce kinetic energy, tear through the air and are released toward the direction he is pointing, towards the camera. Epic fantasy action, motion blur, particle effects.

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Seedance 2.0Community

A super high-speed flight action scene of a girl riding a dragon. High number of frames, 24FPS Japanese full-color anime. Two dragons, one blue and one red, are flying high above the clouds. They are flying faster than 100 km/h, cutting through the wind and passing between the clouds. A sense of freedom, liberation from anything that might interfere, and speed.

A super high-speed flight action scene of a girl riding a dragon. High number of frames, 24FPS Japanese full-color anime. Two dragons, one blue and one red, are flying high above the clouds. They are flying faster than 100 km/h, cutting through the wind and passing between the clouds. A sense of freedom, liberation from anything that might interfere, and speed.

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Seedance 2.0Community

First-person POV from a rider approaching a massive black dragon from behind on a wooden mountain platform. The dragon stands at a starting ramp facing a wooden gate reading "DRAGONFLIGHT TRIALS START" with dragon-emblem banners on each side. Mountains and clouds beyond. The rider wears worn white leather gloves, dirt on hands. A white leather saddle with straps sits on the dragon's back. Ambient crowd noise: distant cheering, horns, excited murmur from spectators below. 35mm anamorphic, handheld POV, heavy film grain, teal-amber palette, bright sunlight, photoreal VFX, no zoom. 0s–2s: POV approaching the dragon's flank. Hands reach up, grab the saddle edge, pull up. One leg swings over. POV settles into the white saddle on the dragon's back. Hands grip the saddle straps. Crowd noise swells slightly. 2s–4s: Seated POV. The dragon slowly turns its massive horned head to the right, looking back over its shoulder toward the rider with one large amber eye — a knowing sideways glance, intense but calm. The eye blinks once, slowly. 4s–6s: The rider leans forward and extends one gloved hand to the side of the dragon's thick scaled neck. Pats it firmly three times with warm confident rhythm — thud, thud, thud — feeling the hard scales under the leather glove. The rider says softly but firmly: "Are you ready, my friend?" 6s–8s: The dragon holds the gaze for one more beat, then slowly turns its head back forward toward the starting gate. A deep exhale through its nostrils — a heavy deliberate sigh, two thick streams of warm air visible in the mountain cold. Its jaw tightens. Eyes narrow with focus. The crowd noise builds. 8s–10s: The dragon lowers its body slightly, hind legs coiling, claws gripping the wooden platform, wings tucking tight against its body in launch position. Muscles tensing visibly under the scales. The rider leans forward flat against the neck, hands locked on the straps, body pressed tight. Both locked in, both ready. Crowd roaring. The starting gate still ahead. Freeze on the tension. Style: hyperrealistic VFX, photoreal massive dragon, detailed scales and eye, worn leather saddle and gloves, mountain competition environment, visceral POV, rider always firmly mounted, layered crowd and competition soundscape — cheering, distant horns, wind, dragon breathing — building to crescendo, no music. Negative: cartoon, CGI look, zoom, third-person, rider's face visible, dragon launching or flying, text, watermark, morphing anatomy.2bd:Tac0,{ "cinematogr

First-person POV from a rider approaching a massive black dragon from behind on a wooden mountain platform. The dragon stands at a starting ramp facing a wooden gate reading "DRAGONFLIGHT TRIALS START" with dragon-emblem banners on each side. Mountains and clouds beyond. The rider wears worn white leather gloves, dirt on hands. A white leather saddle with straps sits on the dragon's back. Ambient crowd noise: distant cheering, horns, excited murmur from spectators below. 35mm anamorphic, handheld POV, heavy film grain, teal-amber palette, bright sunlight, photoreal VFX, no zoom. 0s–2s: POV approaching the dragon's flank. Hands reach up, grab the saddle edge, pull up. One leg swings over. POV settles into the white saddle on the dragon's back. Hands grip the saddle straps. Crowd noise swells slightly. 2s–4s: Seated POV. The dragon slowly turns its massive horned head to the right, looking back over its shoulder toward the rider with one large amber eye — a knowing sideways glance, intense but calm. The eye blinks once, slowly. 4s–6s: The rider leans forward and extends one gloved hand to the side of the dragon's thick scaled neck. Pats it firmly three times with warm confident rhythm — thud, thud, thud — feeling the hard scales under the leather glove. The rider says softly but firmly: "Are you ready, my friend?" 6s–8s: The dragon holds the gaze for one more beat, then slowly turns its head back forward toward the starting gate. A deep exhale through its nostrils — a heavy deliberate sigh, two thick streams of warm air visible in the mountain cold. Its jaw tightens. Eyes narrow with focus. The crowd noise builds. 8s–10s: The dragon lowers its body slightly, hind legs coiling, claws gripping the wooden platform, wings tucking tight against its body in launch position. Muscles tensing visibly under the scales. The rider leans forward flat against the neck, hands locked on the straps, body pressed tight. Both locked in, both ready. Crowd roaring. The starting gate still ahead. Freeze on the tension. Style: hyperrealistic VFX, photoreal massive dragon, detailed scales and eye, worn leather saddle and gloves, mountain competition environment, visceral POV, rider always firmly mounted, layered crowd and competition soundscape — cheering, distant horns, wind, dragon breathing — building to crescendo, no music. Negative: cartoon, CGI look, zoom, third-person, rider's face visible, dragon launching or flying, text, watermark, morphing anatomy.2bd:Tac0,{ "cinematogr

