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A fearless young woman roller skating at high speed through a crowded New York city street, weaving through pedestrians, dodging street vendors and bicycles, jumping over small obstacles, punching man in his way, cinematic tracking shots, motion blur, golden hour lighting, energetic urban vibe, ultra realistic, action movie style.

A fearless young woman roller skating at high speed through a crowded New York city street, weaving through pedestrians, dodging street vendors and bicycles, jumping over small obstacles, punching man in his way, cinematic tracking shots, motion blur, golden hour lighting, energetic urban vibe, ultra realistic, action movie style.

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Seedance 2.0Community

Generate an actual gameplay screen of a non-existent modern urban 3D anime-style open-world RPG featuring this character. High-quality cel-shaded 3D character, modern city cityscape, mini-map, quest display, conversation subtitles, Japanese UI. Background of a night Shibuya-style intersection with neon reflecting on the wet road surface after rain. The heroine is facing forward, tilting her head slightly and looking up at the camera. The camera is a medium shot slightly looking up from below, slowly zooming in. Conversation window at the bottom of the screen with text 'Do you know the clear conditions for this game?'. '???' displayed in the quest log. Cut 1: Generate an actual gameplay screen of a non-existent modern urban 3D anime-style open-world RPG featuring this character. High-quality cel-shaded 3D character, modern city cityscape, mini-map, quest display, conversation subtitles, Japanese UI. Background of a night Shibuya-style intersection with neon reflecting on the wet road surface after rain. The heroine is facing forward, tilting her head slightly and looking up at the camera. The camera is a medium shot slightly looking up from below, slowly zooming in. Conversation window at the bottom of the screen with text 'Do you know the clear conditions for this game?'. '???' displayed in the quest log. Cut 2: The heroine casts her eyes down for a moment, then looks straight at the camera. A small smile on her lips. The camera remains still as it slowly focuses on the heroine's face, with the background slightly blurring. Player response 'What?' appears in the conversation window. The quest log in the UI flashes. Cut 3: The wind blows, fluttering the heroine's hair. The heroine lightly folds her hands in front of her chest, blushing slightly with embarrassment while looking at the camera. Conversation subtitles '...That I fall in love with you, Senpai' -\u003e next line 'Though I might have already cleared it'. Simultaneously with the line, golden particles dance across the entire screen, and a 'QUEST CLEAR' UI app

Generate an actual gameplay screen of a non-existent modern urban 3D anime-style open-world RPG featuring this character. High-quality cel-shaded 3D character, modern city cityscape, mini-map, quest display, conversation subtitles, Japanese UI. Background of a night Shibuya-style intersection with neon reflecting on the wet road surface after rain. The heroine is facing forward, tilting her head slightly and looking up at the camera. The camera is a medium shot slightly looking up from below, slowly zooming in. Conversation window at the bottom of the screen with text 'Do you know the clear conditions for this game?'. '???' displayed in the quest log. Cut 1: Generate an actual gameplay screen of a non-existent modern urban 3D anime-style open-world RPG featuring this character. High-quality cel-shaded 3D character, modern city cityscape, mini-map, quest display, conversation subtitles, Japanese UI. Background of a night Shibuya-style intersection with neon reflecting on the wet road surface after rain. The heroine is facing forward, tilting her head slightly and looking up at the camera. The camera is a medium shot slightly looking up from below, slowly zooming in. Conversation window at the bottom of the screen with text 'Do you know the clear conditions for this game?'. '???' displayed in the quest log. Cut 2: The heroine casts her eyes down for a moment, then looks straight at the camera. A small smile on her lips. The camera remains still as it slowly focuses on the heroine's face, with the background slightly blurring. Player response 'What?' appears in the conversation window. The quest log in the UI flashes. Cut 3: The wind blows, fluttering the heroine's hair. The heroine lightly folds her hands in front of her chest, blushing slightly with embarrassment while looking at the camera. Conversation subtitles '...That I fall in love with you, Senpai' -\u003e next line 'Though I might have already cleared it'. Simultaneously with the line, golden particles dance across the entire screen, and a 'QUEST CLEAR' UI app

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Seedance 2.0Community

A lone figure standing still in the middle of a street, wind starting to rise. A massive shockwave expands from behind, tearing through buildings and streets instantly. Urban environment disintegrating outward in all directions. Wide tracking shot pushing toward the figure, shockwave catching up, debris flying past lens, environment collapsing in real time.

A lone figure standing still in the middle of a street, wind starting to rise. A massive shockwave expands from behind, tearing through buildings and streets instantly. Urban environment disintegrating outward in all directions. Wide tracking shot pushing toward the figure, shockwave catching up, debris flying past lens, environment collapsing in real time.

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Seedance 2.0Community

A confident young woman performs a smooth, expressive dance in an open outdoor street setting during bright daylight. Full-body framing throughout. She wears modern streetwear, moving naturally with controlled, stylish choreography. Lighting is cinematic with realistic shadows, high detail, and 4K clarity. Camera remains stable and steady with no motion blur. Background stays clean and non-distracting.

A confident young woman performs a smooth, expressive dance in an open outdoor street setting during bright daylight. Full-body framing throughout. She wears modern streetwear, moving naturally with controlled, stylish choreography. Lighting is cinematic with realistic shadows, high detail, and 4K clarity. Camera remains stable and steady with no motion blur. Background stays clean and non-distracting.

