Seedance 2.0 / 2.5 Prompt Cases

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Seedance 2.5Industrial & Manufacturing

Modify @Video 1, replace the left robotic arm and gripper with the silver robotic hand from @Image 1; Replace the grabbed item with a slice of whole wheat toast; replace the original green wall and blue table with a clean white-gray industrial laboratory environment, with metal equipment racks, gray-white workbenches, and white laboratory lighting in the background.

Modify @Video 1, replace the left robotic arm and gripper with the silver robotic hand from @Image 1; Replace the grabbed item with a slice of whole wheat toast; replace the original green wall and blue table with a clean white-gray industrial laboratory environment, with metal equipment racks, gray-white workbenches, and white laboratory lighting in the background.

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Seedance 2.5Creative & Misc

In a medium shot, personified sunflowers form a unique botanical band, with plants neatly arranged. Warm sunlight pours down, making the golden petals bright and vivid under the light and shadow. A breeze sweeps through the flower patch, causing the leaves to sway gently, accompanied by faint rustling sounds. The sunflower at the front of the group has a standing microphone set up before it. It uses its right "hand" leaf to press down and adjust the microphone to a suitable height, speaking in a deep, gentle British accent: "Partners, let's spread beauty through song." The other sunflowers each hold different instruments and begin to play: some use their leaves to beat a round drum, some carry guitars, and others play wind instruments, each performing their role in perfect harmony. The lead sunflower straightens its posture, faces the microphone directly, extends a leaf to clap overhead in rhythm, ready to start singing. American Western film style. A scorching sun, yellow sand, a small town. An orange cat wearing a miniature cowboy hat and a fringed leather vest pushes open a door, the door hinge creaking and stirring up dust. The camera quickly pushes in: the bearded bartender wiping a glass behind the counter sees the cat, his hand jerks, and the glass shatters on the floor; three cowboys in the corner turn their heads simultaneously, their tobacco-chewing mouths freeze, close-up on their widened eyes and twitching mustaches, background with three "whoosh" whip crack sound effects. The camera returns to a medium shot of the cat. It kicks up dust from the wooden floor with its hind paw, lifts its chin, and says in a fierce yet drawn-out tone with an American accent: "Fresh milk, brother. Ain't nobody gonna greet me?" The entire room falls silent for half a second, then the cowboys all take off their hats in unison, letting out a drawn-out "Whoa—" of amazement, harmonica slide sound rising. The camera does a 360°环绕 shot around the cat, showing it walking to the bar, jumping onto a high stool, and its proud, sassy little expression.

In a medium shot, personified sunflowers form a unique botanical band, with plants neatly arranged. Warm sunlight pours down, making the golden petals bright and vivid under the light and shadow. A breeze sweeps through the flower patch, causing the leaves to sway gently, accompanied by faint rustling sounds. The sunflower at the front of the group has a standing microphone set up before it. It uses its right "hand" leaf to press down and adjust the microphone to a suitable height, speaking in a deep, gentle British accent: "Partners, let's spread beauty through song." The other sunflowers each hold different instruments and begin to play: some use their leaves to beat a round drum, some carry guitars, and others play wind instruments, each performing their role in perfect harmony. The lead sunflower straightens its posture, faces the microphone directly, extends a leaf to clap overhead in rhythm, ready to start singing. American Western film style. A scorching sun, yellow sand, a small town. An orange cat wearing a miniature cowboy hat and a fringed leather vest pushes open a door, the door hinge creaking and stirring up dust. The camera quickly pushes in: the bearded bartender wiping a glass behind the counter sees the cat, his hand jerks, and the glass shatters on the floor; three cowboys in the corner turn their heads simultaneously, their tobacco-chewing mouths freeze, close-up on their widened eyes and twitching mustaches, background with three "whoosh" whip crack sound effects. The camera returns to a medium shot of the cat. It kicks up dust from the wooden floor with its hind paw, lifts its chin, and says in a fierce yet drawn-out tone with an American accent: "Fresh milk, brother. Ain't nobody gonna greet me?" The entire room falls silent for half a second, then the cowboys all take off their hats in unison, letting out a drawn-out "Whoa—" of amazement, harmonica slide sound rising. The camera does a 360°环绕 shot around the cat, showing it walking to the bar, jumping onto a high stool, and its proud, sassy little expression.

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Seedance 2.5Capability Showcase

Using @Video 1 as the original footage, keep the sofa, color palette, lighting, and camera movement logic completely consistent. Naturally extend the timeline at its end and seamlessly continue the warm living room life scene: The hostess, wearing beige knit loungewear, sits on the same sofa reading, with a beige blanket on her lap, and gently places a coffee cup on the tea table; a cat lightly jumps onto the cushion; a child runs in and leans on her shoulder, the hostess looks down and smiles; the floor lamp lights up at night, the three quietly lean on the sofa, the camera slowly pulls back and holds, leaving space for the brand logo.

Using @Video 1 as the original footage, keep the sofa, color palette, lighting, and camera movement logic completely consistent. Naturally extend the timeline at its end and seamlessly continue the warm living room life scene: The hostess, wearing beige knit loungewear, sits on the same sofa reading, with a beige blanket on her lap, and gently places a coffee cup on the tea table; a cat lightly jumps onto the cushion; a child runs in and leans on her shoulder, the hostess looks down and smiles; the floor lamp lights up at night, the three quietly lean on the sofa, the camera slowly pulls back and holds, leaving space for the brand logo.

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Seedance 2.5Capability Showcase