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Seedance 2.0Community

A highly dramatic, fast-cut anime MV with exaggerated cinematic tension and comedic payoff. 1930s Tokyo rice paddies, muddy textures, stormy sky. Extreme sense of falling urgency using rapid cuts, POV distortion, speed ramps, spinning camera, impact zooms. Dramatic orchestral music escalating non-stop, then sudden comedic release at the end. No dialogue, no voice-over. Each shot 0.6–1.2s. 0–0.8s (HOOK) Extreme close-up: muddy water surface. Ripple expands → reflection shows a white tiger falling from the sky at insane speed. 0.8–1.6s SMASH CUT → tiger tumbling mid-air, body spinning violently, wind tearing fur. 1.6–2.4s POV tiger → ground rushing upward extremely fast. Rice paddies distort with speed. 2.4–3.2s Cut → orange cat in muddy farmer clothes, calmly planting rice. Slow, peaceful motion. 3.2–4.0s Back to tiger → extreme close-up eyes, panic rising. Sunglasses slightly slipping. 4.0–4.8s Rapid micro-cuts: sky spin → ground zoom → cat step → sky spin → distance collapsing fast. 4.8–5.6s Top-down shot → tiger perfectly aligned to crash into orange cat. 5.6–6.4s Tiger yanks parachute → explosive deploy → instant violent spinning chaos. 6.4–7.2s Camera rotates 360° with tiger. Horizon flips. Ground now dangerously close. 7.2–8.0s Parachute unstable → cords under extreme tension. Tiger loses control completely. 8.0–8.8s Tiger panic peaks → aggressively twists cords into a tight yarn-ball knot. 8.8–9.6s Parachute collapses → freefall speed doubles. Sound compresses into heartbeat rhythm. 9.6–10.4s Ultra-fast dive shot → motion blur streaks. Orange cat grows rapidly in frame. 10.4–11.2s Cut → cat finally senses something. Slight head turn. 11.2–12.0s (IMPACT BUILD) Extreme close-up: tiger face in silent scream → smash zoom toward ground. 12.0–12.8s (IMPACT) Massive muddy explosion. Water and mud burst upward in slow motion. 12.8–13.6s Mud rain falls. Silence. Shapes slowly appear through the splash. 13.6–14.2s (REVEAL) White tiger sitting on top of the orange cat’s back, slightly dazed but intact. 14.2–15.0s (COMEDIC PAYOFF) Close-up: orange cat’s face, completely covered in mud, eyes half-open, extremely annoyed. White tiger casually adjusts sunglasses while sitting on him. Freeze frame → dramatic music abruptly cuts.34d:T832,Generate a visual blockbuster featuring an Asian supermodel and luxury spo

A highly dramatic, fast-cut anime MV with exaggerated cinematic tension and comedic payoff. 1930s Tokyo rice paddies, muddy textures, stormy sky. Extreme sense of falling urgency using rapid cuts, POV distortion, speed ramps, spinning camera, impact zooms. Dramatic orchestral music escalating non-stop, then sudden comedic release at the end. No dialogue, no voice-over. Each shot 0.6–1.2s. 0–0.8s (HOOK) Extreme close-up: muddy water surface. Ripple expands → reflection shows a white tiger falling from the sky at insane speed. 0.8–1.6s SMASH CUT → tiger tumbling mid-air, body spinning violently, wind tearing fur. 1.6–2.4s POV tiger → ground rushing upward extremely fast. Rice paddies distort with speed. 2.4–3.2s Cut → orange cat in muddy farmer clothes, calmly planting rice. Slow, peaceful motion. 3.2–4.0s Back to tiger → extreme close-up eyes, panic rising. Sunglasses slightly slipping. 4.0–4.8s Rapid micro-cuts: sky spin → ground zoom → cat step → sky spin → distance collapsing fast. 4.8–5.6s Top-down shot → tiger perfectly aligned to crash into orange cat. 5.6–6.4s Tiger yanks parachute → explosive deploy → instant violent spinning chaos. 6.4–7.2s Camera rotates 360° with tiger. Horizon flips. Ground now dangerously close. 7.2–8.0s Parachute unstable → cords under extreme tension. Tiger loses control completely. 8.0–8.8s Tiger panic peaks → aggressively twists cords into a tight yarn-ball knot. 8.8–9.6s Parachute collapses → freefall speed doubles. Sound compresses into heartbeat rhythm. 9.6–10.4s Ultra-fast dive shot → motion blur streaks. Orange cat grows rapidly in frame. 10.4–11.2s Cut → cat finally senses something. Slight head turn. 11.2–12.0s (IMPACT BUILD) Extreme close-up: tiger face in silent scream → smash zoom toward ground. 12.0–12.8s (IMPACT) Massive muddy explosion. Water and mud burst upward in slow motion. 12.8–13.6s Mud rain falls. Silence. Shapes slowly appear through the splash. 13.6–14.2s (REVEAL) White tiger sitting on top of the orange cat’s back, slightly dazed but intact. 14.2–15.0s (COMEDIC PAYOFF) Close-up: orange cat’s face, completely covered in mud, eyes half-open, extremely annoyed. White tiger casually adjusts sunglasses while sitting on him. Freeze frame → dramatic music abruptly cuts.34d:T832,Generate a visual blockbuster featuring an Asian supermodel and luxury spo

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Gacha production A dramatic character gacha reveal sequence. Phase 1: Against a dark backdrop featuring a large calligraphic emblem and halftone dot pattern decorations matching the character's aesthetic, golden cross-shaped stars fly in from off-screen with lens flare light spikes, landing into a horizontal row with pulsating flash impacts. Multiple waves of white-gold explosions confirm the 5-star rarity. Phase 2: Hard cut to black, then the character fades in from darkness at center-right. Bold white text of their signature catchphrase appears center-frame with kinetic typography and cyan glow effects, glitch-frame borders in magenta and green flicker at screen edges. The character performs confident action poses while lightning effects arc from their weapons. Phase 3: Dynamic action sequence with extreme camera angles — low angle looking up at the character mid-leap, debris flying, motion blur conveying speed. The character unleashes their signature attack with yellow energy blasts. Camera orbits around them showing multiple dramatic angles with shallow depth of field. Phase 4: Explosive rapid-fire montage — the entire screen shifts to the character's theme color as a duotone filter. Hard cuts every 2-5 frames cycle through close-ups, silhouettes, and action poses. Bold typography of the character name animates in fragments between cuts. Diagonal stripe overlays, hazard tape motifs, and 1-frame flash impacts punctuate every transition. Phase 5: The montage instantly resolves into a clean final composition — character's full standing illustration on the left, calligraphic emblem upper-right, name plate lower-right, large golden rank letter lower-left, theme-colored digital particle accents floating around the character.33b:T9