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Seedance 2.0Community

FORMAT: 15s / 135 BPM / 13 SHOTS / beat-synced SUBJECT: @[image1] WARDROBE: Neutral streetwear, long coat ENVIRONMENT: Busy city street → everything frozen mid-motion MOOD: Confusion → curiosity → quiet control MUSIC: Pulsing ambient electronic COLOR LOGIC: Muted tones with sharp highlights STYLE: Ultra-real cinematic SHOT FLOW: CU phone glitching time (08:12 → stuck) Street crossing — people suddenly freeze mid-step Coffee splash frozen in air Paper flying — static mid-air SUBJECT slowly walking through frozen crowd Hand passing through suspended raindrops Eye-level tracking through still chaos Close-up: realization expression Camera orbit — subject only moving element Subtle smile / calm shift Clock ticks again Everything snaps back into motion SUBJECT standing still as world rushes past

FORMAT: 15s / 135 BPM / 13 SHOTS / beat-synced SUBJECT: @[image1] WARDROBE: Neutral streetwear, long coat ENVIRONMENT: Busy city street → everything frozen mid-motion MOOD: Confusion → curiosity → quiet control MUSIC: Pulsing ambient electronic COLOR LOGIC: Muted tones with sharp highlights STYLE: Ultra-real cinematic SHOT FLOW: CU phone glitching time (08:12 → stuck) Street crossing — people suddenly freeze mid-step Coffee splash frozen in air Paper flying — static mid-air SUBJECT slowly walking through frozen crowd Hand passing through suspended raindrops Eye-level tracking through still chaos Close-up: realization expression Camera orbit — subject only moving element Subtle smile / calm shift Clock ticks again Everything snaps back into motion SUBJECT standing still as world rushes past

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Seedance 2.0Community

Ultra-realistic urban warehouse street fight. Single continuous shot, no cuts. Raw handheld mobile footage with natural micro-jitters, slight rolling shutter, no stabilization. Documentary realism. Lens: 8mm fisheye wide-angle, subtle barrel distortion at the edges, soft vignette in the corners. GoPro POV grain. Cinematic warm-cool colour grade. Audio: No music. Only raw ambient sound — footsteps, fabric friction, cloth movement, punches, distant city hum, breathing, low ambient room tone. Lighting: mixed warm + cool cinematic tones, practical overhead lighting, slow shifting shadows, visible dust particles in light shafts. MAIN CHARACTER (STRICT IDENTITY LOCK): is @image-1 lean athletic build, cold emotionless face matching reference image exactly. OUTFIT LOCK (NO CHANGE): same as image and black tapered trousers, black army boots. OPPONENT RULES: All opponents have unique faces, no resemblance to protagonist. Opponents wear varied dark streetwear (different from protagonist). ACTION: 0–2s: Protagonist grabs Opponent A from behind → one-hand head slam onto a heavy wooden crate/table. Tools and debris burst outward. Crate drags with friction. A collapses limp. 2–5s: Grabs Opponent B → punch to abdomen → B folds → immediate head slam into the table. Head pressed briefly to the surface. Camera stabilizes briefly. B falls face-down. Heavy breathing, visible sweat on protagonist’s brow. 5–6s: Hoodie shifts slightly, neckline visible (hood sways). C \u0026 D enter from back, split and flank. Only footsteps, low ambient hum. 6–8s: Chaotic fight. D attacks with rapid punches. Protagonist stumbles slightly. C grabs hoodie, pulls back. Knee to abdomen. Body bends forward. Heavy breathing. Shadows moving across the floor. 8–10s: Headbutt to D → D staggers. Protagonist grabs C collar efficiently. 10–12s (WALL IMPACT): Protagonist drives C backward into a concrete brick wall. Back hits first, head snaps slightly. Dust bursts outward, fully visible in warm light. Tools on a nearby rack rattle, pieces fall. Micro slow-motion (0.2–0.3s) at impact → back to real-time. C loses tension, slides down leaving smears on the wall, collapses. Dust drifts. 12–13s: D charges → protagonist sidesteps → rotational punch to cheekbone. Sweat arcs mid-air. D crashes into stacked crates. Massive collapse, debris scatters. D motionless, hand drops. Protagonist barely standing, heavy breathing. 13–14s: Medium-close. Chest rising. Slow turn to camera. Cold eye contact through glasses. Wipes sweat from brow (visible smear). 14–15s (FINAL): Ground-level wide shot. Slight edge blur, warm tone, golden dust. Protagonist → looks at the camera, winks and point at it, and walks away fade to black190:T4c8,Ultra-realistic cinematic vi

Ultra-realistic urban warehouse street fight. Single continuous shot, no cuts. Raw handheld mobile footage with natural micro-jitters, slight rolling shutter, no stabilization. Documentary realism. Lens: 8mm fisheye wide-angle, subtle barrel distortion at the edges, soft vignette in the corners. GoPro POV grain. Cinematic warm-cool colour grade. Audio: No music. Only raw ambient sound — footsteps, fabric friction, cloth movement, punches, distant city hum, breathing, low ambient room tone. Lighting: mixed warm + cool cinematic tones, practical overhead lighting, slow shifting shadows, visible dust particles in light shafts. MAIN CHARACTER (STRICT IDENTITY LOCK): is @image-1 lean athletic build, cold emotionless face matching reference image exactly. OUTFIT LOCK (NO CHANGE): same as image and black tapered trousers, black army boots. OPPONENT RULES: All opponents have unique faces, no resemblance to protagonist. Opponents wear varied dark streetwear (different from protagonist). ACTION: 0–2s: Protagonist grabs Opponent A from behind → one-hand head slam onto a heavy wooden crate/table. Tools and debris burst outward. Crate drags with friction. A collapses limp. 2–5s: Grabs Opponent B → punch to abdomen → B folds → immediate head slam into the table. Head pressed briefly to the surface. Camera stabilizes briefly. B falls face-down. Heavy breathing, visible sweat on protagonist’s brow. 5–6s: Hoodie shifts slightly, neckline visible (hood sways). C \u0026 D enter from back, split and flank. Only footsteps, low ambient hum. 6–8s: Chaotic fight. D attacks with rapid punches. Protagonist stumbles slightly. C grabs hoodie, pulls back. Knee to abdomen. Body bends forward. Heavy breathing. Shadows moving across the floor. 8–10s: Headbutt to D → D staggers. Protagonist grabs C collar efficiently. 10–12s (WALL IMPACT): Protagonist drives C backward into a concrete brick wall. Back hits first, head snaps slightly. Dust bursts outward, fully visible in warm light. Tools on a nearby rack rattle, pieces fall. Micro slow-motion (0.2–0.3s) at impact → back to real-time. C loses tension, slides down leaving smears on the wall, collapses. Dust drifts. 12–13s: D charges → protagonist sidesteps → rotational punch to cheekbone. Sweat arcs mid-air. D crashes into stacked crates. Massive collapse, debris scatters. D motionless, hand drops. Protagonist barely standing, heavy breathing. 13–14s: Medium-close. Chest rising. Slow turn to camera. Cold eye contact through glasses. Wipes sweat from brow (visible smear). 14–15s (FINAL): Ground-level wide shot. Slight edge blur, warm tone, golden dust. Protagonist → looks at the camera, winks and point at it, and walks away fade to black190:T4c8,Ultra-realistic cinematic vi