[Two Geckos' Escape Meeting — 3D Animation | Circus Backstage | About 20 Seconds] [Logline] The opening uses an establishing shot to show 'this is the circus backstage', then two geckos (one chubby, one tiny) discuss escape strategies, have a brief argument, and finally reach an agreement; amplified backstage ambient noise is primary, with background music almost always present, intensifying at key emotional points. [Character Reference (Appearance 100% consistent, no drift throughout)] ——Chubby: A plump, round-bodied gecko with a rotund belly, short thick limbs, skin with warm brown spotted matte scale texture, a thick short tail storing fat making it look pudgy, wide toe pads, puffy cheeks, large round eyes, a simple expression, and slightly slow movements; personality is cautious, timid, loves to eat, but can muster courage and think of solutions at critical moments. ——Tiny: A petite juvenile gecko, eyes large and bright almost filling its small head, skin with light yellow-green fresh scale color and fine spots, tail thin and flexible, toe tips can adhere for climbing, movements are agile and jumpy; personality is impatient, impulsive, fearless, and the one who proposes the escape. [Voice Reference (Fixed voice per character)] Chubby: Low, simple, middle-aged male voice, slightly slow speech, with a timid tremble. Reference [Audio 1]. Tiny: High, fast, youthful voice, sharp and impulsive, voice cracks when emotions run high. Reference [Audio 2]. [Ambient Sound Reference] ——Ambience: A layer of circus backstage ambient noise (distant tent clamor, faint animal sounds, canvas flapping in wind, wooden frame creaking, distant human voices with reverb, etc.) runs throughout as the scene's atmospheric base; ambient sound volume is overall amplified, most prominent in the opening establishing shot, serving as the main sound field of the entire piece; ambient sound reference [Audio 3]. [Background Music Reference] ——Accent: A piece of background music (playfully suspenseful, light with a touch of tension), almost always present as a base, appearing for a long duration, gently fades in from the opening establishing shot, volume intensifies at the proposal, argument climax, and ending freeze-frame; only briefly lowered during dense dialogue to make way for lines, but never completely disappears, does not cover dialogue, does not overpower; music reference [Audio 4]. [Scene Lock (Geometrically constant, no drift throughout)] Circus Backstage: Inside a dim, cluttered circus backstage tent, ambient noise reference matches ambient sound — left side has a row of animal cages (cold light seeps through gaps), center has several stacked prop boxes and rolled-up colorful tent canvas, right side has a canvas flap exit leading outside (gaps emit night blue light) and a swaying warm yellow hanging lamp, ground is trampled wood shavings and straw. Layout locked: Two geckos surround a large prop box used as a table in the center — Chubby lies on the left side of the box (x~30%), back against the cages; Tiny climbs / hops on top or right side of the box (x~65%), most active, toe tips occasionally adhering to the box surface. Exit is at the far right of the frame. [3D Animation Style / Visual Texture] High-quality 3D animation, fine rendering of scales and skin (visible detailed texture of each scale, skin micro-gloss and muscle movement, softness of toe pad adhesion), character expressions exaggerated and lively, rich with cartoon performance tension; night circus backstage atmosphere — cold blue ambient light primary, right-side warm yellow hanging lamp secondary, teal-and-amber warm-cool contrast, shallow depth of field, cinematic lighting, 55mm virtual lens. [Shot Language] Handheld-style agile camera movement with real operational weight; editing rhythm driven by emotion, emotional climax points can sync with accentuated downbeats from [Audio 4]. Opening uses an establishing shot to show the scene, then each segment first uses a positioning wide shot to establish the two geckos' relative positions, then cuts into coverage shots. Moderate use of rhythmic staging: quick whip pans switching between speakers, crash-in close-ups landing on emotional climax points, fast-cut shot/reverse-shot during argument. Facial close-ups must capture eyes, vertical pupil contraction, throat movement, toe tip gripping, and mouth shapes; eye lines look at each other, never at the camera; natural blinking (including gecko-style eye licking) and eye movement. Hard cuts, no dissolves. [Hard Locks] Only the two named geckos throughout, no third gecko, no extras, no clones/duplicates; their size difference (plump / petite) maintained every frame; dialogue spoken word-for-word (English), only one main speaker at a time (argument climax allows brief overlapping/interrupting); opening establishing shot segment has no dialogue; audio track hierarchy: amplified [Audio 3] ambient noise primary, [Audio 4] accent background music long-duration base and intensifying at key points, not covering dialogue; no subtitles / on-screen text; 3D realistic scale skin, stable, no extra limbs or ghosting. Shot 1 (0–3 sec) · Establishing Shot (No Dialogue) Pure environment shot, no character dialogue: camera slowly pans across the circus backstage tent interior — left side animal cages' cold light, center stacked prop boxes and rolled colorful tent canvas, right side canvas flap exit emitting night blue light and swaying warm yellow lamp, trampled wood shavings and straw on ground. This segment ambient noise volume is highest, most prominent (tent clamor, distant animal sounds, canvas flapping in wind, frame creaking), [Audio 4] accent gently fades in here as a base, clearly establishing 'this is the circus backstage'. Hard cut. Shot 2 (3–7 sec) · Positioning + Proposal Positioning wide shot reveals two geckos surrounding the central prop box. Hard cut. — Handheld medium shot pushes in on Tiny (voice reference [Audio 2]), it hops onto the box, toe tips audibly adhere to the surface (with crisp adhesion sound effect), speaking low and urgent: "Tonight — we break out of here!" — Reverse shot to Chubby (voice reference [Audio 1]) facial close-up, throat constricts, vertical pupils tremble, trembling voice: "B-break out? It's dangerous…" Shot 3 (7–13 sec) · Argument Confrontation (Climax) Fast-cut shot/reverse-shot argument, allows brief overlapping dialogue, — Tiny (voice reference [Audio 2]) jumps, tail flicks, points at Chubby, voice cracking: "You're just a coward!" — Chubby (voice reference [Audio 1]) unusually raises volume to overpower it, near tears: "Stop shouting — the guard'll hear us!" Facial close-ups: each face showing anger and panic, vertical pupils contracting, throat and tail shaking violently; at the argument peak, music and ambient noise briefly lower to highlight the two arguing voices. Shot 4 (13–18 sec) · Turning Point + Agreement — Chubby (voice reference [Audio 1]) suddenly musters courage, serious: "I'll block the guard. You slip out and open the door." — Whip pan to Tiny, pauses, vertical pupils relax, grins: "…That actually works!" (Music warms up, volume rises again) Shot 5 (18–20 sec) · Freeze Frame High-Five Slow push two-gecko side-by-side shot: both geckos extend small claws (toe pads touch) stacked together (with gentle toe pad contact sound effect), eyes look together towards the right exit, [Audio 4] accent ends with one accentuated downbeat. Tiny (voice reference [Audio 2]) whispers: "Midnight. We move." Night light from the canvas flap gap illuminates their determined faces, frame freezes on their resolute expressions, amplified ambient noise and music together fade out. [Negative Constraints] No third gecko or any extras/clones; their sizes and appearances must not drift or face-swap; no duplicated props; no character duplicates in mirror reflections; no subtitles, no on-screen text, no text overlays; only hard cuts, no dissolves; opening establishing shot segment must not have character dialogue; maintain the emotional arc of "ambient setup → proposal → argument confrontation → agreement", ending must land on both parties agreeing and determined; audio track hierarchy fixed as amplified ambient noise primary, background music long-duration base and intensifying at key points, not covering dialogue. Characters speak English (All characters speak English).

