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extremely fast-paced single continuous shot FPV flying through the ancient Indian Madra Kingdom, hyper-realistic cinematic quality, smooth one-take motion, starting above vast fertile plains at sunrise, diving into a grand fortified city with sandstone architecture, bustling marketplaces, royal chariots, warriors in traditional attire, intricate carvings, flowing fabrics, passing through narrow streets, temples, and palace courtyards, natural lighting, high detail textures, epic scale, immersive perspective, seamless camera movement, dramatic atmosphere, historically inspired environment

extremely fast-paced single continuous shot FPV flying through the ancient Indian Madra Kingdom, hyper-realistic cinematic quality, smooth one-take motion, starting above vast fertile plains at sunrise, diving into a grand fortified city with sandstone architecture, bustling marketplaces, royal chariots, warriors in traditional attire, intricate carvings, flowing fabrics, passing through narrow streets, temples, and palace courtyards, natural lighting, high detail textures, epic scale, immersive perspective, seamless camera movement, dramatic atmosphere, historically inspired environment

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Seedance 2.0Community

extremely fast-paced cinematic FPV flying through the ancient Indian Dandaka kingdom, dense mystical forests, towering sal and teak trees, tribal settlements, ancient ashrams, sages meditating, wildlife moving through fog, dramatic sunlight rays piercing canopy, rivers cutting through rugged terrain, ruined temples covered in vines, hyper-realistic textures, high-speed aerial dives and sharp turns, immersive depth, volumetric lighting, earthy tones, epic scale, realism, cinematic color grading, smooth stabilization, ultra-detailed environment, intense atmosphere

extremely fast-paced cinematic FPV flying through the ancient Indian Dandaka kingdom, dense mystical forests, towering sal and teak trees, tribal settlements, ancient ashrams, sages meditating, wildlife moving through fog, dramatic sunlight rays piercing canopy, rivers cutting through rugged terrain, ruined temples covered in vines, hyper-realistic textures, high-speed aerial dives and sharp turns, immersive depth, volumetric lighting, earthy tones, epic scale, realism, cinematic color grading, smooth stabilization, ultra-detailed environment, intense atmosphere

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Seedance 2.0Community

extremely fast-paced FPV flying through the ancient Kingdom of Pontus at its peak, cinematic and hyper-realistic, sweeping over rugged Black Sea cliffs, dense green forests, and grand Hellenistic cities with marble temples and fortified walls, soldiers training in courtyards, markets bustling with traders, golden sunlight casting dramatic shadows, epic scale, rich textures, volumetric lighting, 4K, HDR, anamorphic lens, dramatic cinematic color grading

extremely fast-paced FPV flying through the ancient Kingdom of Pontus at its peak, cinematic and hyper-realistic, sweeping over rugged Black Sea cliffs, dense green forests, and grand Hellenistic cities with marble temples and fortified walls, soldiers training in courtyards, markets bustling with traders, golden sunlight casting dramatic shadows, epic scale, rich textures, volumetric lighting, 4K, HDR, anamorphic lens, dramatic cinematic color grading

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Seedance 2.0Community

A lone ancient tree stands in the middle of a vast, slowly urbanizing landscape. Golden hour lighting, soft cinematic tones. A calm, deep narrator voice begins: “For over 300 years… it has watched everything change.” Quick cuts: old black-and-white scenes fading into modern city construction around the tree. Birds flying away. Close-up of textured bark, wind rustling leaves. Narration continues: “It remembers what we forgot.” Final shot: the tree surrounded by buildings, standing still. Text fades in: “Nature doesn’t need us. We need it.” Soft piano outro, fade to black.

A lone ancient tree stands in the middle of a vast, slowly urbanizing landscape. Golden hour lighting, soft cinematic tones. A calm, deep narrator voice begins: “For over 300 years… it has watched everything change.” Quick cuts: old black-and-white scenes fading into modern city construction around the tree. Birds flying away. Close-up of textured bark, wind rustling leaves. Narration continues: “It remembers what we forgot.” Final shot: the tree surrounded by buildings, standing still. Text fades in: “Nature doesn’t need us. We need it.” Soft piano outro, fade to black.

