Seedance 2.0 / 2.5 提示词案例

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FORMAT: 15s / 11 CUTS / HYPER-TENSION SUBJECTS: A heavily perspiring technician in partial rigid protective gear, face strained with controlled focus, hands clad in tactile gloves. ENVIRONMENT: A sun-bleached, dusty, deserted city intersection in the dead

FORMAT: 15s / 11 CUTS / HYPER-TENSION SUBJECTS: A heavily perspiring technician in partial rigid protective gear, face strained with controlled focus, hands clad in tactile gloves. ENVIRONMENT: A sun-bleached, dusty, deserted city intersection in the dead

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FORMAT: 15s / 5 SHOTS / multi-cut / no dialogue STYLE: Hyperreal space cinematography / deep space black vs molten gold-orange accretion disk vs cold blue-white starfield / 35mm film grain / IMAX realism / 9:16 vertical / photorealistic VFX, practical-light motivated

FORMAT: 15s / 5 SHOTS / multi-cut / no dialogue STYLE: Hyperreal space cinematography / deep space black vs molten gold-orange accretion disk vs cold blue-white starfield / 35mm film grain / IMAX realism / 9:16 vertical / photorealistic VFX, practical-light motivated

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Seedance 2.0 Text-to-Video Prompt [Style] Pseudo-documentary (Vlog Style), hyperrealism, fixed camera position with realistic footage feel, natural lighting, with a touch of suspenseful comedy. [Duration] 15 seconds [Protagonist] An ordinary young woman, in front of her

Seedance 2.0 Text-to-Video Prompt [Style] Pseudo-documentary (Vlog Style), hyperrealism, fixed camera position with realistic footage feel, natural lighting, with a touch of suspenseful comedy. [Duration] 15 seconds [Protagonist] An ordinary young woman, in front of her

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Hyperrealistic miniature diorama, stop-motion animation, handcrafted tactile materials — real fabric, clay, wire armatures, actual tiny props. A clay man sits at a miniature desk in a cozy office, a real tiny laptop open in front of him glowing with a familiar chat interface — white screen, alternating grey and white bubbles. His clay head is in cross-section — one half of his skull open like a hinged lid revealing a plump, healthy, pink clay brain filling the entire cavity. He types a question. [cut] The chat responds — a grey bubble appears. He smiles. In stop-motion the brain shrinks slightly, a tiny gap appearing between brain and skull. He doesn't notice. He types again. [cut] Rapid montage — each question fired off in quick stop-motion. With every sent message the brain shrinks one click smaller — plump to walnut to grape to pea. The empty skull space fills with real tiny cobwebs, a miniature tumbleweed rolls through, a small 'FOR RENT' sign pops up on a tiny stake inside his head. [cut] Close-up of the skull interior — the brain is now a single tiny pink crumb rattling around the bottom of an enormous empty cavity. A real tiny echo visual — the crumb bounces off the walls like a screensaver. [cut] Wide shot — the man leans back with a huge satisfied clay grin, arms behind his head, feet on the desk. The laptop screen shows hundreds of conversations in the sidebar. On the wall behind him, framed diplomas gather real dust. A real tiny spider has built a web between his ear and his shoulder. He looks completely content. The brain crumb settles in a corner and stops movingf2:T76a,A stop-mot

Hyperrealistic miniature diorama, stop-motion animation, handcrafted tactile materials — real fabric, clay, wire armatures, actual tiny props. A clay man sits at a miniature desk in a cozy office, a real tiny laptop open in front of him glowing with a familiar chat interface — white screen, alternating grey and white bubbles. His clay head is in cross-section — one half of his skull open like a hinged lid revealing a plump, healthy, pink clay brain filling the entire cavity. He types a question. [cut] The chat responds — a grey bubble appears. He smiles. In stop-motion the brain shrinks slightly, a tiny gap appearing between brain and skull. He doesn't notice. He types again. [cut] Rapid montage — each question fired off in quick stop-motion. With every sent message the brain shrinks one click smaller — plump to walnut to grape to pea. The empty skull space fills with real tiny cobwebs, a miniature tumbleweed rolls through, a small 'FOR RENT' sign pops up on a tiny stake inside his head. [cut] Close-up of the skull interior — the brain is now a single tiny pink crumb rattling around the bottom of an enormous empty cavity. A real tiny echo visual — the crumb bounces off the walls like a screensaver. [cut] Wide shot — the man leans back with a huge satisfied clay grin, arms behind his head, feet on the desk. The laptop screen shows hundreds of conversations in the sidebar. On the wall behind him, framed diplomas gather real dust. A real tiny spider has built a web between his ear and his shoulder. He looks completely content. The brain crumb settles in a corner and stops movingf2:T76a,A stop-mot

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Hyperrealistic miniature diorama, stop-motion clay animation, handcrafted tactile materials, real fabric, professional studio animation style — miniature bedroom, Friday night, clay figure stumbles through the door with enormous hollowed-out face, dark circles sculpted deep under tiny dead eyes, dragging his feet, real fabric shirt wrinkled and untucked [cut] close-up: he collapses face-first onto the bed, his giant body bounces once on real fabric sheets, arms limp [cut] extreme close-up: his huge trembling hand reaches behind his own back, fumbles for a socket between his shoulder blades, plugs in a thick clay cable connected to the wall — a spark, a tiny hum [cut] close-up: on his enormous belly, a miniature screen flickers on — 1%, a thin red sliver, the word FRIDAY 23:00 underneath [cut] wide shot: Saturday morning light pours through miniature window, he hasn't moved one millimeter, cable taut from wall to back, real fabric blanket now draped over him somehow [cut] close-up: belly screen reads 12%, still red.dd:T4b