[Two Geckos' Escape Meeting — 3D Animation | Circus Backstage | About 20 Seconds] [Logline] The opening uses an establishing shot to show 'this is the circus backstage', then two geckos (one chubby, one tiny) discuss escape strategies, have a brief argument, and finally reach an agreement; amplified backstage ambient noise is primary, with background music almost always present, intensifying at key emotional points. [Character Reference (Appearance 100% consistent, no drift throughout)] ——Chubby: A plump, round-bodied gecko with a rotund belly, short thick limbs, skin with warm brown spotted matte scale texture, a thick short tail storing fat making it look pudgy, wide toe pads, puffy cheeks, large round eyes, a simple expression, and slightly slow movements; personality is cautious, timid, loves to eat, but can muster courage and think of solutions at critical moments. ——Tiny: A petite juvenile gecko, eyes large and bright almost filling its small head, skin with light yellow-green fresh scale color and fine spots, tail thin and flexible, toe tips can adhere for climbing, movements are agile and jumpy; personality is impatient, impulsive, fearless, and the one who proposes the escape. [Voice Reference (Fixed voice per character)] Chubby: Low, simple, middle-aged male voice, slightly slow speech, with a timid tremble. Reference [Audio 1]. Tiny: High, fast, youthful voice, sharp and impulsive, voice cracks when emotions run high. Reference [Audio 2]. [Ambient Sound Reference] ——Ambience: A layer of circus backstage ambient noise (distant tent clamor, faint animal sounds, canvas flapping in wind, wooden frame creaking, distant human voices with reverb, etc.) runs throughout as the scene's atmospheric base; ambient sound volume is overall amplified, most prominent in the opening establishing shot, serving as the main sound field of the entire piece; ambient sound reference [Audio 3]. [Background Music Reference] ——Accent: A piece of background music (playfully suspenseful, light with a touch of tension), almost always present as a base, appearing for a long duration, gently fades in from the opening establishing shot, volume intensifies at the proposal, argument climax, and ending freeze-frame; only briefly lowered during dense dialogue to make way for lines, but never completely disappears, does not cover dialogue, does not overpower; music reference [Audio 4]. [Scene Lock (Geometrically constant, no drift throughout)] Circus Backstage: Inside a dim, cluttered circus backstage tent, ambient noise reference matches ambient sound — left side has a row of animal cages (cold light seeps through gaps), center has several stacked prop boxes and rolled-up colorful tent canvas, right side has a canvas flap exit leading outside (gaps emit night blue light) and a swaying warm yellow hanging lamp, ground is trampled wood shavings and straw. Layout locked: Two geckos surround a large prop box used as a table in the center — Chubby lies on the left side of the box (x~30%), back against the cages; Tiny climbs / hops on top or right side of the box (x~65%), most active, toe tips occasionally adhering to the box surface. Exit is at the far right of the frame. [3D Animation Style / Visual Texture] High-quality 3D animation, fine rendering of scales and skin (visible detailed texture of each scale, skin micro-gloss and muscle movement, softness of toe pad adhesion), character expressions exaggerated and lively, rich with cartoon performance tension; night circus backstage atmosphere — cold blue ambient light primary, right-side warm yellow hanging lamp secondary, teal-and-amber warm-cool contrast, shallow depth of field, cinematic lighting, 55mm virtual lens. [Shot Language] Handheld-style agile camera movement with real operational weight; editing rhythm driven by emotion, emotional climax points can sync with accentuated downbeats from [Audio 4]. Opening uses an establishing shot to show the scene, then each segment first uses a positioning wide shot to establish the two geckos' relative positions, then cuts into coverage shots. Moderate use of rhythmic staging: quick whip pans switching between speakers, crash-in close-ups landing on emotional climax points, fast-cut shot/reverse-shot during argument. Facial close-ups must capture eyes, vertical pupil contraction, throat movement, toe tip gripping, and mouth shapes; eye lines look at each other, never at the camera; natural blinking (including gecko-style eye licking) and eye movement. Hard cuts, no dissolves. [Hard Locks] Only the two named geckos throughout, no third gecko, no extras, no clones/duplicates; their size difference (plump / petite) maintained every frame; dialogue spoken word-for-word (English), only one main speaker at a time (argument climax allows brief overlapping/interrupting); opening establishing shot segment has no dialogue; audio track hierarchy: amplified [Audio 3] ambient noise primary, [Audio 4] accent background music long-duration base and intensifying at key points, not covering dialogue; no subtitles / on-screen text; 3D realistic scale skin, stable, no extra limbs or ghosting. Shot 1 (0–3 sec) · Establishing Shot (No Dialogue) Pure environment shot, no character dialogue: camera slowly pans across the circus backstage tent interior — left side animal cages' cold light, center stacked prop boxes and rolled colorful tent canvas, right side canvas flap exit emitting night blue light and swaying warm yellow lamp, trampled wood shavings and straw on ground. This segment ambient noise volume is highest, most prominent (tent clamor, distant animal sounds, canvas flapping in wind, frame creaking), [Audio 4] accent gently fades in here as a base, clearly establishing 'this is the circus backstage'. Hard cut. Shot 2 (3–7 sec) · Positioning + Proposal Positioning wide shot reveals two geckos surrounding the central prop box. Hard cut. — Handheld medium shot pushes in on Tiny (voice reference [Audio 2]), it hops onto the box, toe tips audibly adhere to the surface (with crisp adhesion sound effect), speaking low and urgent: "Tonight — we break out of here!" — Reverse shot to Chubby (voice reference [Audio 1]) facial close-up, throat constricts, vertical pupils tremble, trembling voice: "B-break out? It's dangerous…" Shot 3 (7–13 sec) · Argument Confrontation (Climax) Fast-cut shot/reverse-shot argument, allows brief overlapping dialogue, — Tiny (voice reference [Audio 2]) jumps, tail flicks, points at Chubby, voice cracking: "You're just a coward!" — Chubby (voice reference [Audio 1]) unusually raises volume to overpower it, near tears: "Stop shouting — the guard'll hear us!" Facial close-ups: each face showing anger and panic, vertical pupils contracting, throat and tail shaking violently; at the argument peak, music and ambient noise briefly lower to highlight the two arguing voices. Shot 4 (13–18 sec) · Turning Point + Agreement — Chubby (voice reference [Audio 1]) suddenly musters courage, serious: "I'll block the guard. You slip out and open the door." — Whip pan to Tiny, pauses, vertical pupils relax, grins: "…That actually works!" (Music warms up, volume rises again) Shot 5 (18–20 sec) · Freeze Frame High-Five Slow push two-gecko side-by-side shot: both geckos extend small claws (toe pads touch) stacked together (with gentle toe pad contact sound effect), eyes look together towards the right exit, [Audio 4] accent ends with one accentuated downbeat. Tiny (voice reference [Audio 2]) whispers: "Midnight. We move." Night light from the canvas flap gap illuminates their determined faces, frame freezes on their resolute expressions, amplified ambient noise and music together fade out. [Negative Constraints] No third gecko or any extras/clones; their sizes and appearances must not drift or face-swap; no duplicated props; no character duplicates in mirror reflections; no subtitles, no on-screen text, no text overlays; only hard cuts, no dissolves; opening establishing shot segment must not have character dialogue; maintain the emotional arc of "ambient setup → proposal → argument confrontation → agreement", ending must land on both parties agreeing and determined; audio track hierarchy fixed as amplified ambient noise primary, background music long-duration base and intensifying at key points, not covering dialogue. Characters speak English (All characters speak English).

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Seedance 2.5Capability Showcase

Theater audience, a young girl with her hands clasped near her chin, gazing at the performance on stage. Her emotions are complex and mixed; there is pride in her eyes, heartache, and the glimmer of suppressed tears. Her lips are lightly pressed together, her eyelashes tremble, tears well up in her eyes but she forces them not to fall. The core presentation is the authentic, mixed feelings of watching someone dearest to you shine.