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Seedance 2.0Community

Animated burger and pizza slice characters in a playful street fight, food truck background, exaggerated fighting poses, flying toppings, comic-book action style with motion lines. Dynamic mid-air action moment with cheese stretching and lettuce flying, dramatic impact effects like POW and BAM floating in the air. Bright neon street lights and colorful graffiti walls behind them, energetic urban vibe, cinematic lighting and depth of field. Highly detailed 3D cartoon style, ultra vibrant colors, playful humor, crisp textures, trending animated movie aesthetic.

Animated burger and pizza slice characters in a playful street fight, food truck background, exaggerated fighting poses, flying toppings, comic-book action style with motion lines. Dynamic mid-air action moment with cheese stretching and lettuce flying, dramatic impact effects like POW and BAM floating in the air. Bright neon street lights and colorful graffiti walls behind them, energetic urban vibe, cinematic lighting and depth of field. Highly detailed 3D cartoon style, ultra vibrant colors, playful humor, crisp textures, trending animated movie aesthetic.

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Seedance 2.0Community

A cute animated bear dancing confidently in an open outdoor forest clearing during bright daytime, full body visible, smooth rhythmic dance movements, wearing trendy streetwear (hoodie + sneakers), cinematic lighting, realistic shadows, ultra-detailed fur texture, vibrant colors, 4K, stable camera, no blur, clean natural background

A cute animated bear dancing confidently in an open outdoor forest clearing during bright daytime, full body visible, smooth rhythmic dance movements, wearing trendy streetwear (hoodie + sneakers), cinematic lighting, realistic shadows, ultra-detailed fur texture, vibrant colors, 4K, stable camera, no blur, clean natural background

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Seedance 2.0Community

Start with a plain black background, with the \"Wavespeed\" logo centered in the background. Then, the cute little dragon from image 1/2 comes bouncing in. he hops up on the logo, and walks on the letters. when he touches a letter for the first time, the letter lights up and plays a little sound (like a cute xylophone or piano sound) Make it playful and cute. in the end, he lies down on the Wavespeed logo, which is now colored in bright pastel colors and sparkling. cute and playful. no music. only sounds are him flapping and hopping on the letters, and the musical sounds of the letters lighting up/changing colors

Start with a plain black background, with the \"Wavespeed\" logo centered in the background. Then, the cute little dragon from image 1/2 comes bouncing in. he hops up on the logo, and walks on the letters. when he touches a letter for the first time, the letter lights up and plays a little sound (like a cute xylophone or piano sound) Make it playful and cute. in the end, he lies down on the Wavespeed logo, which is now colored in bright pastel colors and sparkling. cute and playful. no music. only sounds are him flapping and hopping on the letters, and the musical sounds of the letters lighting up/changing colors

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Seedance 2.0Community

Scene 1: The Blueprint (0-3s) A tiny, resourceful ant named Barnaby stands on a kitchen counter, wearing a miniature high-tech visor. A blueprint of a donut is projected in front of him. A single, colossal rainbow sprinkle rests beside him. Scene 2: The Approach (3-6s) Barnaby cautiously approaches the sprinkle. The camera zooms in dramatically, emphasizing the ant’s small size against the bright, textured surface of the confectionery. Scene 3: The Heavy Lifting (6-9s) He attempts to lift the sprinkle. Barnaby strains, his antennae vibrating. He leverages his tiny strength, but the sprinkle remains frustratingly rooted to the counter. Scene 4: The Innovation (9-12s) Suddenly, a tiny, segmented robotic leg extends from Barnaby’s backpack. He uses the device to effortlessly pry the sprinkle loose, a digital cheer icon appearing above his visor. Scene 5: The Sweet Success (12-15s) The robotic leg helps Barnaby carry the massive sprinkle on his back. He marches off screen, humming a tiny tune, the colorful prize a gleaming testament to his victory.23c:

Scene 1: The Blueprint (0-3s) A tiny, resourceful ant named Barnaby stands on a kitchen counter, wearing a miniature high-tech visor. A blueprint of a donut is projected in front of him. A single, colossal rainbow sprinkle rests beside him. Scene 2: The Approach (3-6s) Barnaby cautiously approaches the sprinkle. The camera zooms in dramatically, emphasizing the ant’s small size against the bright, textured surface of the confectionery. Scene 3: The Heavy Lifting (6-9s) He attempts to lift the sprinkle. Barnaby strains, his antennae vibrating. He leverages his tiny strength, but the sprinkle remains frustratingly rooted to the counter. Scene 4: The Innovation (9-12s) Suddenly, a tiny, segmented robotic leg extends from Barnaby’s backpack. He uses the device to effortlessly pry the sprinkle loose, a digital cheer icon appearing above his visor. Scene 5: The Sweet Success (12-15s) The robotic leg helps Barnaby carry the massive sprinkle on his back. He marches off screen, humming a tiny tune, the colorful prize a gleaming testament to his victory.23c:

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Seedance 2.0Community

Imagine a charming, animated penguin stepping onto a glossy, icy surface under the bright glow of a cinematic winter sun. The camera captures a close-up of the penguin’s determined face as it attempts to walk, only to comically slide forward with a little stumble.

Imagine a charming, animated penguin stepping onto a glossy, icy surface under the bright glow of a cinematic winter sun. The camera captures a close-up of the penguin’s determined face as it attempts to walk, only to comically slide forward with a little stumble.

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Seedance 2.0Community

A cute, plump red tomato character speaks directly to the camera. With perfect lip-sync, it says in an energetic voice, \"Everyone, are you putting us tomatoes in the refrigerator? Actually, that's a no-go! The cold takes away the sweetness, so please store us at room temperature! It's best to chill us just before eating!\" The character makes slight bouncing movements to the tempo of the words. High-quality 3D animation style, Pixar-esque. The background is a slightly blurred kitchen.

A cute, plump red tomato character speaks directly to the camera. With perfect lip-sync, it says in an energetic voice, \"Everyone, are you putting us tomatoes in the refrigerator? Actually, that's a no-go! The cold takes away the sweetness, so please store us at room temperature! It's best to chill us just before eating!\" The character makes slight bouncing movements to the tempo of the words. High-quality 3D animation style, Pixar-esque. The background is a slightly blurred kitchen.

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Seedance 2.0Community

A scene where she awakens during battle. Scene 1: The ground of a ruin. A close-up of her hand. Her line: \"Who are you calling trash?\". She grips the dirt while trembling with frustration. Cut transition. Scene 2: A shot looking at her from diagonally behind and above. She is huddling. Her line: \"Don't mess with me\". An aura overflows from her. She slowly stands up. Her face and expression are not visible. Cut transition. Scene 3: A close-up of her face. Half of her face is in darkness. Her line: \"I won't forgive you\". The aura that was overflowing from her body violently rises while swirling into the sky. Scene 4: \"I'm going to beat you down!\" Zoom out. She charges vigorously toward the screen while shrouded in aura. Close-up of her.

A scene where she awakens during battle. Scene 1: The ground of a ruin. A close-up of her hand. Her line: \"Who are you calling trash?\". She grips the dirt while trembling with frustration. Cut transition. Scene 2: A shot looking at her from diagonally behind and above. She is huddling. Her line: \"Don't mess with me\". An aura overflows from her. She slowly stands up. Her face and expression are not visible. Cut transition. Scene 3: A close-up of her face. Half of her face is in darkness. Her line: \"I won't forgive you\". The aura that was overflowing from her body violently rises while swirling into the sky. Scene 4: \"I'm going to beat you down!\" Zoom out. She charges vigorously toward the screen while shrouded in aura. Close-up of her.

