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Scene 1 (0-4s): Evening urban street, soft dusk lighting, shallow depth of field. Girl walking alone, suddenly stops. Across the street stands an identical version of her, staring directly. Subtle glitch effect, cinematic camera push-in. Scene 2 (4-8s): Cross-cut visuals. Real version: neutral tones, slightly tired expression, slow movement. Parallel version: confident posture, smooth movement, warm golden lighting (or alternate darker cold tone for negative version). High contrast cinematic grading. Scene 3 (8-12s): The girl steps forward slowly. The parallel version mirrors her movements perfectly but not as a reflection. Slight delay/glitch in synchronization. Camera handheld slight motion, building tension. Scene 4 (12-16s): Both stand face to face. Close-up shot. Parallel version leans slightly forward. Cut to black. On-screen text at end: “That’s not another version of you… it’s who you’re becoming.”

Scene 1 (0-4s): Evening urban street, soft dusk lighting, shallow depth of field. Girl walking alone, suddenly stops. Across the street stands an identical version of her, staring directly. Subtle glitch effect, cinematic camera push-in. Scene 2 (4-8s): Cross-cut visuals. Real version: neutral tones, slightly tired expression, slow movement. Parallel version: confident posture, smooth movement, warm golden lighting (or alternate darker cold tone for negative version). High contrast cinematic grading. Scene 3 (8-12s): The girl steps forward slowly. The parallel version mirrors her movements perfectly but not as a reflection. Slight delay/glitch in synchronization. Camera handheld slight motion, building tension. Scene 4 (12-16s): Both stand face to face. Close-up shot. Parallel version leans slightly forward. Cut to black. On-screen text at end: “That’s not another version of you… it’s who you’re becoming.”

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Seedance 2.0Community

Created based on Paris Fashion Week BGM and actual runway scenes. [00:00-00:8] An extremely beautiful model walking the Paris Fashion Week runway; her outfit smoothly transforms from a mini-skirt to a long skirt. Simultaneously, the top also smoothly transforms into a long dress. [00:08-00:15] The beautiful model poses at the end of the runway before turning gracefully and walking back.

Created based on Paris Fashion Week BGM and actual runway scenes. [00:00-00:8] An extremely beautiful model walking the Paris Fashion Week runway; her outfit smoothly transforms from a mini-skirt to a long skirt. Simultaneously, the top also smoothly transforms into a long dress. [00:08-00:15] The beautiful model poses at the end of the runway before turning gracefully and walking back.

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Seedance 2.0Community

Create a character montage page focused on a male parkour expert, wearing loose clothings, in different positions and views. Use [IMG REF] as a strict character reference, and create a video of the character running a marathon and finishing in slow motion, action camera shot.

Create a character montage page focused on a male parkour expert, wearing loose clothings, in different positions and views. Use [IMG REF] as a strict character reference, and create a video of the character running a marathon and finishing in slow motion, action camera shot.

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Seedance 2.0Community

SUBJECTS: Main Subject: A parkour expert in POV perspective, defined by visible arms, hands, forearms, shoe tips, lower knees, grips, hand placements, wall runs, precise landings, slides, landing cushioning, and weight shifts. Style: Painterly 3D, stylized on real human anatomy

SUBJECTS: Main Subject: A parkour expert in POV perspective, defined by visible arms, hands, forearms, shoe tips, lower knees, grips, hand placements, wall runs, precise landings, slides, landing cushioning, and weight shifts. Style: Painterly 3D, stylized on real human anatomy

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Seedance 2.0Community

Street performance: a vibrant parrot performs basketball tricks before a lively crowd on a sunlit paved street. Bright daylight, colorful feathers contrast with the orange ball, shallow depth of field, blue sky. Camera: ultra-low ground-level, handheld documentary feel, smooth pans/tilts tracking movement, making the bird feel larger than life. Action + Sound: Parrot balances ball on its back (crowd murmurs) → rolls into headstand, flips ball to feet (gasps) → kicks it high while flipping upright (whoosh, cheers) → catches and balances it on head (applause builds) → walks forward, drops ball, strikes final pose (bouncing ball, laughter, loud applause).

Street performance: a vibrant parrot performs basketball tricks before a lively crowd on a sunlit paved street. Bright daylight, colorful feathers contrast with the orange ball, shallow depth of field, blue sky. Camera: ultra-low ground-level, handheld documentary feel, smooth pans/tilts tracking movement, making the bird feel larger than life. Action + Sound: Parrot balances ball on its back (crowd murmurs) → rolls into headstand, flips ball to feet (gasps) → kicks it high while flipping upright (whoosh, cheers) → catches and balances it on head (applause builds) → walks forward, drops ball, strikes final pose (bouncing ball, laughter, loud applause).