Theater audience, a young girl with her hands clasped near her chin, gazing at the performance on stage. Her emotions are complex and mixed; there is pride in her eyes, heartache, and the glimmer of suppressed tears. Her lips are lightly pressed together, her eyelashes tremble, tears well up in her eyes but she forces them not to fall. The core presentation is the authentic, mixed feelings of watching someone dearest to you shine.

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Seedance 2.5Capability Showcase

A young East Asian woman sits by a study window at dusk, facing a laptop, warm golden side/back light on her face. Her performance is deeply restrained, with emotion conveyed through her eyes, shallow breathing, a choked throat, and trembling fingertips. She moves from disbelief to tearful suspension; as one tear falls, a faint smile appears, ending in quiet relief as she looks outside. Slow, steady camera movement, close-ups for micro-expressions, a slight push-in at the moment the tear gives way to a smile, soft focus on " Acceptance Letter," 35mm film texture, shallow depth of field, low-light grain.

A young East Asian woman sits by a study window at dusk, facing a laptop, warm golden side/back light on her face. Her performance is deeply restrained, with emotion conveyed through her eyes, shallow breathing, a choked throat, and trembling fingertips. She moves from disbelief to tearful suspension; as one tear falls, a faint smile appears, ending in quiet relief as she looks outside. Slow, steady camera movement, close-ups for micro-expressions, a slight push-in at the moment the tear gives way to a smile, soft focus on " Acceptance Letter," 35mm film texture, shallow depth of field, low-light grain.

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Seedance 2.0Character & Scene Consistency

Replace the girl in @video1 with a Chinese opera actress (Huadan), set the scene on an exquisite stage, reference the camera movements and transition effects of @video1, use camera work to match the character's movements, ultimate stage aesthetics, enhance visual impact.

Replace the girl in @video1 with a Chinese opera actress (Huadan), set the scene on an exquisite stage, reference the camera movements and transition effects of @video1, use camera work to match the character's movements, ultimate stage aesthetics, enhance visual impact.

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Seedance 2.0Character & Scene Consistency

Reference all transitions and camera movements from @video1, one continuous take. The frame starts with a chess game, camera moves left, showing yellow sand on the floor, camera moves up to a beach with footprints, a girl in white plain clothes walks away on the beach, camera cuts to aerial overhead view, seawater washing (no people appearing), seamless gradient transition, the washing waves become flowing curtains, camera pulls back, showing close-up of the girl's face, one continuous take.

Reference all transitions and camera movements from @video1, one continuous take. The frame starts with a chess game, camera moves left, showing yellow sand on the floor, camera moves up to a beach with footprints, a girl in white plain clothes walks away on the beach, camera cuts to aerial overhead view, seawater washing (no people appearing), seamless gradient transition, the washing waves become flowing curtains, camera pulls back, showing close-up of the girl's face, one continuous take.

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Seedance 2.0Advanced Camera Movements

Ground-level war footage with documentary realism: a soldier squad advances through a desert combat zone. Keep camera low and close to boots, gear sway, weapon details, and formation changes while moving over loose sand and debris. Harsh sunlight, visible heat haze, suspended dust, and distant intermittent gunfire should shape the atmosphere. Use controlled handheld movement with shallow depth of field, foreground clarity, and slight background softening. Color palette stays sandy beige and muted brown, emphasizing tactical discipline and persistent tension.

Ground-level war footage with documentary realism: a soldier squad advances through a desert combat zone. Keep camera low and close to boots, gear sway, weapon details, and formation changes while moving over loose sand and debris. Harsh sunlight, visible heat haze, suspended dust, and distant intermittent gunfire should shape the atmosphere. Use controlled handheld movement with shallow depth of field, foreground clarity, and slight background softening. Color palette stays sandy beige and muted brown, emphasizing tactical discipline and persistent tension.

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Seedance 2.0Creative Visual Effects

Produce a premium anime battle sequence inspired by One Punch Man energy and staging. Require fluid high-frame animation, strong speed lines, impact frames, dramatic lens pulls, and explosive effect timing. Use progression: wide battlefield setup, mid-range combat exchanges, close-up finishing blow, then debris and dust settle. Background destruction should include cracking structures, flying fragments, smoke layers, and shockwave distortion. Character silhouettes remain crisp through motion blur, with strong light-shadow separation and theatrical composition.

Produce a premium anime battle sequence inspired by One Punch Man energy and staging. Require fluid high-frame animation, strong speed lines, impact frames, dramatic lens pulls, and explosive effect timing. Use progression: wide battlefield setup, mid-range combat exchanges, close-up finishing blow, then debris and dust settle. Background destruction should include cracking structures, flying fragments, smoke layers, and shockwave distortion. Character silhouettes remain crisp through motion blur, with strong light-shadow separation and theatrical composition.

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Seedance 2.0Story Development & Extension

Extend @video1 by 15 seconds. 1-5 seconds: Light and shadow slowly slide through the blinds onto the wooden table and cup body, branches sway with slight breathing-like movement. 6-10 seconds: A coffee bean gently falls from the top of the screen, camera pushes toward the coffee bean until the screen goes black. 11-15 seconds: English text gradually appears first line 'Lucky Coffee', second line 'Breakfast', third line 'AM 7:00-10:00'.

Extend @video1 by 15 seconds. 1-5 seconds: Light and shadow slowly slide through the blinds onto the wooden table and cup body, branches sway with slight breathing-like movement. 6-10 seconds: A coffee bean gently falls from the top of the screen, camera pushes toward the coffee bean until the screen goes black. 11-15 seconds: English text gradually appears first line 'Lucky Coffee', second line 'Breakfast', third line 'AM 7:00-10:00'.

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Seedance 2.0Story Development & Extension

Extend forward by 10s. In warm afternoon light, camera starts from the row of awnings fluttering in the breeze at the street corner, slowly moves down to a few small daisies poking out at the base of the wall. Then the protagonist's red skateboard shoes appear in the frame. He is crouching in front of a street flower stand, smiling and gathering a large bunch of sunflowers into his arms, petals brushing against his white T-shirt. As he turns to step on the skateboard, the flower stand owner laughingly shouts 'Watch out for flying petals!' He waves at the owner, then starts skating. A few golden petals have already broken free from the bouquet first, falling onto the skateboard deck.

Extend forward by 10s. In warm afternoon light, camera starts from the row of awnings fluttering in the breeze at the street corner, slowly moves down to a few small daisies poking out at the base of the wall. Then the protagonist's red skateboard shoes appear in the frame. He is crouching in front of a street flower stand, smiling and gathering a large bunch of sunflowers into his arms, petals brushing against his white T-shirt. As he turns to step on the skateboard, the flower stand owner laughingly shouts 'Watch out for flying petals!' He waves at the owner, then starts skating. A few golden petals have already broken free from the bouquet first, falling onto the skateboard deck.