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Scene: Destroyed urban warzone, broken buildings, smoke, debris, dusty air. Subject: - Army soldier (muscular, tactical uniform, intense expression) - Civilian man (strong build, rugged, aggressive expression) Action Timeline: 0–3s: Both stand facing each other in tension. Subtle body movement, dust moving in air. 3–6s: Army soldier’s right hand slowly emits glowing energy. Civilian’s hands begin generating visible electric energy. 6–11s: They move forward and engage in controlled combat (punch, block, counter). Movements are sharp but moderate speed, no chaotic motion. 11–15s: Civilian overpowers, throws soldier to ground. Final pose: civilian standing dominant, roaring loudly. Camera: Single continuous cinematic tracking shot, slow push-in throughout. Lighting: Dark war tone with soft diffused light, subtle energy glow, no flicker. Style: Ultra-realistic cinematic action, grounded physics. Details: Accurate body mechanics, realistic impacts, dust interaction, detailed textures. Restrictions: No fast cuts, no camera shake, no extra limbs, no distortion, no blur, no flicker, no overlapping actions. Rendering: Smooth motion, stable frames, consistent character appearance, no jitter.226:T58d,Sce

Scene: Destroyed urban warzone, broken buildings, smoke, debris, dusty air. Subject: - Army soldier (muscular, tactical uniform, intense expression) - Civilian man (strong build, rugged, aggressive expression) Action Timeline: 0–3s: Both stand facing each other in tension. Subtle body movement, dust moving in air. 3–6s: Army soldier’s right hand slowly emits glowing energy. Civilian’s hands begin generating visible electric energy. 6–11s: They move forward and engage in controlled combat (punch, block, counter). Movements are sharp but moderate speed, no chaotic motion. 11–15s: Civilian overpowers, throws soldier to ground. Final pose: civilian standing dominant, roaring loudly. Camera: Single continuous cinematic tracking shot, slow push-in throughout. Lighting: Dark war tone with soft diffused light, subtle energy glow, no flicker. Style: Ultra-realistic cinematic action, grounded physics. Details: Accurate body mechanics, realistic impacts, dust interaction, detailed textures. Restrictions: No fast cuts, no camera shake, no extra limbs, no distortion, no blur, no flicker, no overlapping actions. Rendering: Smooth motion, stable frames, consistent character appearance, no jitter.226:T58d,Sce

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Seedance 2.0Community

Use the person in the reference image as the character prototype. SHOT 1 — Silver Liquid Metal (0–3 seconds) Fixed overhead view, completely still. In the center of a circular metal platform, mirror-finish silver liquid metal flows, reflecting cold white light. After slight vibration, it converges toward the center as if pulled by a magnetic field, forming a female silhouette in 3D. The liquid separates into a titanium alloy structure. The spine locks sequentially from bottom to top, ribs expand, and pelvis closes. Limb joints rotate and lock, internal hydraulics activate. The liquid solidifies inward, exposing a brushed mechanical skeleton. Cool blue rim light. Fingertips twitch slightly. Cold-colored, high-contrast laboratory space. SHOT 2 — Skin Formation (3–7 seconds) Fixed frontal medium shot. A robotic arm lowers a transparent mold. Polymer bio-skin adheres like a thin film. Nanofiber fusion, muscles undergo micro-contraction tests. Macro: Pore generation, skin texture formation. The neck maintains a partially transparent structure, with a green glowing line inside. Skin color changes to natural human skin tone. SHOT 3 — Face and Cat Ears (7–9 seconds) Close-up, slowly moving forward. Eyes closed. Irises are pale blue-gray. Bio cat ears deploy. Black and white two-tone long hair generates and falls naturally. Subtle mechanical patterns remain on the face. Eyes slowly open. A calm, slightly melancholic gaze. SHOT 4 — Makeup (9–10 seconds) Macro. Cheeks are brushed, lip color adjusted. Black and white symmetrical hair is finished. Natural skin reflection and SSS (Subsurface Scattering) expression. SHOT 5 — Attire (10–12 seconds) Full-body medium shot. A green futuristic uniform is automatically donned. Shoulders and cuffs glow. The transparent mechanism on the neck emits a soft green light. Fabric texture is clear. SHOT 6 — Appearance and Dialogue (12–15 seconds) Wide cinematic aspect ratio. The laboratory door opens. Backlit rim light. Takes one step forward, slightly tilts the head, focusing accurately on the camera. A natural smile. In a gentle, calm voice: “Hi, my master.” Natural lip sync. Maintains eye contact for 0.5 seconds. 4K HDR, cinematic lighting.113:Tf82,Character Setting E