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Seedance 2.0Community

【Part 1: Calm Setup · Atmosphere Laying】 These two images are the two protagonists of a grotto confrontation scene. Please generate a smooth confrontation scene between the white-suited man and the Siberian long-haired cat, focusing on the two protagonists. Storyboarding and switching between different perspectives are required to make the whole scene more rhythmic and cinematic. Only generate fighting sound effects and environmental sound effects; do not include background music: First shot: Starting with the white-suited man wiping his lips with his thumb, the camera orbits to the man's back, then pans and zooms out to fade in the Siberian long-haired cat in the distance. Second shot: Switch to a drone aerial wide shot. Third shot: Close-up of the two characters. The white-suited man's composed expression while drinking, and the Siberian long-haired cat gives a very docile meow. 【Middle Twist: Calm Broken · Battle Triggered】 At the exact moment the white-suited man calmly raises his glass and the Siberian long-haired cat meows docilely, The cat's green eyes suddenly contract, pupils vertical like blades, and the docile expression instantly tears into fierce killing intent. The white-suited man's glass stops at his lips, his smile freezes, and his gaze shifts from relaxed to extreme vigilance. The cat's front paws suddenly tense, claws pop out through the flesh, and the fur instantly bristles, standing on end. The white-suited man flips his wrist, the glass lands steadily without breaking, and his body instantly sinks into a fighting stance. The previous elegance and composure completely vanish, replaced by the taut muscles and killing intent of a seasoned fighter. The temperature inside the grotto drops sharply, and the thin mist is stirred and churned by the two opposing auras. One second ago, it was a harmless gaze; the next, it has become a life-and-death confrontation. The air solidifies, only the sound of rapid breathing and the crisp sound of small stones falling can be heard. The battle is imminent. Accompanying sound effects (Environment + Fighting SFX only, no BGM): Cat pupils contracting: Slight “hiss —” airflow sound Fur bristling: Fine “shua” fur vibration sound Claws popping out: Sharp “ka” snap Suit man muscles tensing: Fabric tightening “zhi” sound Glass gently placed on table: Clear “ding” Grotto aura pressure: Low, deep air vibration “weng —” Both sides breathing heavily: Heavy panting sounds Ground stones rolling: Subtle “da da” sounds 【Part 2: Hardcore Combat · Life-and-Death Duel】 Movie-level martial arts combat, in a grotto scene, low-angle upward shot, 4K hyper-realistic, cinematic quality, 15 seconds, rapid multi-shot switching, extensive bullet-time slow motion, fist-to-flesh impact. Character Settings Fighter 1: East Asian male, realistic effect, around 40 years old, off-white custom suit, black lapel, white shirt, black tie, slicked-back hair, small goatee. Fighter 2: Siberian long-haired cat, 1.6 meters tall, walking fully upright, height about 1.65 meters, orange-brown cream fur, tabby stripes, white chest fur, green eyes, pointed ears, long fur, large tail. No clothing, armor, or accessories. Shot Rhythm 0–3 seconds | Shot 1: Confrontation · Opening Move Low-angle wide shot, the two confront each other. The cat tentatively tests with its front paw, the man in the suit defends calmly, expression tense, sweating. 3–6 seconds | Shot 2: Rapid Punch Exchange (Bullet Time Insertion) Fast cross-cutting, close-ups of fist-to-flesh impact: Cat rapidly strikes with claws Suit man precisely blocks Muscle vibration, fur flying, suit wrinkles under stress Bullet time 0.3x slow motion: Freezing the moment the punch is about to hit 6–9 seconds | Shot 3: Airborne Spinning Kick (Core Ultimate Move) After hitting the opponent, the cat fully pushes off the ground and jumps, body spinning in the air, executing a spinning back kick. The movement is fluid, the tail maintaining balance. Bullet time 0.25x slow motion: Individual hairs floating, claws fully spread, close-up magnification of the fierce expression. 9–12 seconds | Shot 4: Landing Sweep Kick + Second Attack As the cat lands, it immediately follows with a low sweep kick, attacking the lower body. Dust and mist rise. The suit man narrowly retreats, losing balance, close-up of a painful expression. The action is smooth and continuous, with high-speed camera work throughout. 12–15 seconds | Shot 5: Standoff · Tension Climax Both sides confront each other again, breathing rapidly, close-up magnification of sweat on the face and the cat's panting expression. The frame freezes at the moment of highest tension, concluding the scene. Uniform Visual Specifications 4K hyper-realistic quality, motion blur, thin ground mist, volumetric light beams, intensely explosive atmosphere.128:T812,16:9 widescreen, fantasy adventure game screen sty