Gacha production A dramatic character gacha reveal sequence. Phase 1: Against a dark backdrop featuring a large calligraphic emblem and halftone dot pattern decorations matching the character's aesthetic, golden cross-shaped stars fly in from off-screen with lens flare light spikes, landing into a horizontal row with pulsating flash impacts. Multiple waves of white-gold explosions confirm the 5-star rarity. Phase 2: Hard cut to black, then the character fades in from darkness at center-right. Bold white text of their signature catchphrase appears center-frame with kinetic typography and cyan glow effects, glitch-frame borders in magenta and green flicker at screen edges. The character performs confident action poses while lightning effects arc from their weapons. Phase 3: Dynamic action sequence with extreme camera angles — low angle looking up at the character mid-leap, debris flying, motion blur conveying speed. The character unleashes their signature attack with yellow energy blasts. Camera orbits around them showing multiple dramatic angles with shallow depth of field. Phase 4: Explosive rapid-fire montage — the entire screen shifts to the character's theme color as a duotone filter. Hard cuts every 2-5 frames cycle through close-ups, silhouettes, and action poses. Bold typography of the character name animates in fragments between cuts. Diagonal stripe overlays, hazard tape motifs, and 1-frame flash impacts punctuate every transition. Phase 5: The montage instantly resolves into a clean final composition — character's full standing illustration on the left, calligraphic emblem upper-right, name plate lower-right, large golden rank letter lower-left, theme-colored digital particle accents floating around the character.33b:T9

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Seedance 2.0Community

Apply lighting and shadow processing to the characters based on the colors of the three-view character sheet. A dramatic live scene of the characters from the three-view sheet, in a PV style. The location is a live house with vivid colored spotlights (referencing a background reference image). Dynamic camera work. Blinking lights on live equipment such as amplifiers.

Apply lighting and shadow processing to the characters based on the colors of the three-view character sheet. A dramatic live scene of the characters from the three-view sheet, in a PV style. The location is a live house with vivid colored spotlights (referencing a background reference image). Dynamic camera work. Blinking lights on live equipment such as amplifiers.

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Top shot. Specs of water gravitate toward one another, slowly morphin into a droplet of water against a cloudy gray background. The droplet grows until it finally gets too heavy and begins to fall vertically down. Camera tracks the rain drop, chasing it from behind as it exits the clouds to reveal a large city (Top shot). Camera follows the raindrop from behind as it falls rapidly toward the city below. Vertically below, standing on the sidewalk by herself, an out of focus girl wearing a sailor uniform is looking vertically up toward the sky with a sad expression (Top Shot), directly in line with the droplet. Push in to ECU of the rain drop as it splatters against the girl's leftcheek dramatically in extreme slowmotion. It stays in place for a brief moment as the camera pulls out to see the girl's entire face, rack focus from the raindrop to the girl's face. Camera switch to track the girl's face as she slowly lowers her head. Her eyes become shadowed behind her bangs and the droplet follows the curvature of her cheek down to her chin. The droplet falls from her chin, exiting the frame. Rain starts to fall all around her. One continuous shot. Must not have any cuts. Tranquil sad piano music.

Top shot. Specs of water gravitate toward one another, slowly morphin into a droplet of water against a cloudy gray background. The droplet grows until it finally gets too heavy and begins to fall vertically down. Camera tracks the rain drop, chasing it from behind as it exits the clouds to reveal a large city (Top shot). Camera follows the raindrop from behind as it falls rapidly toward the city below. Vertically below, standing on the sidewalk by herself, an out of focus girl wearing a sailor uniform is looking vertically up toward the sky with a sad expression (Top Shot), directly in line with the droplet. Push in to ECU of the rain drop as it splatters against the girl's leftcheek dramatically in extreme slowmotion. It stays in place for a brief moment as the camera pulls out to see the girl's entire face, rack focus from the raindrop to the girl's face. Camera switch to track the girl's face as she slowly lowers her head. Her eyes become shadowed behind her bangs and the droplet follows the curvature of her cheek down to her chin. The droplet falls from her chin, exiting the frame. Rain starts to fall all around her. One continuous shot. Must not have any cuts. Tranquil sad piano music.

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Seedance 2.0Community

A dramatic surf sequence begins in a violent tropical storm at a reef break. A surfer drops down the face of a giant dark-green wave and drives into the barrel. The camera accelerates and locks just behind the surfboard’s tail, tracking through the hollow tube.

A dramatic surf sequence begins in a violent tropical storm at a reef break. A surfer drops down the face of a giant dark-green wave and drives into the barrel. The camera accelerates and locks just behind the surfboard’s tail, tracking through the hollow tube.

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Seedance 2.0Community

DreamWorks animation style. Scene 1: A bustling Egyptian bazaar is lively. The camera turns to a muscular Anubis jackal merchant with arm bands, showing off his goods and calling people to take a closer look. Meanwhile, nearby, an evil hippo thief and an evil bird pirate are eyeing a golden urn on his stall. Scene 2: The bird pirate quickly flies towards the golden urn, grabs it with sharp claws, and flies away. Scene 3: Anubis soon notices the bird pirate's escape, gasps, and turns to see the fleeing bird pirate. He quickly chases after. The bird pirate rises slowly, but Anubis manages to grab the urn with both hands, arms high above his head, engaging in a tug-of-war. The bird pirate tries to fly up while Anubis stays on the ground, arms raised, clutching the urn tight, trying to pull it down. Scene 4: Anubis looks tense, trying his best to hold onto the urn and pull it down. The hippo thief smirks, appearing beside Anubis, telling him he should smile more. The hippo thief extends a feather, pointing at Anubis's armpit (which is easily accessible due to the tug-of-war). Scene 5: A close-up shot shows the hippo pirate gently sliding the feather up and down in Anubis's armpit, repeating the action with funny sound effects. Simultaneously, we hear Anubis's muffled laughter. Scene 6: A close-up focuses on Anubis's upper body as he grins with eyes closed, letting out muffled laughs while the hippo thief continues tickling his armpit. Scene 7: The hippo thief continues tickling Anubis's armpit. Anubis giggles, struggling to hold the urn but in vain. Scene 8: The hippo thief continues tickling Anubis's armpit. Anubis bursts out laughing, finally letting go of the urn to hug himself, continuing to giggle. Meanwhile, the bird pirate flies away with the urn, followed by the hippo thief, both laughing slyly. Scene 9: Anubis recovers from the laughter and glares angrily at the escaping thieves. English voiceover.