Use the person in the reference image as the character prototype. SHOT 1 — Silver Liquid Metal (0–3 seconds) Fixed overhead view, completely still. In the center of a circular metal platform, mirror-finish silver liquid metal flows, reflecting cold white light. After slight vibration, it converges toward the center as if pulled by a magnetic field, forming a female silhouette in 3D. The liquid separates into a titanium alloy structure. The spine locks sequentially from bottom to top, ribs expand, and pelvis closes. Limb joints rotate and lock, internal hydraulics activate. The liquid solidifies inward, exposing a brushed mechanical skeleton. Cool blue rim light. Fingertips twitch slightly. Cold-colored, high-contrast laboratory space. SHOT 2 — Skin Formation (3–7 seconds) Fixed frontal medium shot. A robotic arm lowers a transparent mold. Polymer bio-skin adheres like a thin film. Nanofiber fusion, muscles undergo micro-contraction tests. Macro: Pore generation, skin texture formation. The neck maintains a partially transparent structure, with a green glowing line inside. Skin color changes to natural human skin tone. SHOT 3 — Face and Cat Ears (7–9 seconds) Close-up, slowly moving forward. Eyes closed. Irises are pale blue-gray. Bio cat ears deploy. Black and white two-tone long hair generates and falls naturally. Subtle mechanical patterns remain on the face. Eyes slowly open. A calm, slightly melancholic gaze. SHOT 4 — Makeup (9–10 seconds) Macro. Cheeks are brushed, lip color adjusted. Black and white symmetrical hair is finished. Natural skin reflection and SSS (Subsurface Scattering) expression. SHOT 5 — Attire (10–12 seconds) Full-body medium shot. A green futuristic uniform is automatically donned. Shoulders and cuffs glow. The transparent mechanism on the neck emits a soft green light. Fabric texture is clear. SHOT 6 — Appearance and Dialogue (12–15 seconds) Wide cinematic aspect ratio. The laboratory door opens. Backlit rim light. Takes one step forward, slightly tilts the head, focusing accurately on the camera. A natural smile. In a gentle, calm voice: “Hi, my master.” Natural lip sync. Maintains eye contact for 0.5 seconds. 4K HDR, cinematic lighting.113:Tf82,Character Setting E

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Seedance 2.0Community

Using Image 1 as a reference, generate a 15-second multi-camera video scene: starting with a wide-angle shot of the mansion's exterior, guests are entering the house, then the scene switches to the ballroom, where a couple is dancing in the center of the room, and then to the ballroom bar area, where a bartender is shaking drinks, employing a fast-paced editing style similar to music videos.

Using Image 1 as a reference, generate a 15-second multi-camera video scene: starting with a wide-angle shot of the mansion's exterior, guests are entering the house, then the scene switches to the ballroom, where a couple is dancing in the center of the room, and then to the ballroom bar area, where a bartender is shaking drinks, employing a fast-paced editing style similar to music videos.

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Seedance 2.0Community

Generate an 8 panel choreography sheet for a fight scene between the attached woman with a spear(Brunhilde) and a large giant with a great sword similar to the second attached image. Hand drawn style with directional lines. Generate a video where the attached Valkyrie warrior woman in \u003c\u003c\u003cImage1\u003e\u003e\u003e , Brunhilde, fights a massive giant with a great sword. Follow the choreography exactly as outlined in \u003c\u003c\u003cImage2\u003e\u003e\u003e . Cinematic photorealism shot on ARRI ALEXA 35 Camera. Thor: Ragnarok style color grading.

Generate an 8 panel choreography sheet for a fight scene between the attached woman with a spear(Brunhilde) and a large giant with a great sword similar to the second attached image. Hand drawn style with directional lines. Generate a video where the attached Valkyrie warrior woman in \u003c\u003c\u003cImage1\u003e\u003e\u003e , Brunhilde, fights a massive giant with a great sword. Follow the choreography exactly as outlined in \u003c\u003c\u003cImage2\u003e\u003e\u003e . Cinematic photorealism shot on ARRI ALEXA 35 Camera. Thor: Ragnarok style color grading.

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Seedance 2.0Community

Ultra-fast cinematic continuous shot, 15 seconds, 150 BPM, dark comedy fantasy chaos, seamless motion transitions, no cuts MAIN CHARACTER: A chubby orange cat wearing an exaggerated vampire outfit, flowing black robe, high collar, long protruding fangs, goofy overconfident expression ENVIRONMENT: Gothic European castle at night to vertical freefall past stone walls to dense forest canopy to shallow stream to medieval marketplace street MOOD ARC: Confident to instant failure to chaotic suffering to false relief to sudden danger to absurd escape to public humiliation payoff 0.0–2.0s Extreme close-up, candlelight flickers, wind howls through tall gothic windows. The orange cat leans toward camera with a smug grin and says, “Follow me.” He spins and jumps out the window. Camera whips after him in tight FPV pursuit. 2.0–4.5s Mid-air, he spreads his arms confidently like a vampire about to fly. Beat. He drops fast. His face shifts to panic. “Wait… why am I not flying—OH NO—” Strong motion blur, rapid vertical parallax as castle walls rush past. 4.5–8.0s He crashes through dense tree branches, spinning violently. “MY FACE—” A nest snaps apart, a sleeping eagle wakes and immediately attacks, pecking his head repeatedly. “HEY—STOP—AAAH—” Each hit sends him tumbling faster downward. 8.0–10.5s He slams into a shallow stream, water explodes upward, camera dips underwater then resurfaces. He stands up soaked, forces a confident thumbs-up and says, “Ha… I’m good.” 10.5–12.5s The water ripples. Several crocodiles slowly rise around him with jaws wide open. He freezes. “…no way.” The crocodiles surge forward. “NOPE—NOPE—NOPE—” 12.5–14.0s At the last second he transforms into a fat orange bat with tiny wings. He flaps frantically, barely lifting off as jaws snap beneath him. “WHY ARE MY WINGS SO SMALL—” 14.0–15.0s As he wobbles upward, camera pans to reveal a white rabbit in glasses and a reporter outfit hiding in nearby bushes, filming calmly. “This is gold.” Smash transition to a medieval street where a hyena vendor shouts, “Extra! Extra! Vampire cat fails to fly!” Camera pushes into a newspaper showing the orange bat mid-panic while crocodiles pose behind him. Freeze frame.223:T526,Game vehicle system UI demonstration transitioning into an in-game cinema