【Part 1: Calm Setup · Atmosphere Laying】 These two images are the two protagonists of a grotto confrontation scene. Please generate a smooth confrontation scene between the white-suited man and the Siberian long-haired cat, focusing on the two protagonists. Storyboarding and switching between different perspectives are required to make the whole scene more rhythmic and cinematic. Only generate fighting sound effects and environmental sound effects; do not include background music: First shot: Starting with the white-suited man wiping his lips with his thumb, the camera orbits to the man's back, then pans and zooms out to fade in the Siberian long-haired cat in the distance. Second shot: Switch to a drone aerial wide shot. Third shot: Close-up of the two characters. The white-suited man's composed expression while drinking, and the Siberian long-haired cat gives a very docile meow. 【Middle Twist: Calm Broken · Battle Triggered】 At the exact moment the white-suited man calmly raises his glass and the Siberian long-haired cat meows docilely, The cat's green eyes suddenly contract, pupils vertical like blades, and the docile expression instantly tears into fierce killing intent. The white-suited man's glass stops at his lips, his smile freezes, and his gaze shifts from relaxed to extreme vigilance. The cat's front paws suddenly tense, claws pop out through the flesh, and the fur instantly bristles, standing on end. The white-suited man flips his wrist, the glass lands steadily without breaking, and his body instantly sinks into a fighting stance. The previous elegance and composure completely vanish, replaced by the taut muscles and killing intent of a seasoned fighter. The temperature inside the grotto drops sharply, and the thin mist is stirred and churned by the two opposing auras. One second ago, it was a harmless gaze; the next, it has become a life-and-death confrontation. The air solidifies, only the sound of rapid breathing and the crisp sound of small stones falling can be heard. The battle is imminent. Accompanying sound effects (Environment + Fighting SFX only, no BGM): Cat pupils contracting: Slight “hiss —” airflow sound Fur bristling: Fine “shua” fur vibration sound Claws popping out: Sharp “ka” snap Suit man muscles tensing: Fabric tightening “zhi” sound Glass gently placed on table: Clear “ding” Grotto aura pressure: Low, deep air vibration “weng —” Both sides breathing heavily: Heavy panting sounds Ground stones rolling: Subtle “da da” sounds 【Part 2: Hardcore Combat · Life-and-Death Duel】 Movie-level martial arts combat, in a grotto scene, low-angle upward shot, 4K hyper-realistic, cinematic quality, 15 seconds, rapid multi-shot switching, extensive bullet-time slow motion, fist-to-flesh impact. Character Settings Fighter 1: East Asian male, realistic effect, around 40 years old, off-white custom suit, black lapel, white shirt, black tie, slicked-back hair, small goatee. Fighter 2: Siberian long-haired cat, 1.6 meters tall, walking fully upright, height about 1.65 meters, orange-brown cream fur, tabby stripes, white chest fur, green eyes, pointed ears, long fur, large tail. No clothing, armor, or accessories. Shot Rhythm 0–3 seconds | Shot 1: Confrontation · Opening Move Low-angle wide shot, the two confront each other. The cat tentatively tests with its front paw, the man in the suit defends calmly, expression tense, sweating. 3–6 seconds | Shot 2: Rapid Punch Exchange (Bullet Time Insertion) Fast cross-cutting, close-ups of fist-to-flesh impact: Cat rapidly strikes with claws Suit man precisely blocks Muscle vibration, fur flying, suit wrinkles under stress Bullet time 0.3x slow motion: Freezing the moment the punch is about to hit 6–9 seconds | Shot 3: Airborne Spinning Kick (Core Ultimate Move) After hitting the opponent, the cat fully pushes off the ground and jumps, body spinning in the air, executing a spinning back kick. The movement is fluid, the tail maintaining balance. Bullet time 0.25x slow motion: Individual hairs floating, claws fully spread, close-up magnification of the fierce expression. 9–12 seconds | Shot 4: Landing Sweep Kick + Second Attack As the cat lands, it immediately follows with a low sweep kick, attacking the lower body. Dust and mist rise. The suit man narrowly retreats, losing balance, close-up of a painful expression. The action is smooth and continuous, with high-speed camera work throughout. 12–15 seconds | Shot 5: Standoff · Tension Climax Both sides confront each other again, breathing rapidly, close-up magnification of sweat on the face and the cat's panting expression. The frame freezes at the moment of highest tension, concluding the scene. Uniform Visual Specifications 4K hyper-realistic quality, motion blur, thin ground mist, volumetric light beams, intensely explosive atmosphere.128:T812,16:9 widescreen, fantasy adventure game screen sty

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Seedance 2.0Community

Ultra-cute pastel cloud animation, soft rounded chibi style, bright sky tones, smooth bouncy physics, cinematic motion. 0–4s: Cloud floats → wakes with cute expression. 4–8s: Spins and zooms playfully, leaving puff trails. 8–12s: Interacts with sun/birds, energetic movement. 12–15s: Hero center frame, happy bounce, sparkle. Soft daylight, smooth camera, wholesome vibe, no flicker, high quality.

Ultra-cute pastel cloud animation, soft rounded chibi style, bright sky tones, smooth bouncy physics, cinematic motion. 0–4s: Cloud floats → wakes with cute expression. 4–8s: Spins and zooms playfully, leaving puff trails. 8–12s: Interacts with sun/birds, energetic movement. 12–15s: Hero center frame, happy bounce, sparkle. Soft daylight, smooth camera, wholesome vibe, no flicker, high quality.

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Seedance 2.0Community

Scene 1 (0–4s): A young girl in a cozy kitchen gently prepares dinner. Soft warm lighting, steam rising from the pan. Calm, focused expression. Slow, natural movements. Background minimal and aesthetic. Scene 2 (4–8s): She sits on a couch watching a drama on her laptop/TV. Screen light softly reflects on her face. Subtle emotional engagement—small smile or thoughtful gaze. Relaxed posture. Scene 3 (8–12s): In front of a mirror, she applies skincare. Smooth, gentle motions. Close-up shots capturing texture and glow. Soft ambient lighting, peaceful mood. Scene 4 (12–16s): She lies in bed reading a book, then slowly closes it, turns off the bedside lamp, and rests. Final frame: calm face, eyes closing, soft fade to black. Additional Settings: Lighting: Warm, soft, night ambiance Camera: Close-ups + slow cinematic transitions Mood: Calm, self-care, peaceful solitude Motion: Natural, minimal, realistic Audio (optional): Soft ambient night sounds, faint background music