DreamWorks animation style. Scene 1: A bustling Egyptian bazaar is lively. The camera turns to a muscular Anubis jackal merchant with arm bands, showing off his goods and calling people to take a closer look. Meanwhile, nearby, an evil hippo thief and an evil bird pirate are eyeing a golden urn on his stall. Scene 2: The bird pirate quickly flies towards the golden urn, grabs it with sharp claws, and flies away. Scene 3: Anubis soon notices the bird pirate's escape, gasps, and turns to see the fleeing bird pirate. He quickly chases after. The bird pirate rises slowly, but Anubis manages to grab the urn with both hands, arms high above his head, engaging in a tug-of-war. The bird pirate tries to fly up while Anubis stays on the ground, arms raised, clutching the urn tight, trying to pull it down. Scene 4: Anubis looks tense, trying his best to hold onto the urn and pull it down. The hippo thief smirks, appearing beside Anubis, telling him he should smile more. The hippo thief extends a feather, pointing at Anubis's armpit (which is easily accessible due to the tug-of-war). Scene 5: A close-up shot shows the hippo pirate gently sliding the feather up and down in Anubis's armpit, repeating the action with funny sound effects. Simultaneously, we hear Anubis's muffled laughter. Scene 6: A close-up focuses on Anubis's upper body as he grins with eyes closed, letting out muffled laughs while the hippo thief continues tickling his armpit. Scene 7: The hippo thief continues tickling Anubis's armpit. Anubis giggles, struggling to hold the urn but in vain. Scene 8: The hippo thief continues tickling Anubis's armpit. Anubis bursts out laughing, finally letting go of the urn to hug himself, continuing to giggle. Meanwhile, the bird pirate flies away with the urn, followed by the hippo thief, both laughing slyly. Scene 9: Anubis recovers from the laughter and glares angrily at the escaping thieves. English voiceover.

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Seedance 2.0Community

Referencing the image, create a gentle and dreamy logo appearance animation. Start with soft pink and light blue light gently and warmly enveloping a black background, then the logo slowly floats up to represent a weightless dream world. Small stars, hearts, and bubbles drift around to create a cute fairytale atmosphere, and the logo is completed with a sense of warmth, wrapped in pastel colors (pale pink, light blue, and yellow). Finally, the logo pulses slowly and is displayed stably and gently. Gentle, fairytale, fluffy.

Referencing the image, create a gentle and dreamy logo appearance animation. Start with soft pink and light blue light gently and warmly enveloping a black background, then the logo slowly floats up to represent a weightless dream world. Small stars, hearts, and bubbles drift around to create a cute fairytale atmosphere, and the logo is completed with a sense of warmth, wrapped in pastel colors (pale pink, light blue, and yellow). Finally, the logo pulses slowly and is displayed stably and gently. Gentle, fairytale, fluffy.

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Style: Cinematic realism, dreamy forest atmosphere, golden hour lighting, soft handheld cinematography, shallow depth of field, ultra-detailed foliage, natural color grading, delicate film grain, emotional coming-of-age energy. 0–3s — Arrival in the Forest Wide cinematic shot of a lush forest glowing in warm golden sunlight. A group of young women walk slowly through the trees, soft fog drifting around them. Sun rays pierce through branches while dust particles float in the air. One carries a vintage film camera, another adjusts a DSLR strap as leaves crunch softly beneath their feet. 3–7s — Creative Focus Macro close-ups of camera lenses turning, shutter buttons clicking, and fingers adjusting focus rings. One woman kneels to photograph wildflowers covered in dew while another frames sunlight passing through leaves. Smooth focus transitions create dreamy bokeh between subjects and the forest background. 7–11s — Cinematic Photography Moments Slow-motion sequences of portraits being captured among towering trees. Gentle laughter echoes through the forest. A glowing backlit portrait reveals sunlight flaring through flowing hair. The camera glides around the group in a smooth 360° motion as dresses and leaves move softly in the breeze. 11–15s — Magical Final Shot Wide aerial shot rising upward through the forest canopy. The group gathers together reviewing photos on a camera screen while beams of light cut through drifting fog. The forest glows with surreal warmth and dreamlike atmosphere. Final fade-out timed with a soft vintage shutter click.187:T528,Ultra-re

Style: Cinematic realism, dreamy forest atmosphere, golden hour lighting, soft handheld cinematography, shallow depth of field, ultra-detailed foliage, natural color grading, delicate film grain, emotional coming-of-age energy. 0–3s — Arrival in the Forest Wide cinematic shot of a lush forest glowing in warm golden sunlight. A group of young women walk slowly through the trees, soft fog drifting around them. Sun rays pierce through branches while dust particles float in the air. One carries a vintage film camera, another adjusts a DSLR strap as leaves crunch softly beneath their feet. 3–7s — Creative Focus Macro close-ups of camera lenses turning, shutter buttons clicking, and fingers adjusting focus rings. One woman kneels to photograph wildflowers covered in dew while another frames sunlight passing through leaves. Smooth focus transitions create dreamy bokeh between subjects and the forest background. 7–11s — Cinematic Photography Moments Slow-motion sequences of portraits being captured among towering trees. Gentle laughter echoes through the forest. A glowing backlit portrait reveals sunlight flaring through flowing hair. The camera glides around the group in a smooth 360° motion as dresses and leaves move softly in the breeze. 11–15s — Magical Final Shot Wide aerial shot rising upward through the forest canopy. The group gathers together reviewing photos on a camera screen while beams of light cut through drifting fog. The forest glows with surreal warmth and dreamlike atmosphere. Final fade-out timed with a soft vintage shutter click.187:T528,Ultra-re

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Drone shot: a rabbit is desperately skiing down a snowy valley slope. Behind it, a massive avalanche erupts with a thunderous roar, cascading downward like a moving white wall. Waves of snow churn violently, hurling huge clouds of powder into the air as they rapidly close

Drone shot: a rabbit is desperately skiing down a snowy valley slope. Behind it, a massive avalanche erupts with a thunderous roar, cascading downward like a moving white wall. Waves of snow churn violently, hurling huge clouds of powder into the air as they rapidly close

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Ultra-realistic drowned megacity, skyscrapers half-submerged, boats navigating flooded avenues in heavy rain. Water suddenly bulges between towers. A colossal whale breaches through the street canyon, smashing waves into buildings and shattering windows. Camera races beside the surge at water level. Final frame: enormous whale eye level with an office tower.

Ultra-realistic drowned megacity, skyscrapers half-submerged, boats navigating flooded avenues in heavy rain. Water suddenly bulges between towers. A colossal whale breaches through the street canyon, smashing waves into buildings and shattering windows. Camera races beside the surge at water level. Final frame: enormous whale eye level with an office tower.