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Seedance 2.0Community

[Video Content] A 2D anime-style character acts in the real world. [Video Duration] 15 seconds. [Frame Rate] 60fps. [Character] Refer to the input image. [Character Movement] Exaggerated anime-style movements that convey emotions and personality suitable for the character. [Character Style] 2D anime style. [Era/Season/Climate] Leave it to the AI. [Location (Background)] A location suitable for the story. [Location (Background) Style] Realistic style. [Language] Japanese. [Starting Frame] Start from a creative initial frame. [Cut Type] Multi-shot. [Story] Leave it to the AI. [Scene 1] DIY carpentry. The process of making a bench for the garden. [Cut 1] Leave it to the AI. [Cut 2] Leave it to the AI. [Cut 3] Leave it to the AI. [Cut 4] Leave it to the AI. [Cut 5] Leave it to the AI. [Last Cut] Face close-up. [Camera Angle] Leave it to the AI. [Camera Motion] Leave it to the AI. [Lighting] Leave it to the AI. [Effects] None. [Text] None. [Sound Effects] Add appropriate sound effects or ambient sounds. [BGM] None.

[Video Content] A 2D anime-style character acts in the real world. [Video Duration] 15 seconds. [Frame Rate] 60fps. [Character] Refer to the input image. [Character Movement] Exaggerated anime-style movements that convey emotions and personality suitable for the character. [Character Style] 2D anime style. [Era/Season/Climate] Leave it to the AI. [Location (Background)] A location suitable for the story. [Location (Background) Style] Realistic style. [Language] Japanese. [Starting Frame] Start from a creative initial frame. [Cut Type] Multi-shot. [Story] Leave it to the AI. [Scene 1] DIY carpentry. The process of making a bench for the garden. [Cut 1] Leave it to the AI. [Cut 2] Leave it to the AI. [Cut 3] Leave it to the AI. [Cut 4] Leave it to the AI. [Cut 5] Leave it to the AI. [Last Cut] Face close-up. [Camera Angle] Leave it to the AI. [Camera Motion] Leave it to the AI. [Lighting] Leave it to the AI. [Effects] None. [Text] None. [Sound Effects] Add appropriate sound effects or ambient sounds. [BGM] None.

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Seedance 2.0Community

A 5-second verification animation. The character is surprised and catches a book titled \"Meikyo\". [Character Settings] 100% complete maintenance of the character design, hairstyle, and outfit from the input image. [Background Settings] Solid flat studio background.

A 5-second verification animation. The character is surprised and catches a book titled \"Meikyo\". [Character Settings] 100% complete maintenance of the character design, hairstyle, and outfit from the input image. [Background Settings] Solid flat studio background.

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Seedance 2.0Community

A scene where a 'girl' is doing her makeup in front of a mirror sitting at a 'dressing table'. A room with bright morning sunlight, with cute cosmetics lined up. The 'girl' maintains a 2D anime style, while everything else is live-action. 1) The 'girl' is brushing her hair with a brush. She is humming. 2) The 'girl' takes out a lipstick from the cosmetic shelf, opens the lid, and brings it out. When the pale pink lipstick appears, image1 smiles brightly. 3) The 'girl' applies the lipstick thinly to her lips while facing the mirror. She starts humming again. 4) After finishing the lipstick, the 'girl' looks at her lips in the mirror. Seeing her lips painted a slightly bright pink, she says, 'Yeah, okay!' 5) The 'girl' turns and looks from the mirror reflection towards the camera. She speaks to the camera with a mischievous expression, asking, 'How is it, pretty?'