Scene 1 (0–4s): A young girl in a cozy kitchen gently prepares dinner. Soft warm lighting, steam rising from the pan. Calm, focused expression. Slow, natural movements. Background minimal and aesthetic. Scene 2 (4–8s): She sits on a couch watching a drama on her laptop/TV. Screen light softly reflects on her face. Subtle emotional engagement—small smile or thoughtful gaze. Relaxed posture. Scene 3 (8–12s): In front of a mirror, she applies skincare. Smooth, gentle motions. Close-up shots capturing texture and glow. Soft ambient lighting, peaceful mood. Scene 4 (12–16s): She lies in bed reading a book, then slowly closes it, turns off the bedside lamp, and rests. Final frame: calm face, eyes closing, soft fade to black. Additional Settings: Lighting: Warm, soft, night ambiance Camera: Close-ups + slow cinematic transitions Mood: Calm, self-care, peaceful solitude Motion: Natural, minimal, realistic Audio (optional): Soft ambient night sounds, faint background music

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Seedance 2.0Community

A peaceful anime-inspired lofi train ride at sunset, warm hand-painted fantasy style, a quiet girl by the window wearing headphones, golden sky, distant mountains, passing trees, soft sunlight on her face, notebook in her lap, dreamy nostalgic atmosphere, calm travel mood, soft painterly textures, gentle motion, cuts only Shot 1: Wide shot inside a cozy train cabin during sunset, warm orange light filling the space Cut to Shot 2: Medium shot of the girl sitting by the window with headphones, looking outside quietly Cut to Shot 3: Close-up of the train window with golden light, blurred trees, and mountain silhouettes Cut to Shot 4: Close-up of her hand resting on an open notebook Cut to Shot 5: Final medium shot of her closing her eyes and enjoying the peaceful ride

A peaceful anime-inspired lofi train ride at sunset, warm hand-painted fantasy style, a quiet girl by the window wearing headphones, golden sky, distant mountains, passing trees, soft sunlight on her face, notebook in her lap, dreamy nostalgic atmosphere, calm travel mood, soft painterly textures, gentle motion, cuts only Shot 1: Wide shot inside a cozy train cabin during sunset, warm orange light filling the space Cut to Shot 2: Medium shot of the girl sitting by the window with headphones, looking outside quietly Cut to Shot 3: Close-up of the train window with golden light, blurred trees, and mountain silhouettes Cut to Shot 4: Close-up of her hand resting on an open notebook Cut to Shot 5: Final medium shot of her closing her eyes and enjoying the peaceful ride

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Seedance 2.0Community

Style: Cinematic artistic realism, warm studio atmosphere, soft natural window lighting, shallow depth of field, ultra-detailed graphite textures, smooth timelapse transitions, calming creative energy, cozy handcrafted aesthetic, film-like realism. 0–4s — The First Lines Close-up of a clean white sketchbook resting on a wooden desk inside a cozy art studio. Warm sunlight pours through a nearby window, casting soft shadows across scattered pencils and paper textures. A young girl gently places her pencil onto the page, slowly sketching the first delicate outlines of a female portrait. Subtle dust particles float through the golden light. 4–8s — The Face Comes Alive Smooth cinematic transition into detailed facial construction. Eyes, nose, and lips begin forming with realistic shading and depth. The camera glides across the paper while graphite strokes blend seamlessly. Focus shifts between the moving hand and the portrait’s emerging expression. 8–12s — Artistic Refinement Fast artistic cuts show layered pencil strokes refining hair texture, shadows, and highlights. Fingers softly smudge graphite for realism while tiny sketch details sharpen into lifelike depth. The portrait slowly transforms from rough lines into an ultra-detailed realistic drawing. 12–15s — Final Reveal Wide cinematic shot of the completed pencil portrait resting beautifully on the wooden table. The artist gently lifts her hand away, quietly admiring the finished work. Warm sunlight illuminates the graphite textures as the camera slowly pushes in. Final frame freezes on the realistic sketch with a calm inspiring atmosphere.177:T7bd,Young Ame

Style: Cinematic artistic realism, warm studio atmosphere, soft natural window lighting, shallow depth of field, ultra-detailed graphite textures, smooth timelapse transitions, calming creative energy, cozy handcrafted aesthetic, film-like realism. 0–4s — The First Lines Close-up of a clean white sketchbook resting on a wooden desk inside a cozy art studio. Warm sunlight pours through a nearby window, casting soft shadows across scattered pencils and paper textures. A young girl gently places her pencil onto the page, slowly sketching the first delicate outlines of a female portrait. Subtle dust particles float through the golden light. 4–8s — The Face Comes Alive Smooth cinematic transition into detailed facial construction. Eyes, nose, and lips begin forming with realistic shading and depth. The camera glides across the paper while graphite strokes blend seamlessly. Focus shifts between the moving hand and the portrait’s emerging expression. 8–12s — Artistic Refinement Fast artistic cuts show layered pencil strokes refining hair texture, shadows, and highlights. Fingers softly smudge graphite for realism while tiny sketch details sharpen into lifelike depth. The portrait slowly transforms from rough lines into an ultra-detailed realistic drawing. 12–15s — Final Reveal Wide cinematic shot of the completed pencil portrait resting beautifully on the wooden table. The artist gently lifts her hand away, quietly admiring the finished work. Warm sunlight illuminates the graphite textures as the camera slowly pushes in. Final frame freezes on the realistic sketch with a calm inspiring atmosphere.177:T7bd,Young Ame

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Seedance 2.0Community

A woman dressed in a penguin-themed onesie is joyfully dancing inside a hotpot restaurant, moving playfully among the tables. The setting is lively and unusual, as all the guests dining there are cats, calmly sitting and watching while enjoying their hotpot meals. The scene keeps the same quirky concept but adds a bit more detail and atmosphere.