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A 12-frame collage of candid, emotional snapshots of a woman traveling alone in Dubai, casually captured on a smartphone. Each frame feels like a fleeting personal memory - imperfect, sunlit, intimate, and unposed. The woman is dressed in modes, clothing. Her silhouette remains feminine yet understated, with no emphasis on revealing features. Her presence feels real and un-styled, like a private photo album. Scenes include: walking along Jumeirah Beach at sunrise, Burj Khalifa rising in the distance, reflections on glass skyscrapers, quiet moments in cozy cafés, a simple hotel room, golden desert dunes at sunset, traditional souks, glowing night cityscapes, views from inside a moving car on Sheikh Zayed Road. Shot with a smartphone aesthetic: slight motion blur, soft focus, blown-out highlights from intense desert sunlight, lens flare, sun glare, high ISO noise at night, uneven framing, accidental cropping. Composition feels random and spontaneous - subject sometimes off-center, partially cut off, mid-motion, or partially obscured by shadows or light leaks. Lighting varies: harsh midday sun, warm golden hour glow over sand dunes, deep amber sunset tones, vibrant neon-lit nights. Color grading: faded cinematic tones, slightly desaturated with warm highlights, nostalgic film-like look, subtle grain, lifted blacks. Emotion: solitude, quiet introspection, fleeting youth, calm confidence, subtle nostalgia - like fragments of a personal journey through a city of contrasts. Layout: 12 images arranged in a loose, imperfect collage grid, slightly tilted and misaligned like a scrapbook. No text, no watermark. Convert each image in the frame into video and connect all clips to make an emotional vlog-style video. Natural hand shake. A young woman. Emotional BGM.1

A 12-frame collage of candid, emotional snapshots of a woman traveling alone in Dubai, casually captured on a smartphone. Each frame feels like a fleeting personal memory - imperfect, sunlit, intimate, and unposed. The woman is dressed in modes, clothing. Her silhouette remains feminine yet understated, with no emphasis on revealing features. Her presence feels real and un-styled, like a private photo album. Scenes include: walking along Jumeirah Beach at sunrise, Burj Khalifa rising in the distance, reflections on glass skyscrapers, quiet moments in cozy cafés, a simple hotel room, golden desert dunes at sunset, traditional souks, glowing night cityscapes, views from inside a moving car on Sheikh Zayed Road. Shot with a smartphone aesthetic: slight motion blur, soft focus, blown-out highlights from intense desert sunlight, lens flare, sun glare, high ISO noise at night, uneven framing, accidental cropping. Composition feels random and spontaneous - subject sometimes off-center, partially cut off, mid-motion, or partially obscured by shadows or light leaks. Lighting varies: harsh midday sun, warm golden hour glow over sand dunes, deep amber sunset tones, vibrant neon-lit nights. Color grading: faded cinematic tones, slightly desaturated with warm highlights, nostalgic film-like look, subtle grain, lifted blacks. Emotion: solitude, quiet introspection, fleeting youth, calm confidence, subtle nostalgia - like fragments of a personal journey through a city of contrasts. Layout: 12 images arranged in a loose, imperfect collage grid, slightly tilted and misaligned like a scrapbook. No text, no watermark. Convert each image in the frame into video and connect all clips to make an emotional vlog-style video. Natural hand shake. A young woman. Emotional BGM.1