A scene where a 'girl' is doing her makeup in front of a mirror sitting at a 'dressing table'. A room with bright morning sunlight, with cute cosmetics lined up. The 'girl' maintains a 2D anime style, while everything else is live-action. 1) The 'girl' is brushing her hair with a brush. She is humming. 2) The 'girl' takes out a lipstick from the cosmetic shelf, opens the lid, and brings it out. When the pale pink lipstick appears, image1 smiles brightly. 3) The 'girl' applies the lipstick thinly to her lips while facing the mirror. She starts humming again. 4) After finishing the lipstick, the 'girl' looks at her lips in the mirror. Seeing her lips painted a slightly bright pink, she says, 'Yeah, okay!' 5) The 'girl' turns and looks from the mirror reflection towards the camera. She speaks to the camera with a mischievous expression, asking, 'How is it, pretty?'

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Seedance 2.0Community

A 15-second anime with the quality of a 5-billion-yen production. High animation count, fast cut transitions. 24fps. Story: An anime depicting the suffering of a protagonist who is on the verge of going crazy with despair because their long vacation has reached its final day and work starts tomorrow. Protagonist: ★ The protagonist is kneeling on the floor in a dark room, looking at the date 'January 4' displayed on a smartphone screen. They repeatedly turn the smartphone screen on and off, but seeing that the date will not change no matter how many times they repeat it, their expression gradually darkens, and they begin to laugh out of despair. Finally, they stand up, go insane, and laugh loudly while shedding tears, screaming 'I don't want to go to work!' for the finale. *The audience doesn't understand why the protagonist is in despair until the middle, but they understand and sympathize with the protagonist's feelings through the scream 'I don't want to go to work!', making it a moving work. *There are no lines other than the protagonist's sobbing, laughter, and the final scream of 'I don't want to go to work!'. BGM: Dark opera-style.9:

A 15-second anime with the quality of a 5-billion-yen production. High animation count, fast cut transitions. 24fps. Story: An anime depicting the suffering of a protagonist who is on the verge of going crazy with despair because their long vacation has reached its final day and work starts tomorrow. Protagonist: ★ The protagonist is kneeling on the floor in a dark room, looking at the date 'January 4' displayed on a smartphone screen. They repeatedly turn the smartphone screen on and off, but seeing that the date will not change no matter how many times they repeat it, their expression gradually darkens, and they begin to laugh out of despair. Finally, they stand up, go insane, and laugh loudly while shedding tears, screaming 'I don't want to go to work!' for the finale. *The audience doesn't understand why the protagonist is in despair until the middle, but they understand and sympathize with the protagonist's feelings through the scream 'I don't want to go to work!', making it a moving work. *There are no lines other than the protagonist's sobbing, laughter, and the final scream of 'I don't want to go to work!'. BGM: Dark opera-style.9:

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Seedance 2.0Community

Subject: One board with a 2D anime-style character. The main camera is fixed at the diagonal rear of the board, and the shot is continuous. Embed a small circular wipe frame in the top right to make the character's face constantly visible from the front. The circular wipe has clear frame edges and continues to show the character's expressions (surprise, excitement, exhilaration) in high resolution. Scene: Lock the camera to a rear follow mount directly behind the board and never cut the shot. Starting in a vast blue sky zone of a realistic water park, against a backdrop of tropical greenery (palm trees, tropical scenery), the character starts from the top of a water slide while on the board. Sliding down a single continuous slide, starting slowly and gradually accelerating. It carves a large right curve, with water splashing magnificently and sparkling white. Maintain the main frame by following the board so that the slide rails, curves, water splashes, and light reflections can be clearly read from behind. In the top right circular wipe, the character's face, shoulders, and hair sway in the wind, eyes change from sparkling surprise to joy, hair flutters under the speed, and they have a startled expression the moment the water hits. Eventually, they dash through a high-speed straight section and enter a pool-like landing zone. At the moment of landing, a large explosion of water. While slowing down, the water is enveloped in light, and a feeling of exhilaration fills the entire screen. The wipe also shows the character's shining eyes and refreshing smile at the moment of landing. One continuous movement, realistic water and light throughout, tropical background, main frame tracking, and constant display of the top right circular wipe. Mood: Breath-taking exhilaration, variety-show-like fun, a fusion of surprise and joy, coolness, and a sense of speed. Color Logic: Natural film print emulation. Vivid blue of the sky, white brilliance of the water, and striking tropical greenery. Style: Cinematic realism \u0026 anime hybrid, action entertainment, variety spectacle. No spoken dial