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Seedance 2.0Video Editing & Remixing

Subvert the entire plot of @video1. 0–3 seconds: Man in suit sits at bar, expression calm, lightly swirling wine glass in hand. Camera slowly pushes in, lighting sophisticated, atmosphere serious. Ambient sound low, man in suit says quietly 'This deal is big.' 3–6 seconds: Woman behind with tense expression asks 'How big?' Man in suit looks up, voice lowered: 'Very big.' Camera cuts to hand close-up—he puts down the wine glass, aura maxed out. 6–9 seconds: Suddenly the man in suit pulls out from under the table—a large package of exaggerated volume snack gift pack, 'thud' heavily placed on the table. 9–12 seconds: The woman's hands originally at her waist, muscles from stiff to relaxed, whole person's expression relaxes. Screen atmosphere lightens. 13–15 seconds: Man in suit takes out a pack of snacks for the woman, camera pulls back showing full bar scene, screen becomes transparent and blurry—subtitle pops up 'No matter how busy, remember to eat some snacks~'

Subvert the entire plot of @video1. 0–3 seconds: Man in suit sits at bar, expression calm, lightly swirling wine glass in hand. Camera slowly pushes in, lighting sophisticated, atmosphere serious. Ambient sound low, man in suit says quietly 'This deal is big.' 3–6 seconds: Woman behind with tense expression asks 'How big?' Man in suit looks up, voice lowered: 'Very big.' Camera cuts to hand close-up—he puts down the wine glass, aura maxed out. 6–9 seconds: Suddenly the man in suit pulls out from under the table—a large package of exaggerated volume snack gift pack, 'thud' heavily placed on the table. 9–12 seconds: The woman's hands originally at her waist, muscles from stiff to relaxed, whole person's expression relaxes. Screen atmosphere lightens. 13–15 seconds: Man in suit takes out a pack of snacks for the woman, camera pulls back showing full bar scene, screen becomes transparent and blurry—subtitle pops up 'No matter how busy, remember to eat some snacks~'

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Seedance 2.0Music Synchronization

8-second intellectual battle-style anime combat segment, fitting revenge theme. 0-3 seconds: Female protagonist in storyboard image 1 turns and sits down, camera turns, female protagonist places a chess piece and says 'You lost', reference storyboard image 2. 3-4 seconds: Quick pan camera, turn to opposite man's face close-up, reference storyboard image 3, man gritting teeth, very dissatisfied with the result. 4-6 seconds: Cut camera, overhead shot, woman places a chess piece, people opposite are amazed, reference storyboard image 4. 6-8 seconds: Camera rapidly pans down, screen goes black for transition, then screen gradually brightens, dimly lit room, woman looks at the moonlight outside the window and quietly says 'We'll see', reference storyboard image 5.

8-second intellectual battle-style anime combat segment, fitting revenge theme. 0-3 seconds: Female protagonist in storyboard image 1 turns and sits down, camera turns, female protagonist places a chess piece and says 'You lost', reference storyboard image 2. 3-4 seconds: Quick pan camera, turn to opposite man's face close-up, reference storyboard image 3, man gritting teeth, very dissatisfied with the result. 4-6 seconds: Cut camera, overhead shot, woman places a chess piece, people opposite are amazed, reference storyboard image 4. 6-8 seconds: Camera rapidly pans down, screen goes black for transition, then screen gradually brightens, dimly lit room, woman looks at the moonlight outside the window and quietly says 'We'll see', reference storyboard image 5.

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Seedance 2.0Community

0-2 seconds: A Dunhuang Flying Apsara beauty floats out from a gilded mural, holding a gilded lotus lantern. As the lantern light flows, her red and gold celestial robes are radiant like sunset clouds, and the caisson ceiling pattern behind her (interwoven red, gold, and lapis lazuli blue) shimmers with light. 2-4 seconds: She steps on a seven-colored lotus platform, and gold and green ribbons flutter with her dance steps. Each spin brings down a shower of gold dust, and the group of Flying Apsaras in the background mural (vermilion red, bright yellow, peacock green) seems to move with her. 4-6 seconds: Her dance accelerates, the gold patterns on her celestial robes flash as if alive, the jade pendants at her waist (ruby, gold ornaments, turquoise) collide to create flowing light, and the circular caisson ceiling pattern behind her blooms outward from the center with layers of magnificent color. 6-8 seconds: She soars into the air, red and gold ribbons wrapping around her like a rainbow. The sea of clouds beneath her feet is dyed red and gold, and the distant Buddha statues in the mural (gold, red, blue) faintly appear and disappear in the light and shadow, displaying solemn magnificence. 8-10 seconds: As she spins, her celestial robes transform into a sky full of red and gold flowing clouds. The jewelry on her body (gold bracelets, ruby chains, turquoise pendants) bursts forth with brilliant light, and the background caisson ceiling pattern changes color like a kaleidoscope. 10-12 seconds: Finally, she lands on a giant golden lotus throne. Her red and gold celestial robes spread out like sunset clouds, and the ribbons and gold dust around her weave into a dazzling light curtain. The colors of the background mural (gold, red, cyan, white) reach their peak magnificence within the light curtain.

0-2 seconds: A Dunhuang Flying Apsara beauty floats out from a gilded mural, holding a gilded lotus lantern. As the lantern light flows, her red and gold celestial robes are radiant like sunset clouds, and the caisson ceiling pattern behind her (interwoven red, gold, and lapis lazuli blue) shimmers with light. 2-4 seconds: She steps on a seven-colored lotus platform, and gold and green ribbons flutter with her dance steps. Each spin brings down a shower of gold dust, and the group of Flying Apsaras in the background mural (vermilion red, bright yellow, peacock green) seems to move with her. 4-6 seconds: Her dance accelerates, the gold patterns on her celestial robes flash as if alive, the jade pendants at her waist (ruby, gold ornaments, turquoise) collide to create flowing light, and the circular caisson ceiling pattern behind her blooms outward from the center with layers of magnificent color. 6-8 seconds: She soars into the air, red and gold ribbons wrapping around her like a rainbow. The sea of clouds beneath her feet is dyed red and gold, and the distant Buddha statues in the mural (gold, red, blue) faintly appear and disappear in the light and shadow, displaying solemn magnificence. 8-10 seconds: As she spins, her celestial robes transform into a sky full of red and gold flowing clouds. The jewelry on her body (gold bracelets, ruby chains, turquoise pendants) bursts forth with brilliant light, and the background caisson ceiling pattern changes color like a kaleidoscope. 10-12 seconds: Finally, she lands on a giant golden lotus throne. Her red and gold celestial robes spread out like sunset clouds, and the ribbons and gold dust around her weave into a dazzling light curtain. The colors of the background mural (gold, red, cyan, white) reach their peak magnificence within the light curtain.