A woman dressed in a penguin-themed onesie is joyfully dancing inside a hotpot restaurant, moving playfully among the tables. The setting is lively and unusual, as all the guests dining there are cats, calmly sitting and watching while enjoying their hotpot meals. The scene keeps the same quirky concept but adds a bit more detail and atmosphere.

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Seedance 2.0Community

Generate advertising content for the @image-2 perfume product based on the script from @image-1. The voiceover should reference a natural female voice reading in English. Pay attention to the proportion of the perfume bottle, integrate it into the background using natural light, avoid heavy texture mapping and cutout feelings, and the rhythm should be faster.

Generate advertising content for the @image-2 perfume product based on the script from @image-1. The voiceover should reference a natural female voice reading in English. Pay attention to the proportion of the perfume bottle, integrate it into the background using natural light, avoid heavy texture mapping and cutout feelings, and the rhythm should be faster.

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Seedance 2.0Community

A glowing, saucer-shaped spacecraft hums quietly as it touches down on the soft grass. Phoebe stands bravely before the ramp, clutching a large gift box. The ship's hatch opens and Zorg steps out, shivering in the cool breeze. Phoebe welcomes him to Earth. Phoebe: Welcome to Earth! You looked a little cold up there. pulls the ribon. Phoebe steps forward and offers the brightly colored box to Zorg. Zorg touches the bow and carefully pulls the ribbon. The box falls open, revealing a pristine, colorful puffy jacket and a pair of shiny new sneakers inside. Zorg tilts his head, confused by the strange human artifacts. He picks up a sneaker and holds it to his ear. Phoebe giggles and points to her own striped socks and shoes, showing Zorg where they belong. Phoebe: (Giggles) Phoebe: No, no! Those go on your feet. Here, let me show you. Zorg mimics her, clumsily sliding his large feet into the sneakers, then pulls the puffy jacket over his shoulders and zips it up. Zorg looks down at his new outfit and does a small, joyous hop. The sneakers squeak pleasantly. Zorg looks at his warm clothes and speaks in a harmonious, buzzing tone. Zorg: Glorp... warm! Phoebe beams with pride, calling it the best gift in the galaxy. Zorg gives a clumsy but enthusiastic thumbs-up. Phoebe: A perfect fit! The best gift in the galaxy.

A glowing, saucer-shaped spacecraft hums quietly as it touches down on the soft grass. Phoebe stands bravely before the ramp, clutching a large gift box. The ship's hatch opens and Zorg steps out, shivering in the cool breeze. Phoebe welcomes him to Earth. Phoebe: Welcome to Earth! You looked a little cold up there. pulls the ribon. Phoebe steps forward and offers the brightly colored box to Zorg. Zorg touches the bow and carefully pulls the ribbon. The box falls open, revealing a pristine, colorful puffy jacket and a pair of shiny new sneakers inside. Zorg tilts his head, confused by the strange human artifacts. He picks up a sneaker and holds it to his ear. Phoebe giggles and points to her own striped socks and shoes, showing Zorg where they belong. Phoebe: (Giggles) Phoebe: No, no! Those go on your feet. Here, let me show you. Zorg mimics her, clumsily sliding his large feet into the sneakers, then pulls the puffy jacket over his shoulders and zips it up. Zorg looks down at his new outfit and does a small, joyous hop. The sneakers squeak pleasantly. Zorg looks at his warm clothes and speaks in a harmonious, buzzing tone. Zorg: Glorp... warm! Phoebe beams with pride, calling it the best gift in the galaxy. Zorg gives a clumsy but enthusiastic thumbs-up. Phoebe: A perfect fit! The best gift in the galaxy.

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Seedance 2.0Community

A highly expressive anime chibi-style cinematic video featuring a cute chibi girl Phoebe (oversized sparkling eyes, soft pastel hair, pouty cheeks) constantly insisting someone to play with her, while the other person is visibly annoyed, tired, or frustrated. Strong contrast between her playful energy and their reactions. Ultra-detailed, smooth animation, 4k, soft shading, expressive faces, dynamic camera. Scene 1 – Phone Scroll Interrupt (Indoor, cozy) Phoebe repeatedly tugs on sleeve while person scrolls phone, annoyed expression. Phoebe: “Come onnn, play with me!” Person: “Phoebe… not now 😑” Camera: close-up → slight zoom shake Scene 2 – Work Desk (Stress) Messy desk, laptop open, person working. Phoebe pulling arm. Phoebe: “You promiseddd!” Person: “I have work 😩” Transition: quick whip pan Scene 3 – Gaming Scene (Neon lighting) Controller in hand, intense moment. Phoebe interrupts. Phoebe: “Just one game with me!” Person: “I’m IN a game 😤” Screen glow lighting, fast cuts Scene 4 – Sleep Disturbance (Morning light) Person half asleep, Phoebe shaking them. Phoebe: “Wake uppp, let’s play!” Person: “It’s 7 AM… please 😭” Soft light + slow zoom Scene 5 – Study Scene (Quiet tension) Books open, serious mood. Phoebe leaning and pulling sleeve. Phoebe: “Studying is boringgg!” Person: “Exactly why I need to do it 😑” Subtle camera tilt Scene 6 – Headphones Ignore (Modern casual) Person wearing headphones ignoring her. Phoebe: “Helloooo?? I’m talking to you!” Person (muttering): “I can’t hear you 🙃” Audio muffled effect Scene 7 – Kitchen Chaos (Warm lighting) Cooking scene, steam rising. Phoebe pulling from behind. Phoebe: “Play first, cook later!” Person: “This will burn 😭” Quick chaotic camera movement Scene 8 – Drawing Interrupt (Soft aesthetic) Person sketching peacefully. Phoebe leans in. Phoebe: “Draw me instead!” Person: “Phoebe please—” Soft blur background Scene 9 – Public Scene (Awkward ending) Quiet public place, people around. Phoebe loudly pulling sleeve. Phoebe: “I’m boreddd!!” Person (whispering): “Stop making a scene 😬” Camera zoom out, people staring Ending Shot: Phoebe still pulling sleeve nonstop → person gives up and sighs deeply. Person: “Fine… let’s play.” Phoebe instantly happy, sparkling eyes. Freeze frame + soft glow Style Keywords: anime chibi, ultra expressive faces, exaggerated emotions, cinematic lighting, smooth animation, soft shading, vibrant colors, meme energy, high detail, 4k, dynamic camera, emotional contrast269:T57b,Costume comedy short film, 12 seconds, total duration controlled within 12 seconds. Snow mountain background, transitioning from cool b