Subject: One board with a 2D anime-style character. The main camera is fixed at the diagonal rear of the board, and the shot is continuous. Embed a small circular wipe frame in the top right to make the character's face constantly visible from the front. The circular wipe has clear frame edges and continues to show the character's expressions (surprise, excitement, exhilaration) in high resolution. Scene: Lock the camera to a rear follow mount directly behind the board and never cut the shot. Starting in a vast blue sky zone of a realistic water park, against a backdrop of tropical greenery (palm trees, tropical scenery), the character starts from the top of a water slide while on the board. Sliding down a single continuous slide, starting slowly and gradually accelerating. It carves a large right curve, with water splashing magnificently and sparkling white. Maintain the main frame by following the board so that the slide rails, curves, water splashes, and light reflections can be clearly read from behind. In the top right circular wipe, the character's face, shoulders, and hair sway in the wind, eyes change from sparkling surprise to joy, hair flutters under the speed, and they have a startled expression the moment the water hits. Eventually, they dash through a high-speed straight section and enter a pool-like landing zone. At the moment of landing, a large explosion of water. While slowing down, the water is enveloped in light, and a feeling of exhilaration fills the entire screen. The wipe also shows the character's shining eyes and refreshing smile at the moment of landing. One continuous movement, realistic water and light throughout, tropical background, main frame tracking, and constant display of the top right circular wipe. Mood: Breath-taking exhilaration, variety-show-like fun, a fusion of surprise and joy, coolness, and a sense of speed. Color Logic: Natural film print emulation. Vivid blue of the sky, white brilliance of the water, and striking tropical greenery. Style: Cinematic realism \u0026 anime hybrid, action entertainment, variety spectacle. No spoken dial

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Seedance 2.0Community

FPV video from the cameraman's perspective. Walking on a park path with cherry blossoms falling. ■ Overall Scene Description Sunset at a seaside hill, with a white lighthouse visible in the distance. The sound of the waves can be heard. ■ Scenario 1) \u003cFavorite Character\u003e firmly holds one of the cameraman's hands and runs toward the back while pulling the hand hard, saying 'Hurry, this way!' 2) \u003cFavorite Character\u003e turns around happily and runs as if to hurry, holding the cameraman's hands with both hands and pulling, saying 'Look, hurry!' Does not let go of the hands. 3) Close-up of the hand-holding scene. The sunset is visible beyond it. 4) \u003cFavorite Character\u003e again firmly holds one of the cameraman's hands and runs toward the lighthouse visible in the distance while pulling the hand hard. Laughing happily.

FPV video from the cameraman's perspective. Walking on a park path with cherry blossoms falling. ■ Overall Scene Description Sunset at a seaside hill, with a white lighthouse visible in the distance. The sound of the waves can be heard. ■ Scenario 1) \u003cFavorite Character\u003e firmly holds one of the cameraman's hands and runs toward the back while pulling the hand hard, saying 'Hurry, this way!' 2) \u003cFavorite Character\u003e turns around happily and runs as if to hurry, holding the cameraman's hands with both hands and pulling, saying 'Look, hurry!' Does not let go of the hands. 3) Close-up of the hand-holding scene. The sunset is visible beyond it. 4) \u003cFavorite Character\u003e again firmly holds one of the cameraman's hands and runs toward the lighthouse visible in the distance while pulling the hand hard. Laughing happily.