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Seedance 2.0Community

0-2 seconds (Shot 1) - Visuals: The bridge shakes violently, steel cables snap with exploding sparks, a multi-car pile-up occurs, people scream and run in chaos. - Camera: Handheld shot, high-urgency close-up. - Audio: Sound of cables snapping + people screaming + car crashes. - Tao Ge: Running frantically through the traffic, looking back in terror. 2-5 seconds (Shot 2) - Visuals: A massive wave capsizes a cargo ship, sending shipping containers flying into the sky. - Camera: Low-angle shot + rapid zoom. - Audio: Roar of a tsunami + sound of metal piercing the air. 5-9 seconds (Shot 3) - Visuals: A shipping container hurtles toward the bridge at high speed! - Camera: 1.2x slow motion, oppressive perspective. - Dialogue (Tao Ge screaming): Get out of the way!! 9-11 seconds (Shot 4) - Visuals: Tao Ge performs an extreme sideways dive and roll. - Camera: Tracking the roll. - Audio: The container slams into the ground with a thunderous crash, debris flying everywhere. 11-12 seconds (Shot 5) - Visuals: Tao Ge lies on the ground and looks up; the bridge collapses further. - Camera: Close-up of terrified eyes. - Fade to black.

0-2 seconds (Shot 1) - Visuals: The bridge shakes violently, steel cables snap with exploding sparks, a multi-car pile-up occurs, people scream and run in chaos. - Camera: Handheld shot, high-urgency close-up. - Audio: Sound of cables snapping + people screaming + car crashes. - Tao Ge: Running frantically through the traffic, looking back in terror. 2-5 seconds (Shot 2) - Visuals: A massive wave capsizes a cargo ship, sending shipping containers flying into the sky. - Camera: Low-angle shot + rapid zoom. - Audio: Roar of a tsunami + sound of metal piercing the air. 5-9 seconds (Shot 3) - Visuals: A shipping container hurtles toward the bridge at high speed! - Camera: 1.2x slow motion, oppressive perspective. - Dialogue (Tao Ge screaming): Get out of the way!! 9-11 seconds (Shot 4) - Visuals: Tao Ge performs an extreme sideways dive and roll. - Camera: Tracking the roll. - Audio: The container slams into the ground with a thunderous crash, debris flying everywhere. 11-12 seconds (Shot 5) - Visuals: Tao Ge lies on the ground and looks up; the bridge collapses further. - Camera: Close-up of terrified eyes. - Fade to black.

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Seedance 2.0Community

0–2s: A low-angle shot shows a giant cartoon girl @image-1 (wearing a blue LA cap, sunglasses, holding a bouquet of flowers) peeking out from behind a colorful snack shop at a seaside amusement park @image-2. One hand gently rests on the top of the awning, her eyes filled with curiosity. 2–5s: A tracking shot follows the giant girl @image-1 as she strides across the amusement park’s cable car tracks. Her legs move smoothly, casting a massive shadow over the promenade and the crowds below. 5–8s: The girl @image-1 sits atop the entrance arch of the amusement park, gripping the bouquet tightly. She looks down at the bustling visitors below with a playful smile. 8–10s: A wide panoramic shot: the girl @image-1 stands by the beach in the center of the amusement park, arms outstretched as if embracing the entire coastline and the Ferris wheel, with bright blue ocean and sky in the background.

0–2s: A low-angle shot shows a giant cartoon girl @image-1 (wearing a blue LA cap, sunglasses, holding a bouquet of flowers) peeking out from behind a colorful snack shop at a seaside amusement park @image-2. One hand gently rests on the top of the awning, her eyes filled with curiosity. 2–5s: A tracking shot follows the giant girl @image-1 as she strides across the amusement park’s cable car tracks. Her legs move smoothly, casting a massive shadow over the promenade and the crowds below. 5–8s: The girl @image-1 sits atop the entrance arch of the amusement park, gripping the bouquet tightly. She looks down at the bustling visitors below with a playful smile. 8–10s: A wide panoramic shot: the girl @image-1 stands by the beach in the center of the amusement park, arms outstretched as if embracing the entire coastline and the Ferris wheel, with bright blue ocean and sky in the background.

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Seedance 2.0Community

0-3 seconds: Chaos begins, jade essence surges. The screen starts completely black, without any light source. As the low sound of a jade chime and ice cracking effects begin, an extremely faint cyan-blue particle stream starts to emerge in the center of the screen, slowly converging like a deep-sea undercurrent, forming a subtle annular light band. The edges of the light band are accompanied by fragmented ice crystal splash effects. The particle density gradually increases, creating a sense of 'frozen for a thousand years' oppression. 3-6 seconds: Ink breaks the pattern, brush strokes emerge. The particle stream suddenly accelerates, bursting out a sharp cyan-blue light blade from the annular light band that cuts across the screen, instantly tearing the darkness like a divine punishment sword. Where the blue light passes, the left radical of the character '斩' (Zhan/Slay) quickly forms in an ink-splashing style. The edges of the strokes have sharp ice blade serrated light effects. The ink color transitions from deep black to ice blue, and subtle jade-like reflective particles flow within the strokes, presenting the dynamic tension of 'ink blade breaking ice.' 6-9 seconds: Immortal essence condenses, character gradually forms. After the character '斩' is formed, a second, more impactful blue light erupts from the bottom of the screen, extending upwards. The vertical stroke of the character '仙' (Xian/Immortal) suddenly forms in a 'jade pillar supporting the sky' posture, with a brush tip as sharp as an ice blade, and ice crystal star dust splashing at the end. The horizontal and sweeping strokes of '仙' derive from the vertical stroke with an ink-wash trailing effect. The edges of the strokes are accompanied by cyan-blue energy ripples, presenting the visual effect of 'immortal essence condensing, jade quality naturally formed.' The strokes of the two characters echo each other in the darkness, forming a strong visual balance. 9-12 seconds: Sharpness revealed, effects superimposed. After the two characters '斩仙' are fully formed, a flowing cyan-blue glow begins to appear on the surface of the characters. The glow spreads from the center of the strokes to the edges, forming a 'jade aura surrounding' dynamic effect. At the same time, fragmented ice crystals and ink particles begin to fall in the screen. The particles rotate and collide around the characters, creating transient ice explosion effects. The serrated light effects on the edges of the characters gradually intensify, and the overall brightness increases by 30%. The background transitions from pure black to an ice-blue ink-wash texture, creating the impact of 'sharpness revealed, immortal essence awe-inspiring.' 12-15 seconds: Final frame, lingering charm. All dynamic effects gradually subside. The glow of the characters '斩仙' stabilizes into a soft cyan-blue. The particle stream stops flowing, and the ice crystals slowly fall to the bottom of the screen and disappear. The final frame is: against an ice-blue ink-wash texture background, the two characters '斩仙' are presented in a heavy calligraphy font. The strokes of '斩' on the left are sharp like ice blades, and the vertical stroke of '仙' on the right is straight like a jade pillar. The edges of the characters have subtle jade-like halos, presenting the final effect of 'Slaying Immortals and Seeking the Dao, Jade Essence Endures.' Technical Parameters Supplement (Seedance 2.0 Adaptation) Motion Intensity: 0.75 (Ensures smooth transition, avoids excessive shaking) Effect Intensity: 0.85 (Enhances the visual impact of ink particles and ice jade effects) Color Correction: Cyan-blue main tone, supplemented by dark black and dark red accents, contrast increased by 20% Camera Language: Fixed camera throughout, focusing on the center of the screen, no camera movement, highlighting the dynamic tension of the characters themselves.fb:T7d8,[Second 1] Red-c