Ultra-fast cinematic continuous shot, 15 seconds, 150 BPM, dark comedy fantasy chaos, seamless motion transitions, no cuts MAIN CHARACTER: A chubby orange cat wearing an exaggerated vampire outfit, flowing black robe, high collar, long protruding fangs, goofy overconfident expression ENVIRONMENT: Gothic European castle at night to vertical freefall past stone walls to dense forest canopy to shallow stream to medieval marketplace street MOOD ARC: Confident to instant failure to chaotic suffering to false relief to sudden danger to absurd escape to public humiliation payoff 0.0–2.0s Extreme close-up, candlelight flickers, wind howls through tall gothic windows. The orange cat leans toward camera with a smug grin and says, “Follow me.” He spins and jumps out the window. Camera whips after him in tight FPV pursuit. 2.0–4.5s Mid-air, he spreads his arms confidently like a vampire about to fly. Beat. He drops fast. His face shifts to panic. “Wait… why am I not flying—OH NO—” Strong motion blur, rapid vertical parallax as castle walls rush past. 4.5–8.0s He crashes through dense tree branches, spinning violently. “MY FACE—” A nest snaps apart, a sleeping eagle wakes and immediately attacks, pecking his head repeatedly. “HEY—STOP—AAAH—” Each hit sends him tumbling faster downward. 8.0–10.5s He slams into a shallow stream, water explodes upward, camera dips underwater then resurfaces. He stands up soaked, forces a confident thumbs-up and says, “Ha… I’m good.” 10.5–12.5s The water ripples. Several crocodiles slowly rise around him with jaws wide open. He freezes. “…no way.” The crocodiles surge forward. “NOPE—NOPE—NOPE—” 12.5–14.0s At the last second he transforms into a fat orange bat with tiny wings. He flaps frantically, barely lifting off as jaws snap beneath him. “WHY ARE MY WINGS SO SMALL—” 14.0–15.0s As he wobbles upward, camera pans to reveal a white rabbit in glasses and a reporter outfit hiding in nearby bushes, filming calmly. “This is gold.” Smash transition to a medieval street where a hyena vendor shouts, “Extra! Extra! Vampire cat fails to fly!” Camera pushes into a newspaper showing the orange bat mid-panic while crocodiles pose behind him. Freeze frame.223:T526,Game vehicle system UI demonstration transitioning into an in-game cinema

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【Style】Van Gogh Post-Impressionism oil painting, Heavy Impasto texture, signature swirling brushstrokes, dreamy feeling, high-saturation blue and yellow contrast. 【Duration】15 second animation [Visual Content] This is a dynamic world entirely composed of thick oil paint. Sky: In the deep blue night sky, huge yellow stars and a crescent moon are surrounded by radiating short brushstrokes, and the nebula swirls wildly like a rushing river (Swirling motion). Foreground: On the left is a huge cypress tree, twisted and burning like a black flame, soaring into the sky. Background: A sleeping town in the valley, with warm yellow light emanating from the house windows, also applied in swirling strokes. The entire scene slowly flows and breathes according to the direction of the brushstrokes.

【Style】Van Gogh Post-Impressionism oil painting, Heavy Impasto texture, signature swirling brushstrokes, dreamy feeling, high-saturation blue and yellow contrast. 【Duration】15 second animation [Visual Content] This is a dynamic world entirely composed of thick oil paint. Sky: In the deep blue night sky, huge yellow stars and a crescent moon are surrounded by radiating short brushstrokes, and the nebula swirls wildly like a rushing river (Swirling motion). Foreground: On the left is a huge cypress tree, twisted and burning like a black flame, soaring into the sky. Background: A sleeping town in the valley, with warm yellow light emanating from the house windows, also applied in swirling strokes. The entire scene slowly flows and breathes according to the direction of the brushstrokes.