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Seedance 2.0Community

Donor shot. Use the provided images as visual references for the Hero Fight League arena, Bee Kang, and Sir Walrus with only a shield in one hand. Anime 2D cel-shaded style only. Clean linework, painted backgrounds, cinematic anime fight energy, no 3D, no photorealism. SFX only, no music, no commentator, no crowd chant. Inside the arena, Sir Walrus fights aggressively with his shield and free hand, becoming more emotional as the fight progresses. Bee Kang stays calm and highly mobile, using extremely fast martial-arts footwork, evasive movement, and precise counters to stay one step ahead. Keep the fight dynamic and readable with varied cinematic coverage, including wide shots, close impacts, reaction moments, and angle changes. Bee Kang’s strikes should feel crisp, controlled, and impactful, with clear reactions from Sir Walrus. [00:00-00:02] Wide arena face-off. Sir Walrus steps forward behind the shield. Bee Kang stands calm and ready. [00:02-00:04] Sir Walrus launches an aggressive opening attack. Bee Kang narrowly avoids it with quick evasive movement. [00:04-00:06] Bee Kang counters from a new angle with a fast martial-arts strike, then resets position. [00:06-00:08] Sir Walrus presses harder, trying to overwhelm him with shield pressure and close-range attacks, but Bee Kang avoids the pressure with fluid footwork. [00:08-00:10] Bee Kang returns with another quick counter combination. [00:10-00:12] Fast exchange of attack, evasion, counter, and repositioning, shown through varied cinematic angles. [00:12-00:15] Bee Kang finishes with a low spinning kick inspired by the reference, landing cleanly across Sir Walrus’s face. End on strong close-combat tension. Important: Sir Walrus must have only the shield in one hand, no spear. Bee Kang should feel extremely fast, precise, and physically readable.2a1:

Donor shot. Use the provided images as visual references for the Hero Fight League arena, Bee Kang, and Sir Walrus with only a shield in one hand. Anime 2D cel-shaded style only. Clean linework, painted backgrounds, cinematic anime fight energy, no 3D, no photorealism. SFX only, no music, no commentator, no crowd chant. Inside the arena, Sir Walrus fights aggressively with his shield and free hand, becoming more emotional as the fight progresses. Bee Kang stays calm and highly mobile, using extremely fast martial-arts footwork, evasive movement, and precise counters to stay one step ahead. Keep the fight dynamic and readable with varied cinematic coverage, including wide shots, close impacts, reaction moments, and angle changes. Bee Kang’s strikes should feel crisp, controlled, and impactful, with clear reactions from Sir Walrus. [00:00-00:02] Wide arena face-off. Sir Walrus steps forward behind the shield. Bee Kang stands calm and ready. [00:02-00:04] Sir Walrus launches an aggressive opening attack. Bee Kang narrowly avoids it with quick evasive movement. [00:04-00:06] Bee Kang counters from a new angle with a fast martial-arts strike, then resets position. [00:06-00:08] Sir Walrus presses harder, trying to overwhelm him with shield pressure and close-range attacks, but Bee Kang avoids the pressure with fluid footwork. [00:08-00:10] Bee Kang returns with another quick counter combination. [00:10-00:12] Fast exchange of attack, evasion, counter, and repositioning, shown through varied cinematic angles. [00:12-00:15] Bee Kang finishes with a low spinning kick inspired by the reference, landing cleanly across Sir Walrus’s face. End on strong close-combat tension. Important: Sir Walrus must have only the shield in one hand, no spear. Bee Kang should feel extremely fast, precise, and physically readable.2a1:

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Seedance 2.0Community

Create an anime styled game cinematic animation. @image-1 is the storyboard reference. @image-2 is the last frame, follow the consistent character and artstyle as @image-2 0:00-0:01: Close up shot: Empty surface of the roofttop, the girl’s foot enter frame and leave the frame. 0:01 -0:03: Half body shot back view, camera following the girl as she sprinting on the rooftop, her ponytail hair flowing towards camera 0:03-0:06: Extreme long shot, in between two buildings, Silhouette of the girl and the wolf leap from one building to another, there’s a huge bright billboard of herself in the background. Slow mo when the girl is in between two buildings 0:06-0:10: Camera fast zoom out to the @image-2 attached as the last scene. The animation in this scene is a looping idle animated game splash screen. Similar to those we can see in Honor of King, Overwatch or League of Legends. Long flowy hair animation, flickering billboards in the background, highly detailed. Consistent artstyle, background and characters. Cinematic, professional and dynamic camera angle.266:

Create an anime styled game cinematic animation. @image-1 is the storyboard reference. @image-2 is the last frame, follow the consistent character and artstyle as @image-2 0:00-0:01: Close up shot: Empty surface of the roofttop, the girl’s foot enter frame and leave the frame. 0:01 -0:03: Half body shot back view, camera following the girl as she sprinting on the rooftop, her ponytail hair flowing towards camera 0:03-0:06: Extreme long shot, in between two buildings, Silhouette of the girl and the wolf leap from one building to another, there’s a huge bright billboard of herself in the background. Slow mo when the girl is in between two buildings 0:06-0:10: Camera fast zoom out to the @image-2 attached as the last scene. The animation in this scene is a looping idle animated game splash screen. Similar to those we can see in Honor of King, Overwatch or League of Legends. Long flowy hair animation, flickering billboards in the background, highly detailed. Consistent artstyle, background and characters. Cinematic, professional and dynamic camera angle.266:

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Seedance 2.0Community

Japanese anime. Dialogue in Japanese. Flowing clouds. A girl walks, jumps cutely, and hits a red switch. At the moment of the explosion, it briefly becomes black and white high contrast, then flame-colored high contrast. The tower in the background explodes violently, creating a flame backlight high contrast. The girl says, \"Haa~!?\" Surprised by the explosion.

Japanese anime. Dialogue in Japanese. Flowing clouds. A girl walks, jumps cutely, and hits a red switch. At the moment of the explosion, it briefly becomes black and white high contrast, then flame-colored high contrast. The tower in the background explodes violently, creating a flame backlight high contrast. The girl says, \"Haa~!?\" Surprised by the explosion.

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Seedance 2.0Community

Cel animation. 16:9, approx. 6-8 seconds, high-quality video. A calm seaside beach. On the sand, there is an illustration of an anime-style girl's face named "Charlotte" drawn with delicate lines, and below it, the word "Charlotte" is beautifully carved in the sand. The composition is a fixed camera with a slightly high-angle view. No extra decorations or shells, the beach is clean. A wave with white foam slowly rolls in from the top left of the screen, completely covering the illustration and text on the sand. The wave wets everything, causing the lines to blur, break down, and disappear. Eventually, when the wave quietly recedes, the face illustration and the name "Charlotte" have completely disappeared, leaving only smooth, wet sand. The direction is quiet and slightly melancholic. Carefully depict the natural movement of the waves, the transparency of the water, the texture of the foam, and the changes in the wet sand. Important: After the wave recedes, ensure that almost no trace of the illustration or text remains, looking completely vanished.

Cel animation. 16:9, approx. 6-8 seconds, high-quality video. A calm seaside beach. On the sand, there is an illustration of an anime-style girl's face named "Charlotte" drawn with delicate lines, and below it, the word "Charlotte" is beautifully carved in the sand. The composition is a fixed camera with a slightly high-angle view. No extra decorations or shells, the beach is clean. A wave with white foam slowly rolls in from the top left of the screen, completely covering the illustration and text on the sand. The wave wets everything, causing the lines to blur, break down, and disappear. Eventually, when the wave quietly recedes, the face illustration and the name "Charlotte" have completely disappeared, leaving only smooth, wet sand. The direction is quiet and slightly melancholic. Carefully depict the natural movement of the waves, the transparency of the water, the texture of the foam, and the changes in the wet sand. Important: After the wave recedes, ensure that almost no trace of the illustration or text remains, looking completely vanished.

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