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Seedance 2.0Community

“Duel on the Lake” - Two-segment structure (15 seconds per segment) Segment 1: Initial Battle on the Lake (0-15 seconds) Film Type and Format Type: Wuxia Epic × Qinggong Duel × Oriental Aesthetics Style: Cyan-blue tones; Jiangnan ink wash artistic conception Cinematography: Combination of stable and handheld shots; slow motion emphasizes key actions Audio: Guqin sound; bamboo flute; water sounds; sword breaking the air; staff hitting the wind Scene Setting (Only valid for this segment) Location: Jiangnan lake surface; the lake water is cyan-blue; distant hazy mountains and bamboo forest; lotus leaves floating on the lake surface Time: Early morning Lighting: Soft natural light; thin mist permeates; water surface reflects the sky light Color Palette: Cyan, blue, gray dominate; red (female swordswoman) and white (blind swordsman) are focal points Characters (Locked for this segment) Red-clothed Female Swordswoman: Deep red silk martial arts attire; multi-layered gold chains around the waist; high bun hairstyle; gold bracelets; slender straight sword, silver-white blade; proud, confident, unyielding Blind Swordsman: Off-white long robe; black tie; wearing sunglasses; neat hairstyle; long staff (bamboo); calm, composed, precise Plot (Four Scenes × 15 seconds) [0-2 seconds] Scene 1 | Confrontation · First Sight on the Lake Plot Description: Early morning Jiangnan lake surface, lightly covered in thin mist. The red-clothed female swordswoman stands on a lotus leaf on the lake surface, holding her sword in her right hand, the tip pointing to the ground, with sharp eyes. Opposite her, the blind swordsman wears an off-white long robe, his sunglasses reflecting the lake light, holding a long staff, his posture still as water. Camera Design: Medium shot of the female swordswoman facing forward; medium shot of the blind swordsman's sunglasses reflection; long shot of the two confronting each other Audio: Low guqin sound; faint water sound; bamboo leaf rustling [2-4 seconds] Scene 2 | Killing Intent · Eye Contact Plot Description: Killing intent flashes in the swordswoman's eyes, she raises her long sword, the blade reflecting silver light. The moment the sword leaves the sheath, the blade breaks the air. Hard cut to the blind swordsman's face, sunglasses reflecting ripples, a slight smile at the corner of his mouth. He rotates his long staff, emitting a low wind sound. Camera Design: Close-up of the swordswoman's eyes; close-up of the silver light of the sword leaving the sheath (slow motion); hard cut; close-up of the blind swordsman's sunglasses; close shot of the rotating long staff Audio: Sword blade "zheng" sound; staff "hu" sound; guqin stops abruptly [4-10 seconds] Scene 3 | First Exchange · Fierce Battle on the Water Plot Description: The swordswoman attacks first, her toes tapping the ground, her figure like an arrow, her red clothes fluttering. She uses Qinggong to step on the water, stirring up ripples and splashes, her sword moves fierce. The blind swordsman moves sideways, gliding across the lake surface with Qinggong, his long staff skillfully blocking. The two exchange blows quickly, sword and staff colliding, water splashing everywhere. During the fierce fight, the blind swordsman's staff technique changes, the long staff accurately thrusts out, hitting the swordswoman's right shoulder. The swordswoman retreats, clutching her shoulder, her face showing pain and shock. Camera Design: 4-6 seconds: Medium shot of the swordswoman leaping; close shot of her toes tapping the water (slow motion) 6-8 seconds: Medium-long shot of the exchange; close-up of the sword and staff colliding 8-9 seconds: Close shot of the long staff thrusting out (slow motion); close-up of the hit shoulder 9-10 seconds: Close shot of her retreating and clutching her shoulder Audio: Water tapping sound; dense collision sounds; wind breaking sound; bamboo flute joins; muffled staff hit; faint painful groan [10-15 seconds] Scene 4 | Angry Counterattack · Rushing Towards the Bamboo Forest (Ending/Transition) Plot Description: After a brief pause, anger ignites in the swordswoman's eyes, she growls: "Take this!" Ignoring her shoulder injury, she leaps again, her sword moves even fiercer. The blind swordsman sweeps horizontally with his long staff, knocking the swordswoman back. The swordswoman flies backward, using the momentum to lightly tap on the lotus leaves on the water surface, flying towards the bamboo forest on the lake shore. The blind swordsman follows closely behind. The two figures, one red and one white, quickly rush towards the distant emerald green bamboo forest. The camera pulls back, showing the transition between the lake surface and the bamboo forest. The screen suddenly cuts to black the moment the two rush into the bamboo forest. Camera Design: 10-11 seconds: Close-up of eyes turning angry; dialogue subtitle "Take this!" 11-12 seconds: Medium shot of the swordswoman leaping and attacking fiercely 12-13 seconds: Blind swordsman sweeps horizontally with the long staff, swordswoman flies backward 13-14 seconds: Long shot, the two figures rush towards the bamboo forest (red and white contrasting with cyan-blue) 14-15 seconds: Extreme long shot, the two rush into the edge of the bamboo forest, suddenly cutting to black Audio: Angry shout "Take this!" Guqin turns passionate Staff hitting sound Air breaking sound Bamboo leaf rustling sound gradually increases The sound effect stops abruptly at the moment of the cut to black Ending Design (Engine Six: Abrupt Stop): ✅ Cut to black at the peak of the action of rushing into the bamboo forest ✅ Create suspense: "What will happen in the bamboo forest?" ✅ Drive the audience to watch the second segment Production Suggestions (Segment 1) Visual