A highly expressive anime chibi-style cinematic video featuring a cute chibi girl Phoebe (oversized sparkling eyes, soft pastel hair, pouty cheeks) constantly insisting someone to play with her, while the other person is visibly annoyed, tired, or frustrated. Strong contrast between her playful energy and their reactions. Ultra-detailed, smooth animation, 4k, soft shading, expressive faces, dynamic camera. Scene 1 – Phone Scroll Interrupt (Indoor, cozy) Phoebe repeatedly tugs on sleeve while person scrolls phone, annoyed expression. Phoebe: “Come onnn, play with me!” Person: “Phoebe… not now 😑” Camera: close-up → slight zoom shake Scene 2 – Work Desk (Stress) Messy desk, laptop open, person working. Phoebe pulling arm. Phoebe: “You promiseddd!” Person: “I have work 😩” Transition: quick whip pan Scene 3 – Gaming Scene (Neon lighting) Controller in hand, intense moment. Phoebe interrupts. Phoebe: “Just one game with me!” Person: “I’m IN a game 😤” Screen glow lighting, fast cuts Scene 4 – Sleep Disturbance (Morning light) Person half asleep, Phoebe shaking them. Phoebe: “Wake uppp, let’s play!” Person: “It’s 7 AM… please 😭” Soft light + slow zoom Scene 5 – Study Scene (Quiet tension) Books open, serious mood. Phoebe leaning and pulling sleeve. Phoebe: “Studying is boringgg!” Person: “Exactly why I need to do it 😑” Subtle camera tilt Scene 6 – Headphones Ignore (Modern casual) Person wearing headphones ignoring her. Phoebe: “Helloooo?? I’m talking to you!” Person (muttering): “I can’t hear you 🙃” Audio muffled effect Scene 7 – Kitchen Chaos (Warm lighting) Cooking scene, steam rising. Phoebe pulling from behind. Phoebe: “Play first, cook later!” Person: “This will burn 😭” Quick chaotic camera movement Scene 8 – Drawing Interrupt (Soft aesthetic) Person sketching peacefully. Phoebe leans in. Phoebe: “Draw me instead!” Person: “Phoebe please—” Soft blur background Scene 9 – Public Scene (Awkward ending) Quiet public place, people around. Phoebe loudly pulling sleeve. Phoebe: “I’m boreddd!!” Person (whispering): “Stop making a scene 😬” Camera zoom out, people staring Ending Shot: Phoebe still pulling sleeve nonstop → person gives up and sighs deeply. Person: “Fine… let’s play.” Phoebe instantly happy, sparkling eyes. Freeze frame + soft glow Style Keywords: anime chibi, ultra expressive faces, exaggerated emotions, cinematic lighting, smooth animation, soft shading, vibrant colors, meme energy, high detail, 4k, dynamic camera, emotional contrast269:T57b,Costume comedy short film, 12 seconds, total duration controlled within 12 seconds. Snow mountain background, transitioning from cool b

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Seedance 2.0Community

hybrid live-action + 2D animation. Realistic sunny outdoor skatepark background: concrete ramps, graffiti-covered walls with colorful tags, benches, tall light poles, palm trees, green grass, clear blue sky, bright natural daylight. In the foreground, a cute chibi 2D anime-style blonde girl character named Phoebe (Wuthering Waves fan art style): long blonde hair, white sailor-style outfit with black accents and blue ribbon details, white wide-brimmed hat with blue band, striped stockings, big expressive eyes, adorable simplified features, thick black outlines, soft pastel colors. A real human hand wearing a black long-sleeve hoodie gently holds Phoebe's hand/arm and playfully pulls/guides her forward through the skatepark. Phoebe looks shy-cute and happy, slightly bouncing as she walks. Camera: gentle handheld POV angle from behind and slightly above the character, dynamic but smooth movement following the interaction. Audio: soft affectionate baby-talk female voice repeating cutely "Phoebe Jubebe Jubebe... come on... Phoebe Jubebe... Phoebe... Phoebe Jube... it's okay it's okay... you're the best baby... Phoebe Jube". Original upbeat wholesome music. Vibrant colors, high contrast, warm sunlight, wholesome and heartwarming mood, ultra-detailed, cinematic yet aesthetic, 4K.

