模型: Seedance 2.0分类: 社区精选
complex single shot morphing video prompt for seedance 2 0
【Basic Settings】 structure: Single continuous shot (no cuts) progression: Morphing 7 images sequentially visibility: Each image is clearly recognizable for only an instant (no stopping required) transition: Always…
完整 Seedance 提示词
【Basic Settings】 structure: Single continuous shot (no cuts) progression: Morphing 7 images sequentially visibility: Each image is clearly recognizable for only an instant (no stopping required) transition: Always smooth and continuous style: Cinematic, high-definition, dynamic, no flicker 【Prompt Body】 Start from \u003c\u003c\u003cImage1\u003e\u003e\u003e. The footage proceeds in a completely seamless single shot, continuously transforming in the order of \u003c\u003c\u003cImage1\u003e\u003e\u003e → \u003c\u003c\u003cImage2\u003e\u003e\u003e → \u003c\u003c\u003cImage3\u003e\u003e\u003e → \u003c\u003c\u003cImage4\u003e\u003e\u003e → \u003c\u003c\u003cImage5\u003e\u003e\u003e → \u003c\u003c\u003cImage6\u003e\u003e\u003e → \u003c\u003c\u003cImage7\u003e\u003e\u003e. The overall scene is not static; morphing occurs within a dynamic video where the camera is constantly moving. However, the recognizability of the subject is maintained, and the composition is controlled to prevent collapse. Each image has a peak state where it is clearly visible for an instant within the flow, but there is no stopping or holding. Everything is expressed as a continuous "evolution within motion." 【Transformation Logic (Fixed order, no duplication)】 \u003c\u003c\u003cImage1\u003e\u003e\u003e → \u003c\u003c\u003cImage2\u003e\u003e\u003e: The camera begins transformation while smoothly pushing in forward Gradual change in the order of outline → parts → color → texture Fine particle decomposition → reconstruction \u003c\u003c\u003cImage2\u003e\u003e\u003e → \u003c\u003c\u003cImage3\u003e\u003e\u003e: Tracking movement where the camera flows horizontally The structure is rewritten by light scanning Emitting lines flow, and the shape continuously changes * Particle expression is prohibited \u003c\u003c\u003cImage3\u003e\u003e\u003e → \u003c\u003c\u003cImage4\u003e\u003e\u003e: Orbit movement where the camera circles around the subject The shape is stretched and transformed by spatial distortion and lens warp \u003c\u003c\u003cImage4\u003e\u003e\u003e → \u003c\u003c\u003cImage5\u003e\u003e\u003e: The camera slightly pulls back and changes perspective (light dolly out + angle change) The subject melts like liquid and is reformed while flowing \u003c\u003c\u003cImage5\u003e\u003e\u003e → \u003c\u003c\u003cImage6\u003e\u003e\u003e: The camera accelerates momentarily, adding momentum to the movement The subject fragments, scatters in space, and then reassembles into a new form \u003c\u003c\u003cImage6\u003e\u003e\u003e → \u003c\u003c\u003cImage7\u003e\u003e\u003e: The camera stabilizes while converging back towards the center Energy converges at the center and integrates into the final form through light and waves 【Camera Behavior (Important)】 ・Always moving but controlled movement ・Usable: - Push-in / Pull-out - Horizontal tracking - Orbit (circling) - Light perspective change ・Prohibited: - Sudden blur - Loss of subject - Unnatural jumps 【Constraints (Importa