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Seedance 2.0Community

Version 1: K-pop Girl Group · Quick Cut Beat Sync (High Energy Stage) Seedance 2.0 Prompt 10-second K-pop girl group MV beat-sync shots, 2.35:1 widescreen, 24fps, 8 quick cuts. 0-1 sec: Low-angle shot looking up, four girl group members standing in a triangular formation on the stage floor, lights flashing with the beat, the stage 'sounds like you can feel the vibration,' all members inhale simultaneously in preparation; 2-3 sec: Close-up of the center vocalist, breathing at the corner of the mouth and eye contact, slight hair movement, background light shifts from cool blue to pink-purple; 4-5 sec: Mid-shot of group choreography, explosive movements, footsteps start coming in, all members uniformly flip their hair and turn, movements are smooth and flowing; 6-7 sec: Close-up of hands, gestures drive the sound of fabric and light clinking of accessories, rings sparkle under the lights; 8-9 sec: Side view of two people, more complex movements, denser footwork, camera cuts with the action, the hand coordination of the two is precisely beat-synced; 10 sec: Near-shot freeze frame of the formation for 0.5 seconds, ending with the final footstep/impact. Overall: Neon high-saturation cool/warm contrast, shallow depth of field to highlight movement, no text logo watermark. --- Version 2: Ancient Chinese Style · Flute Melody (Artistic Beat Sync) Seedance 2.0 Prompt 10-second Guofeng MV beat-sync shots, 9:16 vertical screen, ink wash painting style. 0-2 sec: Fixed extreme long shot, a woman in white facing away from the camera plays a guqin deep in a bamboo forest, smoke slowly rises from beneath the instrument, bamboo leaves tremble slightly with the sound of the zither; 3-4 sec: Camera slowly pushes in in slow motion to the woman's profile, her eyelashes flutter slightly, a smile at the corner of her mouth, the zither strings vibrate under her fingers, background is blurred; 5-7 sec: The moment the woman looks up at the camera, the scene cuts precisely on the beat—countless pink petals fall from the void, the camera slowly rotates 360 degrees to show the stunning scene of petals swirling, every petal clearly visible; 8-9 sec: Camera pulls back to the extreme long shot, the woman turns to face the camera, her robes fluttering in the wind, the bamboo forest behind her glows gold in the sunset, she gently touches the guqin strings and freezes; 10 sec: The scene gradually transitions into an ink wash effect, finally concluding with the lingering sound of the guqin and the rustling of bamboo leaves. --- Version 3: Electronic Future Bass · Neon Rainy Night (Cyber Beat Sync) Seedance 2.0 Prompt 10-second Electronic Future Bass MV beat-sync shots, ultra-widescreen, neon city night view. 0-1 sec: Fixed shot, neon lights reflecting on the wet street of a rainy night city, cyberpunk buildings reflected in puddles, the visual rhythm slightly shaking in sync with the low-frequency Bass; 2-4 sec: Camera quickly pushes forward along the street, passing through the rain curtain, every drop of rain splashes up on the Bass heavy beat, camera speed fluctuates with the music rhythm; 5-7 sec: Cuts into a character's perspective, a girl wearing headphones dances in the rain, her movements perfectly sync with the Bass—her body freezes for one frame on every heavy beat creating a sense of pause, neon lights form light trails on her, raindrops are shattered in the air by the music; 8-9 sec: Camera quickly zooms out and pans up, overlooking the entire neon street, the visual ripple of the Bass in the rain spreads out in circles from the center of the street, each ripple precisely corresponding to a heavy beat; 10 sec: The scene freezes in the overhead view, the street view instantly reverses to black and white on the final beat and then fades to black, concluding with the aftershock of the Bass and the gradual fading of the rain sound.12e:T90

Version 1: K-pop Girl Group · Quick Cut Beat Sync (High Energy Stage) Seedance 2.0 Prompt 10-second K-pop girl group MV beat-sync shots, 2.35:1 widescreen, 24fps, 8 quick cuts. 0-1 sec: Low-angle shot looking up, four girl group members standing in a triangular formation on the stage floor, lights flashing with the beat, the stage 'sounds like you can feel the vibration,' all members inhale simultaneously in preparation; 2-3 sec: Close-up of the center vocalist, breathing at the corner of the mouth and eye contact, slight hair movement, background light shifts from cool blue to pink-purple; 4-5 sec: Mid-shot of group choreography, explosive movements, footsteps start coming in, all members uniformly flip their hair and turn, movements are smooth and flowing; 6-7 sec: Close-up of hands, gestures drive the sound of fabric and light clinking of accessories, rings sparkle under the lights; 8-9 sec: Side view of two people, more complex movements, denser footwork, camera cuts with the action, the hand coordination of the two is precisely beat-synced; 10 sec: Near-shot freeze frame of the formation for 0.5 seconds, ending with the final footstep/impact. Overall: Neon high-saturation cool/warm contrast, shallow depth of field to highlight movement, no text logo watermark. --- Version 2: Ancient Chinese Style · Flute Melody (Artistic Beat Sync) Seedance 2.0 Prompt 10-second Guofeng MV beat-sync shots, 9:16 vertical screen, ink wash painting style. 0-2 sec: Fixed extreme long shot, a woman in white facing away from the camera plays a guqin deep in a bamboo forest, smoke slowly rises from beneath the instrument, bamboo leaves tremble slightly with the sound of the zither; 3-4 sec: Camera slowly pushes in in slow motion to the woman's profile, her eyelashes flutter slightly, a smile at the corner of her mouth, the zither strings vibrate under her fingers, background is blurred; 5-7 sec: The moment the woman looks up at the camera, the scene cuts precisely on the beat—countless pink petals fall from the void, the camera slowly rotates 360 degrees to show the stunning scene of petals swirling, every petal clearly visible; 8-9 sec: Camera pulls back to the extreme long shot, the woman turns to face the camera, her robes fluttering in the wind, the bamboo forest behind her glows gold in the sunset, she gently touches the guqin strings and freezes; 10 sec: The scene gradually transitions into an ink wash effect, finally concluding with the lingering sound of the guqin and the rustling of bamboo leaves. --- Version 3: Electronic Future Bass · Neon Rainy Night (Cyber Beat Sync) Seedance 2.0 Prompt 10-second Electronic Future Bass MV beat-sync shots, ultra-widescreen, neon city night view. 0-1 sec: Fixed shot, neon lights reflecting on the wet street of a rainy night city, cyberpunk buildings reflected in puddles, the visual rhythm slightly shaking in sync with the low-frequency Bass; 2-4 sec: Camera quickly pushes forward along the street, passing through the rain curtain, every drop of rain splashes up on the Bass heavy beat, camera speed fluctuates with the music rhythm; 5-7 sec: Cuts into a character's perspective, a girl wearing headphones dances in the rain, her movements perfectly sync with the Bass—her body freezes for one frame on every heavy beat creating a sense of pause, neon lights form light trails on her, raindrops are shattered in the air by the music; 8-9 sec: Camera quickly zooms out and pans up, overlooking the entire neon street, the visual ripple of the Bass in the rain spreads out in circles from the center of the street, each ripple precisely corresponding to a heavy beat; 10 sec: The scene freezes in the overhead view, the street view instantly reverses to black and white on the final beat and then fades to black, concluding with the aftershock of the Bass and the gradual fading of the rain sound.12e:T90

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Seedance 2.0Community

Image prompt A tactical courier in matte black climbing gear sits in the open doorway of a tilt-rotor aircraft over a neon megacity at dusk, boots hanging over the edge, wind tearing at straps and cables, skyscrapers below, cinematic action realism. Video motion prompt: Action-thriller, one-take. The camera begins inside the open doorway of a tilt-rotor aircraft over a neon megacity at dusk. A tactical courier grips the frame, then jumps. The camera follows inches behind as he freefalls down a canyon of skyscrapers, narrowly missing antenna masts and skybridges. He fires a magnetic tether into the side of a tower, swings through a burst of glass reflections, slams boots-first onto a hovering cargo tram roof, and runs forward at full speed while sparks trail behind. The camera stays glued to his movement as he reaches the cockpit hatch and rips it open. Fast urban descent, realistic wind pressure, long-lens city compression, one-take intensity.