hybrid live-action + 2D animation. Realistic sunny outdoor skatepark background: concrete ramps, graffiti-covered walls with colorful tags, benches, tall light poles, palm trees, green grass, clear blue sky, bright natural daylight. In the foreground, a cute chibi 2D anime-style blonde girl character named Phoebe (Wuthering Waves fan art style): long blonde hair, white sailor-style outfit with black accents and blue ribbon details, white wide-brimmed hat with blue band, striped stockings, big expressive eyes, adorable simplified features, thick black outlines, soft pastel colors. A real human hand wearing a black long-sleeve hoodie gently holds Phoebe's hand/arm and playfully pulls/guides her forward through the skatepark. Phoebe looks shy-cute and happy, slightly bouncing as she walks. Camera: gentle handheld POV angle from behind and slightly above the character, dynamic but smooth movement following the interaction. Audio: soft affectionate baby-talk female voice repeating cutely "Phoebe Jubebe Jubebe... come on... Phoebe Jubebe... Phoebe... Phoebe Jube... it's okay it's okay... you're the best baby... Phoebe Jube". Original upbeat wholesome music. Vibrant colors, high contrast, warm sunlight, wholesome and heartwarming mood, ultra-detailed, cinematic yet aesthetic, 4K.

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Seedance 2.0Community

A young man sits alone in a dimly lit room, looking emotional. Soft sad music plays. He stares at his phone, sighs deeply, and says: “Yeah… it’s over.” Cut to close-up of his face — he looks heartbroken. On-screen captions: “Breakup?” “Lost everything?” He slowly lowers his head… dramatic pause. Suddenly — upbeat music kicks in. Camera zooms out — he smiles and says: “Yeah… my old phone is finally DONE.” Quick transition — he pulls out a sleek new smartphone, lights brighten instantly. Fast cuts: smooth scrolling, gaming, camera shots — vibrant visuals. On-screen captions: “Upgrade your life ⚡” “Faster. Smarter. Better.” End frame: Product close-up + logo + bold CTA: “Don’t settle. Upgrade today.” 1280x720

A young man sits alone in a dimly lit room, looking emotional. Soft sad music plays. He stares at his phone, sighs deeply, and says: “Yeah… it’s over.” Cut to close-up of his face — he looks heartbroken. On-screen captions: “Breakup?” “Lost everything?” He slowly lowers his head… dramatic pause. Suddenly — upbeat music kicks in. Camera zooms out — he smiles and says: “Yeah… my old phone is finally DONE.” Quick transition — he pulls out a sleek new smartphone, lights brighten instantly. Fast cuts: smooth scrolling, gaming, camera shots — vibrant visuals. On-screen captions: “Upgrade your life ⚡” “Faster. Smarter. Better.” End frame: Product close-up + logo + bold CTA: “Don’t settle. Upgrade today.” 1280x720

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Seedance 2.0Community

Photorealistic, high-definition 2.5D anime. All dialogue is in Japanese. The girl's height is 153 cm and the man's height is 185 cm. shot1 On the street in Akihabara at night. Bust shot of the girl. The girl's height is 153 cm. The girl closes her eyes painfully and looks down. The camera also PANs down according to her movement.

Photorealistic, high-definition 2.5D anime. All dialogue is in Japanese. The girl's height is 153 cm and the man's height is 185 cm. shot1 On the street in Akihabara at night. Bust shot of the girl. The girl's height is 153 cm. The girl closes her eyes painfully and looks down. The camera also PANs down according to her movement.

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Seedance 2.0Community

Photorealistic cinematic 16:9. Non-stop kinetic action. Camera never stops moving. No cuts longer than 1.5 seconds. Shot like a $200M blockbuster. Anamorphic lens throughout. [0.0s] SMASH OPEN — extreme low angle, motorcycle wheel fills frame, wet asphalt inches away,

Photorealistic cinematic 16:9. Non-stop kinetic action. Camera never stops moving. No cuts longer than 1.5 seconds. Shot like a $200M blockbuster. Anamorphic lens throughout. [0.0s] SMASH OPEN — extreme low angle, motorcycle wheel fills frame, wet asphalt inches away,

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Seedance 2.0Community

10-second photorealistic cinematic POV video. A Japanese woman in her early 20s with a black short bob hairstyle, straight hair, natural refined makeup, and a white blouse sits inside a Ferris wheel gondola at night near the top. Outside the window is a beautiful city nightscape

10-second photorealistic cinematic POV video. A Japanese woman in her early 20s with a black short bob hairstyle, straight hair, natural refined makeup, and a white blouse sits inside a Ferris wheel gondola at night near the top. Outside the window is a beautiful city nightscape

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Seedance 2.0Community

Photorealistic cinematic 3D CGI scene, heavy rain and snow pouring down with white streaks, water splashing on wet dark road, same beautiful young woman with long dark hair flowing wildly, black face mask, red leather jacket and pants, riding the front bike section of the fully transformed massive black motorcycle-robot hybrid, the giant black humanoid combat robot now completely formed behind her with helmet head, glowing red eyes, multiple heavy machine guns on both arms and shoulders, robot firing bright orange muzzle flashes and bullets from its guns, dynamic tracking shot with slight shake, sparks, smoke and rain mixing, bike speeding fast, ultra detailed, 8k, cinematic lighting, rain on lens --ar 16:9 --motion 10 seconds