0-3 seconds: Chaos begins, jade essence surges. The screen starts completely black, without any light source. As the low sound of a jade chime and ice cracking effects begin, an extremely faint cyan-blue particle stream starts to emerge in the center of the screen, slowly converging like a deep-sea undercurrent, forming a subtle annular light band. The edges of the light band are accompanied by fragmented ice crystal splash effects. The particle density gradually increases, creating a sense of 'frozen for a thousand years' oppression. 3-6 seconds: Ink breaks the pattern, brush strokes emerge. The particle stream suddenly accelerates, bursting out a sharp cyan-blue light blade from the annular light band that cuts across the screen, instantly tearing the darkness like a divine punishment sword. Where the blue light passes, the left radical of the character '斩' (Zhan/Slay) quickly forms in an ink-splashing style. The edges of the strokes have sharp ice blade serrated light effects. The ink color transitions from deep black to ice blue, and subtle jade-like reflective particles flow within the strokes, presenting the dynamic tension of 'ink blade breaking ice.' 6-9 seconds: Immortal essence condenses, character gradually forms. After the character '斩' is formed, a second, more impactful blue light erupts from the bottom of the screen, extending upwards. The vertical stroke of the character '仙' (Xian/Immortal) suddenly forms in a 'jade pillar supporting the sky' posture, with a brush tip as sharp as an ice blade, and ice crystal star dust splashing at the end. The horizontal and sweeping strokes of '仙' derive from the vertical stroke with an ink-wash trailing effect. The edges of the strokes are accompanied by cyan-blue energy ripples, presenting the visual effect of 'immortal essence condensing, jade quality naturally formed.' The strokes of the two characters echo each other in the darkness, forming a strong visual balance. 9-12 seconds: Sharpness revealed, effects superimposed. After the two characters '斩仙' are fully formed, a flowing cyan-blue glow begins to appear on the surface of the characters. The glow spreads from the center of the strokes to the edges, forming a 'jade aura surrounding' dynamic effect. At the same time, fragmented ice crystals and ink particles begin to fall in the screen. The particles rotate and collide around the characters, creating transient ice explosion effects. The serrated light effects on the edges of the characters gradually intensify, and the overall brightness increases by 30%. The background transitions from pure black to an ice-blue ink-wash texture, creating the impact of 'sharpness revealed, immortal essence awe-inspiring.' 12-15 seconds: Final frame, lingering charm. All dynamic effects gradually subside. The glow of the characters '斩仙' stabilizes into a soft cyan-blue. The particle stream stops flowing, and the ice crystals slowly fall to the bottom of the screen and disappear. The final frame is: against an ice-blue ink-wash texture background, the two characters '斩仙' are presented in a heavy calligraphy font. The strokes of '斩' on the left are sharp like ice blades, and the vertical stroke of '仙' on the right is straight like a jade pillar. The edges of the characters have subtle jade-like halos, presenting the final effect of 'Slaying Immortals and Seeking the Dao, Jade Essence Endures.' Technical Parameters Supplement (Seedance 2.0 Adaptation) Motion Intensity: 0.75 (Ensures smooth transition, avoids excessive shaking) Effect Intensity: 0.85 (Enhances the visual impact of ink particles and ice jade effects) Color Correction: Cyan-blue main tone, supplemented by dark black and dark red accents, contrast increased by 20% Camera Language: Fixed camera throughout, focusing on the center of the screen, no camera movement, highlighting the dynamic tension of the characters themselves.fb:T7d8,[Second 1] Red-c

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Seedance 2.0Community

0-3 seconds: First Encounter Scene: Cold white-skinned girl [@image-1], deep brown long curly hair, crystal butterfly hairpin shimmering in the night, she slightly tilts her head, eyes flowing, lightly biting her lower lip, the background is blurred summer night tree shadows. Style: Pure desire style, dark hazy tone, high noise film grain, soft light filter, low-resolution mobile phone photography feel. Keywords: Close-up face, slow push-in close-up, summer night insect chirping, gentle piano prelude. 3-6 seconds: Tossing Hair Scene: Medium shot, the girl raises her hand, fingertips lightly brush the butterfly hairpin in her hair, the movement is lazy and unintentional, hair lightly sways, revealing the white lace camisole on her collarbone. Style: Follow-up shot of hand movement, camera slightly moves down, soft light hitting the collarbone, slight breathing sense of camera movement. Keywords: Slight sound of fingertips brushing hair, piano melody gradually entering, fragmented wind chime sound, close-up of lace edge. 6-10 seconds: Side Smile Scene: Half-body shot, the girl slowly turns sideways, winking at the camera, a slight smile on the corner of her mouth, the white lace camisole glows softly in the night, the background is blurred summer night tree shadows. Style: Orbiting camera movement, capturing the side curve, warm soft light, slight motion blur. Keywords: Girl softly whispering “What are you looking at?”, light drum beat gradually strengthening, sweet and warm atmosphere maximized. 10-13 seconds: Eye Contact Scene: Close-up, the girl brushes away the stray hair covering her eyes, her gaze is lazy and smiling, looking directly at the camera, as if making eye contact with the person behind the lens, the butterfly hairpin in her hair flashes slightly. Style: Quick cut to close-up, freeze frame of eye close-up, soft light hitting the side of the face, cold white skin texture highlighted. Keywords: Slight sound of hair brushing, drum beat hitting the rhythm, melody reaching a sweet and warm climax, intense eye contact. 13-15 seconds: Looking Back Scene: Long shot, the girl turns around, the butterfly hairpin in her hair flashes in the night, she winks back at the camera, then disappears into the summer night tree shadows, the camera pulls back and fades out. Style: Pull back and fade out, dark hazy tone, low saturation, high noise film grain. Keywords: Insect chirping gradually fading, piano melody ending, butterfly hairpin flashing, back view disappearing.d6:T