Image prompt A tactical courier in matte black climbing gear sits in the open doorway of a tilt-rotor aircraft over a neon megacity at dusk, boots hanging over the edge, wind tearing at straps and cables, skyscrapers below, cinematic action realism. Video motion prompt: Action-thriller, one-take. The camera begins inside the open doorway of a tilt-rotor aircraft over a neon megacity at dusk. A tactical courier grips the frame, then jumps. The camera follows inches behind as he freefalls down a canyon of skyscrapers, narrowly missing antenna masts and skybridges. He fires a magnetic tether into the side of a tower, swings through a burst of glass reflections, slams boots-first onto a hovering cargo tram roof, and runs forward at full speed while sparks trail behind. The camera stays glued to his movement as he reaches the cockpit hatch and rips it open. Fast urban descent, realistic wind pressure, long-lens city compression, one-take intensity.

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Seedance 2.0Community

@image-1 as the first frame. A grief-stricken man in a dark Victorian suit sits on a crimson sofa in a dim Gothic room. Drunken camera, swaying handheld, soft defocused, tilted dutch angle, blurred edges. He lurches forward off the sofa, grabs a crystal decanter from the side

@image-1 as the first frame. A grief-stricken man in a dark Victorian suit sits on a crimson sofa in a dim Gothic room. Drunken camera, swaying handheld, soft defocused, tilted dutch angle, blurred edges. He lurches forward off the sofa, grabs a crystal decanter from the side

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Seedance 2.0Community

[Video Composition] A 15-second (4-shot) video replicating a cyberpunk animation movie trailer (teaser), including dialogue and lip-syncing. [Art Style] Detailed mechanical depiction and action animation drawing. Motion blur and neon light source effects indicating intense speed. [Characters] An excited, smiling girl with turquoise short hair. She wears a yellow jacket with decals, black pants, and a yellow backpack. She is straddling a yellow, mechanical, futuristic large motorcycle. [Shot 1: Extreme Sprint] Ultra-high-speed tracking camera. The girl speeds through the aerial highway of a night megacity. She opens her mouth wide towards the camera and laughs, moving her mouth to say, "Ahahahahaha!" [Shot 2: Ignition and Acceleration] Close-up of the hand gripping the bike's engine and throttle. When the girl forcefully twists the throttle, the engine glows red, and a strong pale blue flame bursts intensely from the thick muffler. Violent camera shake due to overwhelming acceleration G. [Shot 3: With Explosive Flames Behind] Wide-angle shot from the rear. A massive facility behind the girl explodes. The girl uses the blast as propulsion to accelerate further, shouting and lip-syncing, "This is the best!" with her mouth moving widely. [Shot 4: Destination] On a high ground overlooking the megacity, she drifts the bike to a sudden stop, raising tire smoke. As the dust clears, the girl, looking satisfied at the city buildings below, casts a sidelong glance at the camera and speaks, moving her mouth to say, "Come here!"

[Video Composition] A 15-second (4-shot) video replicating a cyberpunk animation movie trailer (teaser), including dialogue and lip-syncing. [Art Style] Detailed mechanical depiction and action animation drawing. Motion blur and neon light source effects indicating intense speed. [Characters] An excited, smiling girl with turquoise short hair. She wears a yellow jacket with decals, black pants, and a yellow backpack. She is straddling a yellow, mechanical, futuristic large motorcycle. [Shot 1: Extreme Sprint] Ultra-high-speed tracking camera. The girl speeds through the aerial highway of a night megacity. She opens her mouth wide towards the camera and laughs, moving her mouth to say, "Ahahahahaha!" [Shot 2: Ignition and Acceleration] Close-up of the hand gripping the bike's engine and throttle. When the girl forcefully twists the throttle, the engine glows red, and a strong pale blue flame bursts intensely from the thick muffler. Violent camera shake due to overwhelming acceleration G. [Shot 3: With Explosive Flames Behind] Wide-angle shot from the rear. A massive facility behind the girl explodes. The girl uses the blast as propulsion to accelerate further, shouting and lip-syncing, "This is the best!" with her mouth moving widely. [Shot 4: Destination] On a high ground overlooking the megacity, she drifts the bike to a sudden stop, raising tire smoke. As the dust clears, the girl, looking satisfied at the city buildings below, casts a sidelong glance at the camera and speaks, moving her mouth to say, "Come here!"

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Seedance 2.0Community

[Video Composition] A continuous story animation, 15 seconds (5 shots), emotional and moving, utilizing abundant use of polychromatic light and water effects. [Art Style] Extremely beautiful underwater drawing. High-quality 2D cell-look anime with light rays penetrating the water surface (God rays), sparkling bubbles, and overwhelming transparency. [Characters] A beautiful short-haired girl with translucent skin wearing a white ruffled dress, and a divinely glowing dolphin. [Shot 1: Drowsiness of the Sea] Underwater close-up. The girl, with her eyes closed, is enveloped in countless bubbles, drifting fantastically and beautifully while bathed in dazzling light rays streaming from above. [Shot 2: Dramatic Encounter] Cut change to a different angle. A sparkling, beautiful dolphin swims in from the depths of the light. The girl slowly opens her eyes, finds the dolphin, and smiles gently. [Shot 3: Azure Journey] Dynamic tracking camera. The girl holds onto the dolphin's back, and the two swim at a brisk speed through the beautiful, luminous world of the sea. The white dress flutters dramatically in the current. [Shot 4: Ascent to the Light] Angle looking up from directly below the surface. The dolphin and the girl kick the water and rapidly ascend towards the water surface (the goal), where the dazzling sunlight shines. The light intensifies. [Shot 5: The Best Smile] (POV/Subjective Shot) With a powerful splash, "Zabaaah!", they leap out of the water surface and into the bright blue sky above. Water droplets adhere to the lens. Under the clear blue sky and intense sunlight, the girl's eyes sparkle as she looks towards the camera, ending with a glittering "best smile (full smile)."