Style: Cyan, blue-gray, thin mist white dominate; deep red and off-white contrast; reduce saturation in post-production, enhance cyan-blue tones Cinematography: Stable shots (confrontation); handheld follow-up shots (fighting); slow motion accounts for 30% Sound Design: Guqin main melody; bamboo flute auxiliary; high-frequency sword blade sound; low-frequency staff hitting sound; multi-layered water sounds Action Design: Female swordswoman "fast, fierce, accurate"; blind swordsman "stable, gentle, precise"; reference 'Crouching Tiger, Hidden Dragon' Qinggong Segment 2: Decisive Battle in the Bamboo Forest (0-15 seconds) Film Type and Format Type: Wuxia Epic × Qinggong Duel × Oriental Aesthetics Style: Emerald green bamboo forest + cyan-blue lake surface; Jiangnan ink wash artistic conception Cinematography: Dynamic follow-up shots dominate; many low-angle and high-angle shots; slow motion emphasizes the bending of bamboo Audio: Bamboo flute dominates; guqin auxiliary; bamboo breaking sound; wind sound; sword breaking the air; staff hitting the wind Scene Setting (Only valid for this segment) Location: Dense bamboo forest by the lake + lake surface; emerald green bamboo sea; morning light casts dappled shadows through bamboo leaves; cyan-blue lake surface visible at the edge of the bamboo forest Time: Early morning Lighting: Morning light passes through bamboo leaves, golden spots of light; semi-light and semi-dark inside the bamboo forest; soft natural light on the lake surface Color Palette: First half dominated by emerald green (bamboo forest) + gold (morning light); second half cyan-blue (lake surface); red and white contrast runs throughout Characters (Locked for this segment) Red-clothed Female Swordswoman: Deep red martial arts attire; gold chains around the waist; high bun hairstyle; holding a sword; already injured in the shoulder; angry, unwilling to lose Blind Swordsman: Off-white long robe; black tie; wearing sunglasses; holding a long staff; composed, precise Plot (Four Scenes × 15 seconds) [0-4 seconds] Scene 1 | Bamboo Tip Chase Plot Description: The screen quickly fades in from black, directly entering the bamboo forest. The tone suddenly changes from cyan-blue to emerald green. The swordswoman uses Qinggong to tap on the tips of the bamboo, the bamboo bends and sways beneath her feet. She continuously jumps between multiple bamboo stalks, her red clothes particularly noticeable in the green bamboo sea. Every time she steps on a bamboo stalk, the bamboo bends and trembles. The blind swordsman follows closely, chasing among the bamboo tips. He swings his long staff, hitting and breaking the bamboo stalks the swordswoman stepped on, the bamboo "pa" snapping and flying. Camera Design: 0-1 second: Fade in from black, morning light through bamboo leaves 1-2 seconds: Low-angle shot, the swordswoman leaping among bamboo tips, bamboo bending 2-3 seconds: Follow-up shot, the blind swordsman swinging his staff and breaking the bamboo (slow motion), bamboo snapping and flying 3-4 seconds: Side wide shot, the two chasing above the bamboo forest, multiple bamboo stalks bending simultaneously Audio: Bamboo bending "sou sou" sound Bamboo breaking "pa pa" sound Light sound of footsteps tapping on bamboo tips Bamboo flute plays quickly (tense) [4-10 seconds] Scene 2 | Bent Bamboo Duel Plot Description: The swordswoman lands on a thick, bent bamboo stalk. The blind swordsman immediately lands on the other end of the same bamboo stalk. The two stand at opposite ends of the bamboo, which bends into a huge arc due to their weight, swaying in the air. Morning light shines on the two through the bamboo leaves. The swordswoman preemptively strikes with her sword, the sword light thrusting towards the blind swordsman. The blind swordsman sweeps horizontally with his long staff to block. The sword and staff collide fiercely 3 times on the bending bamboo, and the bamboo shakes violently with each collision. After the 3rd collision, the blind swordsman's staff technique suddenly accelerates, sweeping the staff towards the swordswoman's wrist holding the sword. Camera Design: 4-5 seconds: Medium shot, the two landing on opposite ends of the bent bamboo (symmetrical composition) 5-6 seconds: Close shot, the bamboo bending and swaying beneath their feet (slow motion) 6-8 seconds: Quick cuts: sword thrusts out → staff blocks → collision (3 quick cuts) 8-9 seconds: Medium shot, the bamboo shaking violently, the figures fluctuating 9-10 seconds: Blind swordsman's staff technique accelerates, long staff sweeps towards the swordswoman's wrist (slow motion) Audio: Bamboo bending "ge zhi" sound Sword and staff collision "dang dang dang" (3 times) Bamboo swaying "sou sou" sound Bamboo flute and guqin reach a climax [10-12 seconds] Scene 3 | Sword Drops · Falling Back to the Lake Surface Plot Description: The blind swordsman hits the swordswoman's wrist with the staff. The swordswoman's sword drops, spinning in the air and flying out of the bamboo forest, plunging into the distant lake surface. She loses balance and falls from the bending bamboo stalk. The blind swordsman also leaps off the bamboo. The two fall back to the lake surface from the bamboo forest, one after the other. The camera follows the two as they fall from the emerald green bamboo forest back to the cyan-blue lake surface—the tone changes again, from green back to cyan-blue. Camera Design: 10 seconds: Close-up, the sword dropping and spinning out (slow motion) 10-11 seconds: The long sword flies out of the bamboo forest, plunges into the lake surface, water splashes 11 seconds: The swordswoman falls from the bamboo 11-12 seconds: The camera follows the two as they fall from the bamboo forest back to the lake surface (tone changes from emerald green to cyan-blue) Audio: Staff12c:T844,[Style] Hollywood