Photorealistic cinematic 3D CGI scene, heavy rain and snow pouring down with white streaks, water splashing on wet dark road, same beautiful young woman with long dark hair flowing wildly, black face mask, red leather jacket and pants, riding the front bike section of the fully transformed massive black motorcycle-robot hybrid, the giant black humanoid combat robot now completely formed behind her with helmet head, glowing red eyes, multiple heavy machine guns on both arms and shoulders, robot firing bright orange muzzle flashes and bullets from its guns, dynamic tracking shot with slight shake, sparks, smoke and rain mixing, bike speeding fast, ultra detailed, 8k, cinematic lighting, rain on lens --ar 16:9 --motion 10 seconds

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Seedance 2.0Community

Cinematic short film, photorealistic VFX. 15-second desert hunt at high noon. Blinding light, zero shade, heat shimmer on everything. [0–2s] Overhead drone — red desert canyon system. Sandstone towers, wind-carved arches, dry riverbeds. One figure: a woman on a sand-skiff — a flat wooden board with a triangular sail, gliding across compacted sand on bone runners. She wears wrapped linen armor, copper goggles, a weighted net coiled at her waist. She watches the sand. [2–4s] ECU the sand surface — it's BREATHING. Rippling outward from a point 200 yards ahead. The sand rises like a slow dome. The sail-woman cuts the skiff hard right. The dome ERUPTS — a sandworm. 40 feet, segmented, chitinous plates the color of rust. Its mouth is a vertical iris lined with grinding teeth like a rock crusher. Sand cascades off its body. It roars — the sound is DEEP, below human hearing, but you feel it shake the frame. [4–7s] Chase through the canyon — the skiff banks between sandstone pillars. The worm follows UNDERGROUND — you see its path as a moving ridge of sand, smashing through the earth, pillars cracking as it passes beneath their foundations. She throws the weighted net — it wraps around a sandstone tower, rope trailing to her skiff. [7–10s] The worm surfaces directly in the skiff's path. She leans the board, catches wind, and the skiff JUMPS — airborne over the worm's back. In mid-air she drives a barbed stake into the top of its head plate. Lands the skiff on the other side. Rope connects stake to the sandstone tower. [10–13s] The worm charges away — the rope goes taut against the tower. The tower HOLDS. The worm's momentum whiplashes it sideways. It crashes into a canyon wall. Sandstone debris cascades. Dust cloud erupts like a bomb. Silence inside the cloud. [13–15s] Dust settles. The worm lies against the canyon wall, breathing but pinned. She brings the skiff alongside, pulls her goggles up. Beneath the goggles — calm, focused eyes. She draws a curved knife and begins cutting a single iridescent scale from the worm's flank — the harvest. That's all she came for. One scale. The worm hisses but doesn't fight. She pats its flank once, takes the scale, pushes off. The skiff catches wind. She vanishes between the sandstone towers. Cut to black. Ultra-realistic.2e1:T570,Ultra-realistic cinematic v

Cinematic short film, photorealistic VFX. 15-second desert hunt at high noon. Blinding light, zero shade, heat shimmer on everything. [0–2s] Overhead drone — red desert canyon system. Sandstone towers, wind-carved arches, dry riverbeds. One figure: a woman on a sand-skiff — a flat wooden board with a triangular sail, gliding across compacted sand on bone runners. She wears wrapped linen armor, copper goggles, a weighted net coiled at her waist. She watches the sand. [2–4s] ECU the sand surface — it's BREATHING. Rippling outward from a point 200 yards ahead. The sand rises like a slow dome. The sail-woman cuts the skiff hard right. The dome ERUPTS — a sandworm. 40 feet, segmented, chitinous plates the color of rust. Its mouth is a vertical iris lined with grinding teeth like a rock crusher. Sand cascades off its body. It roars — the sound is DEEP, below human hearing, but you feel it shake the frame. [4–7s] Chase through the canyon — the skiff banks between sandstone pillars. The worm follows UNDERGROUND — you see its path as a moving ridge of sand, smashing through the earth, pillars cracking as it passes beneath their foundations. She throws the weighted net — it wraps around a sandstone tower, rope trailing to her skiff. [7–10s] The worm surfaces directly in the skiff's path. She leans the board, catches wind, and the skiff JUMPS — airborne over the worm's back. In mid-air she drives a barbed stake into the top of its head plate. Lands the skiff on the other side. Rope connects stake to the sandstone tower. [10–13s] The worm charges away — the rope goes taut against the tower. The tower HOLDS. The worm's momentum whiplashes it sideways. It crashes into a canyon wall. Sandstone debris cascades. Dust cloud erupts like a bomb. Silence inside the cloud. [13–15s] Dust settles. The worm lies against the canyon wall, breathing but pinned. She brings the skiff alongside, pulls her goggles up. Beneath the goggles — calm, focused eyes. She draws a curved knife and begins cutting a single iridescent scale from the worm's flank — the harvest. That's all she came for. One scale. The worm hisses but doesn't fight. She pats its flank once, takes the scale, pushes off. The skiff catches wind. She vanishes between the sandstone towers. Cut to black. Ultra-realistic.2e1:T570,Ultra-realistic cinematic v

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