0-3 seconds: First Encounter Scene: Cold white-skinned girl [@image-1], deep brown long curly hair, crystal butterfly hairpin shimmering in the night, she slightly tilts her head, eyes flowing, lightly biting her lower lip, the background is blurred summer night tree shadows. Style: Pure desire style, dark hazy tone, high noise film grain, soft light filter, low-resolution mobile phone photography feel. Keywords: Close-up face, slow push-in close-up, summer night insect chirping, gentle piano prelude. 3-6 seconds: Tossing Hair Scene: Medium shot, the girl raises her hand, fingertips lightly brush the butterfly hairpin in her hair, the movement is lazy and unintentional, hair lightly sways, revealing the white lace camisole on her collarbone. Style: Follow-up shot of hand movement, camera slightly moves down, soft light hitting the collarbone, slight breathing sense of camera movement. Keywords: Slight sound of fingertips brushing hair, piano melody gradually entering, fragmented wind chime sound, close-up of lace edge. 6-10 seconds: Side Smile Scene: Half-body shot, the girl slowly turns sideways, winking at the camera, a slight smile on the corner of her mouth, the white lace camisole glows softly in the night, the background is blurred summer night tree shadows. Style: Orbiting camera movement, capturing the side curve, warm soft light, slight motion blur. Keywords: Girl softly whispering “What are you looking at?”, light drum beat gradually strengthening, sweet and warm atmosphere maximized. 10-13 seconds: Eye Contact Scene: Close-up, the girl brushes away the stray hair covering her eyes, her gaze is lazy and smiling, looking directly at the camera, as if making eye contact with the person behind the lens, the butterfly hairpin in her hair flashes slightly. Style: Quick cut to close-up, freeze frame of eye close-up, soft light hitting the side of the face, cold white skin texture highlighted. Keywords: Slight sound of hair brushing, drum beat hitting the rhythm, melody reaching a sweet and warm climax, intense eye contact. 13-15 seconds: Looking Back Scene: Long shot, the girl turns around, the butterfly hairpin in her hair flashes in the night, she winks back at the camera, then disappears into the summer night tree shadows, the camera pulls back and fades out. Style: Pull back and fade out, dark hazy tone, low saturation, high noise film grain. Keywords: Insect chirping gradually fading, piano melody ending, butterfly hairpin flashing, back view disappearing.d6:T

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Seedance 2.0Community

0-3 seconds: The screen is filled with soft, hazy light. She has just washed her hair, which is damp and slightly curled, with tiny water droplets clinging to the ends. She is wrapped in a light-colored bath towel, nestled on the sofa. She holds a white porcelain cup in both hands, with steam rising gently from the hot tea. She smiles at you with curved eyes, her eyelashes still moist. A soft guitar sound flows. 3-5 seconds: A hand (first-person perspective) gently reaches in from the upper right of the frame, stroking and rubbing her soft hair top, making the water droplets tremble slightly. She closes her eyes and chuckles softly, like a cat being petted, letting out a soft “Mmm~” from her throat. 5-7 seconds: A finger playfully pinches her cheek, making her left cheek slightly puff out. She blows on the hot tea, her breath carrying the fragrance of the tea. 7-8.5 seconds: The first-person perspective hand pinches her cheek. She looks straight into the camera (as if looking into your eyes), and says softly with a smile: “Stop teasing me.” 8.5-9.5 seconds: The camera suddenly pushes in! 9.5-10 seconds: She suddenly pouts and gives the camera a “pop” kiss! A clear kissing sound~de:T795,15-s

0-3 seconds: The screen is filled with soft, hazy light. She has just washed her hair, which is damp and slightly curled, with tiny water droplets clinging to the ends. She is wrapped in a light-colored bath towel, nestled on the sofa. She holds a white porcelain cup in both hands, with steam rising gently from the hot tea. She smiles at you with curved eyes, her eyelashes still moist. A soft guitar sound flows. 3-5 seconds: A hand (first-person perspective) gently reaches in from the upper right of the frame, stroking and rubbing her soft hair top, making the water droplets tremble slightly. She closes her eyes and chuckles softly, like a cat being petted, letting out a soft “Mmm~” from her throat. 5-7 seconds: A finger playfully pinches her cheek, making her left cheek slightly puff out. She blows on the hot tea, her breath carrying the fragrance of the tea. 7-8.5 seconds: The first-person perspective hand pinches her cheek. She looks straight into the camera (as if looking into your eyes), and says softly with a smile: “Stop teasing me.” 8.5-9.5 seconds: The camera suddenly pushes in! 9.5-10 seconds: She suddenly pouts and gives the camera a “pop” kiss! A clear kissing sound~de:T795,15-s

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Seedance 2.0Community

0–4s: A hacker wearing a damaged trench coat and a hood covering their face walks down a rainy night street. Neon signs (pink and blue) serve as the main light source, projecting from the upper right of the frame. Rain is visible under the light, hitting the surface of the trench coat. Medium shot, handheld stabilizer following the walk, low angle. Environment: Cyberpunk night market, with steam rising from stalls on both sides. 4–7s: The hacker stops, putting their right hand into the trench coat pocket. The camera slowly pushes in for a close-up. Smoke rises from the stalls behind, illuminated by the neon backlight. 7–15s: The hacker pulls out a holographic device; a blue holographic projection emerges from the device, illuminating the hacker's face. Two drones circle in the background, scanning with red light. The device emits a slight electronic hum upon activation. Camera: Handheld follow → Slow push-in to close-up → Locked close-up Style: anamorphic, grainy, neon saturated tones, low-key lighting Audio: Rain sound ambient bed + distant drone hum + steam hissing + device activation electronic sound (at 3 seconds) Constraints: Maintain stable exposure, no camera drift, character facial continuity, blue light reflection on raindrops105:Te75,C

0–4s: A hacker wearing a damaged trench coat and a hood covering their face walks down a rainy night street. Neon signs (pink and blue) serve as the main light source, projecting from the upper right of the frame. Rain is visible under the light, hitting the surface of the trench coat. Medium shot, handheld stabilizer following the walk, low angle. Environment: Cyberpunk night market, with steam rising from stalls on both sides. 4–7s: The hacker stops, putting their right hand into the trench coat pocket. The camera slowly pushes in for a close-up. Smoke rises from the stalls behind, illuminated by the neon backlight. 7–15s: The hacker pulls out a holographic device; a blue holographic projection emerges from the device, illuminating the hacker's face. Two drones circle in the background, scanning with red light. The device emits a slight electronic hum upon activation. Camera: Handheld follow → Slow push-in to close-up → Locked close-up Style: anamorphic, grainy, neon saturated tones, low-key lighting Audio: Rain sound ambient bed + distant drone hum + steam hissing + device activation electronic sound (at 3 seconds) Constraints: Maintain stable exposure, no camera drift, character facial continuity, blue light reflection on raindrops105:Te75,C

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Seedance 2.0Community

00:00 – 00:05 A bustling Taipei street. Scooter waiting boxes are packed shoulder to shoulder, buses crawl forward, and the humid air glows with reflected light. The phone camera trembles slightly as it tilts upward. Voices shout: “Hey—hey! Look up there!” Between two

00:00 – 00:05 A bustling Taipei street. Scooter waiting boxes are packed shoulder to shoulder, buses crawl forward, and the humid air glows with reflected light. The phone camera trembles slightly as it tilts upward. Voices shout: “Hey—hey! Look up there!” Between two

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