“Duel on the Lake” - Two-segment structure (15 seconds per segment) Segment 1: Initial Battle on the Lake (0-15 seconds) Film Type and Format Type: Wuxia Epic × Qinggong Duel × Oriental Aesthetics Style: Cyan-blue tones; Jiangnan ink wash artistic conception Cinematography: Combination of stable and handheld shots; slow motion emphasizes key actions Audio: Guqin sound; bamboo flute; water sounds; sword breaking the air; staff hitting the wind Scene Setting (Only valid for this segment) Location: Jiangnan lake surface; the lake water is cyan-blue; distant hazy mountains and bamboo forest; lotus leaves floating on the lake surface Time: Early morning Lighting: Soft natural light; thin mist permeates; water surface reflects the sky light Color Palette: Cyan, blue, gray dominate; red (female swordswoman) and white (blind swordsman) are focal points Characters (Locked for this segment) Red-clothed Female Swordswoman: Deep red silk martial arts attire; multi-layered gold chains around the waist; high bun hairstyle; gold bracelets; slender straight sword, silver-white blade; proud, confident, unyielding Blind Swordsman: Off-white long robe; black tie; wearing sunglasses; neat hairstyle; long staff (bamboo); calm, composed, precise Plot (Four Scenes × 15 seconds) [0-2 seconds] Scene 1 | Confrontation · First Sight on the Lake Plot Description: Early morning Jiangnan lake surface, lightly covered in thin mist. The red-clothed female swordswoman stands on a lotus leaf on the lake surface, holding her sword in her right hand, the tip pointing to the ground, with sharp eyes. Opposite her, the blind swordsman wears an off-white long robe, his sunglasses reflecting the lake light, holding a long staff, his posture still as water. Camera Design: Medium shot of the female swordswoman facing forward; medium shot of the blind swordsman's sunglasses reflection; long shot of the two confronting each other Audio: Low guqin sound; faint water sound; bamboo leaf rustling [2-4 seconds] Scene 2 | Killing Intent · Eye Contact Plot Description: Killing intent flashes in the swordswoman's eyes, she raises her long sword, the blade reflecting silver light. The moment the sword leaves the sheath, the blade breaks the air. Hard cut to the blind swordsman's face, sunglasses reflecting ripples, a slight smile at the corner of his mouth. He rotates his long staff, emitting a low wind sound. Camera Design: Close-up of the swordswoman's eyes; close-up of the silver light of the sword leaving the sheath (slow motion); hard cut; close-up of the blind swordsman's sunglasses; close shot of the rotating long staff Audio: Sword blade "zheng" sound; staff "hu" sound; guqin stops abruptly [4-10 seconds] Scene 3 | First Exchange · Fierce Battle on the Water Plot Description: The swordswoman attacks first, her toes tapping the ground, her figure like an arrow, her red clothes fluttering. She uses Qinggong to step on the water, stirring up ripples and splashes, her sword moves fierce. The blind swordsman moves sideways, gliding across the lake surface with Qinggong, his long staff skillfully blocking. The two exchange blows quickly, sword and staff colliding, water splashing everywhere. During the fierce fight, the blind swordsman's staff technique changes, the long staff accurately thrusts out, hitting the swordswoman's right shoulder. The swordswoman retreats, clutching her shoulder, her face showing pain and shock. Camera Design: 4-6 seconds: Medium shot of the swordswoman leaping; close shot of her toes tapping the water (slow motion) 6-8 seconds: Medium-long shot of the exchange; close-up of the sword and staff colliding 8-9 seconds: Close shot of the long staff thrusting out (slow motion); close-up of the hit shoulder 9-10 seconds: Close shot of her retreating and clutching her shoulder Audio: Water tapping sound; dense collision sounds; wind breaking sound; bamboo flute joins; muffled staff hit; faint painful groan [10-15 seconds] Scene 4 | Angry Counterattack · Rushing Towards the Bamboo Forest (Ending/Transition) Plot Description: After a brief pause, anger ignites in the swordswoman's eyes, she growls: "Take this!" Ignoring her shoulder injury, she leaps again, her sword moves even fiercer. The blind swordsman sweeps horizontally with his long staff, knocking the swordswoman back. The swordswoman flies backward, using the momentum to lightly tap on the lotus leaves on the water surface, flying towards the bamboo forest on the lake shore. The blind swordsman follows closely behind. The two figures, one red and one white, quickly rush towards the distant emerald green bamboo forest. The camera pulls back, showing the transition between the lake surface and the bamboo forest. The screen suddenly cuts to black the moment the two rush into the bamboo forest. Camera Design: 10-11 seconds: Close-up of eyes turning angry; dialogue subtitle "Take this!" 11-12 seconds: Medium shot of the swordswoman leaping and attacking fiercely 12-13 seconds: Blind swordsman sweeps horizontally with the long staff, swordswoman flies backward 13-14 seconds: Long shot, the two figures rush towards the bamboo forest (red and white contrasting with cyan-blue) 14-15 seconds: Extreme long shot, the two rush into the edge of the bamboo forest, suddenly cutting to black Audio: Angry shout "Take this!" Guqin turns passionate Staff hitting sound Air breaking sound Bamboo leaf rustling sound gradually increases The sound effect stops abruptly at the moment of the cut to black Ending Design (Engine Six: Abrupt Stop): ✅ Cut to black at the peak of the action of rushing into the bamboo forest ✅ Create suspense: "What will happen in the bamboo forest?" ✅ Drive the audience to watch the second segment Production Suggestions (Segment 1) Visual Style: Cyan, blue-gray, thin mist white dominate; deep red and off-white contrast; reduce saturation in post-production, enhance cyan-blue tones Cinematography: Stable shots (confrontation); handheld follow-up shots (fighting); slow motion accounts for 30% Sound Design: Guqin main melody; bamboo flute auxiliary; high-frequency sword blade sound; low-frequency staff hitting sound; multi-layered water sounds Action Design: Female swordswoman "fast, fierce, accurate"; blind swordsman "stable, gentle, precise"; reference 'Crouching Tiger, Hidden Dragon' Qinggong Segment 2: Decisive Battle in the Bamboo Forest (0-15 seconds) Film Type and Format Type: Wuxia Epic × Qinggong Duel × Oriental Aesthetics Style: Emerald green bamboo forest + cyan-blue lake surface; Jiangnan ink wash artistic conception Cinematography: Dynamic follow-up shots dominate; many low-angle and high-angle shots; slow motion emphasizes the bending of bamboo Audio: Bamboo flute dominates; guqin auxiliary; bamboo breaking sound; wind sound; sword breaking the air; staff hitting the wind Scene Setting (Only valid for this segment) Location: Dense bamboo forest by the lake + lake surface; emerald green bamboo sea; morning light casts dappled shadows through bamboo leaves; cyan-blue lake surface visible at the edge of the bamboo forest Time: Early morning Lighting: Morning light passes through bamboo leaves, golden spots of light; semi-light and semi-dark inside the bamboo forest; soft natural light on the lake surface Color Palette: First half dominated by emerald green (bamboo forest) + gold (morning light); second half cyan-blue (lake surface); red and white contrast runs throughout Characters (Locked for this segment) Red-clothed Female Swordswoman: Deep red martial arts attire; gold chains around the waist; high bun hairstyle; holding a sword; already injured in the shoulder; angry, unwilling to lose Blind Swordsman: Off-white long robe; black tie; wearing sunglasses; holding a long staff; composed, precise Plot (Four Scenes × 15 seconds) [0-4 seconds] Scene 1 | Bamboo Tip Chase Plot Description: The screen quickly fades in from black, directly entering the bamboo forest. The tone suddenly changes from cyan-blue to emerald green. The swordswoman uses Qinggong to tap on the tips of the bamboo, the bamboo bends and sways beneath her feet. She continuously jumps between multiple bamboo stalks, her red clothes particularly noticeable in the green bamboo sea. Every time she steps on a bamboo stalk, the bamboo bends and trembles. The blind swordsman follows closely, chasing among the bamboo tips. He swings his long staff, hitting and breaking the bamboo stalks the swordswoman stepped on, the bamboo "pa" snapping and flying. Camera Design: 0-1 second: Fade in from black, morning light through bamboo leaves 1-2 seconds: Low-angle shot, the swordswoman leaping among bamboo tips, bamboo bending 2-3 seconds: Follow-up shot, the blind swordsman swinging his staff and breaking the bamboo (slow motion), bamboo snapping and flying 3-4 seconds: Side wide shot, the two chasing above the bamboo forest, multiple bamboo stalks bending simultaneously Audio: Bamboo bending "sou sou" sound Bamboo breaking "pa pa" sound Light sound of footsteps tapping on bamboo tips Bamboo flute plays quickly (tense) [4-10 seconds] Scene 2 | Bent Bamboo Duel Plot Description: The swordswoman lands on a thick, bent bamboo stalk. The blind swordsman immediately lands on the other end of the same bamboo stalk. The two stand at opposite ends of the bamboo, which bends into a huge arc due to their weight, swaying in the air. Morning light shines on the two through the bamboo leaves. The swordswoman preemptively strikes with her sword, the sword light thrusting towards the blind swordsman. The blind swordsman sweeps horizontally with his long staff to block. The sword and staff collide fiercely 3 times on the bending bamboo, and the bamboo shakes violently with each collision. After the 3rd collision, the blind swordsman's staff technique suddenly accelerates, sweeping the staff towards the swordswoman's wrist holding the sword. Camera Design: 4-5 seconds: Medium shot, the two landing on opposite ends of the bent bamboo (symmetrical composition) 5-6 seconds: Close shot, the bamboo bending and swaying beneath their feet (slow motion) 6-8 seconds: Quick cuts: sword thrusts out → staff blocks → collision (3 quick cuts) 8-9 seconds: Medium shot, the bamboo shaking violently, the figures fluctuating 9-10 seconds: Blind swordsman's staff technique accelerates, long staff sweeps towards the swordswoman's wrist (slow motion) Audio: Bamboo bending "ge zhi" sound Sword and staff collision "dang dang dang" (3 times) Bamboo swaying "sou sou" sound Bamboo flute and guqin reach a climax [10-12 seconds] Scene 3 | Sword Drops · Falling Back to the Lake Surface Plot Description: The blind swordsman hits the swordswoman's wrist with the staff. The swordswoman's sword drops, spinning in the air and flying out of the bamboo forest, plunging into the distant lake surface. She loses balance and falls from the bending bamboo stalk. The blind swordsman also leaps off the bamboo. The two fall back to the lake surface from the bamboo forest, one after the other. The camera follows the two as they fall from the emerald green bamboo forest back to the cyan-blue lake surface—the tone changes again, from green back to cyan-blue. Camera Design: 10 seconds: Close-up, the sword dropping and spinning out (slow motion) 10-11 seconds: The long sword flies out of the bamboo forest, plunges into the lake surface, water splashes 11 seconds: The swordswoman falls from the bamboo 11-12 seconds: The camera follows the two as they fall from the bamboo forest back to the lake surface (tone changes from emerald green to cyan-blue) Audio: Staff12c:T844,[Style] Hollywood

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