[Video Composition] A continuous story animation, 15 seconds (5 shots), emotional and moving, utilizing abundant use of polychromatic light and water effects. [Art Style] Extremely beautiful underwater drawing. High-quality 2D cell-look anime with light rays penetrating the water surface (God rays), sparkling bubbles, and overwhelming transparency. [Characters] A beautiful short-haired girl with translucent skin wearing a white ruffled dress, and a divinely glowing dolphin. [Shot 1: Drowsiness of the Sea] Underwater close-up. The girl, with her eyes closed, is enveloped in countless bubbles, drifting fantastically and beautifully while bathed in dazzling light rays streaming from above. [Shot 2: Dramatic Encounter] Cut change to a different angle. A sparkling, beautiful dolphin swims in from the depths of the light. The girl slowly opens her eyes, finds the dolphin, and smiles gently. [Shot 3: Azure Journey] Dynamic tracking camera. The girl holds onto the dolphin's back, and the two swim at a brisk speed through the beautiful, luminous world of the sea. The white dress flutters dramatically in the current. [Shot 4: Ascent to the Light] Angle looking up from directly below the surface. The dolphin and the girl kick the water and rapidly ascend towards the water surface (the goal), where the dazzling sunlight shines. The light intensifies. [Shot 5: The Best Smile] (POV/Subjective Shot) With a powerful splash, "Zabaaah!", they leap out of the water surface and into the bright blue sky above. Water droplets adhere to the lens. Under the clear blue sky and intense sunlight, the girl's eyes sparkle as she looks towards the camera, ending with a glittering "best smile (full smile)."

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Seedance 2.0Community

{ "video_generation_prompt": { "scenes": [ { "scene_name": "Intro Jump", "description": "Chibi character pops up from bottom of screen, big sparkling eyes, tiny hands waving, oversized head, cheerful smile, colorful outfit with cute accessories, soft pastel gradient background, short jump animation, cinematic soft lighting, adorable expression, 2 seconds" }, { "scene_name": "Magic Sparkle", "description": "Chibi character casts tiny sparkles from hands, sparkles float around, eyes wide with excitement, dynamic movement, outfit shimmering, pastel-colored magical effect, playful bouncing motion, 3 seconds" }, { "scene_name": "Happy Dance", "description": "Chibi character does a cute spin and small dance step, waving tiny hands, bouncing slightly, big smile, bright pastel background, soft shading and highlights, 3 seconds" }, { "scene_name": "Cute Wave Goodbye", "description": "Chibi character waves goodbye, jumps slightly and lands, eyes sparkling, happy expression, background soft pink gradient, end of video loop, 2 seconds" } ], "style": "Ultra-cute chibi, anime-inspired, large sparkling eyes, tiny round body, oversized head, soft pastel color palette, highly detailed cartoon textures, cinematic lighting, smooth fluid animation, 1080x1080 resolution, energetic, playful, kawaii mood", "transitions": "Quick cute fade between cut scenes, smooth movement, 0.5 second each", "output": { "format": "mp4", "frame_rate": 24, "duration": "total 10 seconds", "loop": false } } }

{ "video_generation_prompt": { "scenes": [ { "scene_name": "Intro Jump", "description": "Chibi character pops up from bottom of screen, big sparkling eyes, tiny hands waving, oversized head, cheerful smile, colorful outfit with cute accessories, soft pastel gradient background, short jump animation, cinematic soft lighting, adorable expression, 2 seconds" }, { "scene_name": "Magic Sparkle", "description": "Chibi character casts tiny sparkles from hands, sparkles float around, eyes wide with excitement, dynamic movement, outfit shimmering, pastel-colored magical effect, playful bouncing motion, 3 seconds" }, { "scene_name": "Happy Dance", "description": "Chibi character does a cute spin and small dance step, waving tiny hands, bouncing slightly, big smile, bright pastel background, soft shading and highlights, 3 seconds" }, { "scene_name": "Cute Wave Goodbye", "description": "Chibi character waves goodbye, jumps slightly and lands, eyes sparkling, happy expression, background soft pink gradient, end of video loop, 2 seconds" } ], "style": "Ultra-cute chibi, anime-inspired, large sparkling eyes, tiny round body, oversized head, soft pastel color palette, highly detailed cartoon textures, cinematic lighting, smooth fluid animation, 1080x1080 resolution, energetic, playful, kawaii mood", "transitions": "Quick cute fade between cut scenes, smooth movement, 0.5 second each", "output": { "format": "mp4", "frame_rate": 24, "duration": "total 10 seconds", "loop": false } } }

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Seedance 2.0Community

1. 🦷 THE DENTIST — Bomb Squad Edition Comedy Hook: A dentist who treats a routine cleaning like a bomb disposal operation. CHARACTERS Dentist: Tall, thin, wire-frame glasses, surgical mask pulled down casually. Wears scrubs but they're tactical — tool pouches, a headlamp like

1. 🦷 THE DENTIST — Bomb Squad Edition Comedy Hook: A dentist who treats a routine cleaning like a bomb disposal operation. CHARACTERS Dentist: Tall, thin, wire-frame glasses, surgical mask pulled down casually. Wears scrubs but they're tactical — tool pouches, a headlamp like

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