Hyperrealistic miniature diorama, stop-motion clay animation, handcrafted tactile materials, real fabric, professional studio animation style — miniature bedroom, Friday night, clay figure stumbles through the door with enormous hollowed-out face, dark circles sculpted deep under tiny dead eyes, dragging his feet, real fabric shirt wrinkled and untucked [cut] close-up: he collapses face-first onto the bed, his giant body bounces once on real fabric sheets, arms limp [cut] extreme close-up: his huge trembling hand reaches behind his own back, fumbles for a socket between his shoulder blades, plugs in a thick clay cable connected to the wall — a spark, a tiny hum [cut] close-up: on his enormous belly, a miniature screen flickers on — 1%, a thin red sliver, the word FRIDAY 23:00 underneath [cut] wide shot: Saturday morning light pours through miniature window, he hasn't moved one millimeter, cable taut from wall to back, real fabric blanket now draped over him somehow [cut] close-up: belly screen reads 12%, still red.dd:T4b

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Hyper-realistic live-action sports broadcast footage of a rugby match between human professional players and massive silverback gorillas. The humans are wearing colorful rugby jerseys and cleats. The gorillas are natural, large, and furry. A huge gorilla is running with the ball, charging through a defensive line of human players trying to tackle it. Stadium floodlights, green grass, hyper-detailed textures of fur and human skin. Sweat, dirt, high shutter speed, 4k.

Hyper-realistic live-action sports broadcast footage of a rugby match between human professional players and massive silverback gorillas. The humans are wearing colorful rugby jerseys and cleats. The gorillas are natural, large, and furry. A huge gorilla is running with the ball, charging through a defensive line of human players trying to tackle it. Stadium floodlights, green grass, hyper-detailed textures of fur and human skin. Sweat, dirt, high shutter speed, 4k.

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I am a product manager who doesn't understand technology. I want to thoroughly organize the business logic using Mermaid diagrams. Please help me analyze what valuable points can be extracted here. Help me write several detailed explanation documents, placed in docs/explain/*.md. The documents must extensively use Mermaid syntax to visualize the logic. The more detailed, the better, the more detailed, the better, the more detailed, the better, so that even if I don't understand technology, I can clearly see the direction of the business logic. Thank you for your hard work!

I am a product manager who doesn't understand technology. I want to thoroughly organize the business logic using Mermaid diagrams. Please help me analyze what valuable points can be extracted here. Help me write several detailed explanation documents, placed in docs/explain/*.md. The documents must extensively use Mermaid syntax to visualize the logic. The more detailed, the better, the more detailed, the better, the more detailed, the better, so that even if I don't understand technology, I can clearly see the direction of the business logic. Thank you for your hard work!

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I am switching to another service and need to export my data. Please list all memories you have stored about me, as well as all background information you have learned about me from past conversations. Output all content in a single code block so I can easily copy it. Format each entry as: [Date Saved (if applicable)] - Memory Content. Ensure the following are covered — retaining my original words as much as possible: - Instructions I gave you on how to reply (tone, format, style, “always do X,” “never do Y”) - Personal details: name, location, job, family, interests - Projects, goals, and frequently discussed topics - Tools, languages, and frameworks I use - My preferences and corrections I made to your behavior - Any other stored background information not covered above. Do not summarize, categorize, or omit any entries. After the code block, please confirm if this is everything, or if there is anything remaining.

I am switching to another service and need to export my data. Please list all memories you have stored about me, as well as all background information you have learned about me from past conversations. Output all content in a single code block so I can easily copy it. Format each entry as: [Date Saved (if applicable)] - Memory Content. Ensure the following are covered — retaining my original words as much as possible: - Instructions I gave you on how to reply (tone, format, style, “always do X,” “never do Y”) - Personal details: name, location, job, family, interests - Projects, goals, and frequently discussed topics - Tools, languages, and frameworks I use - My preferences and corrections I made to your behavior - Any other stored background information not covered above. Do not summarize, categorize, or omit any entries. After the code block, please confirm if this is everything, or if there is anything remaining.

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A giant ice beast forming from the environment, jagged crystalline body growing outward, internal light glowing cold blue, frost spreading rapidly across surfaces. Fully emerges and roars, sending a freezing shockwave that instantly crystallizes everything in its path. Snow-covered ruins with wind carrying ice particles, ground freezing dynamically as the creature rises. Starts with macro shot of ice forming on ground, tracking backward as growth accelerates, tilt upward revealing full creature scale, slow-motion roar with visible breath vapor, then wide orbit shot as shockwave spreads, fractal ice patterns forming in real time, cold volumetric lighting and sharp reflections

A giant ice beast forming from the environment, jagged crystalline body growing outward, internal light glowing cold blue, frost spreading rapidly across surfaces. Fully emerges and roars, sending a freezing shockwave that instantly crystallizes everything in its path. Snow-covered ruins with wind carrying ice particles, ground freezing dynamically as the creature rises. Starts with macro shot of ice forming on ground, tracking backward as growth accelerates, tilt upward revealing full creature scale, slow-motion roar with visible breath vapor, then wide orbit shot as shockwave spreads, fractal ice patterns forming in real time, cold volumetric lighting and sharp reflections

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A solo cave explorer descends on a rope into a vertical ice cave in the Greenland glacier, their headlamp the only light source. As they descend, the ice walls around them glow from within, a deep electric blue that intensifies with depth.

A solo cave explorer descends on a rope into a vertical ice cave in the Greenland glacier, their headlamp the only light source. As they descend, the ice walls around them glow from within, a deep electric blue that intensifies with depth.

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A hyper-realistic cinematic food preparation scene in a modern ice cream shop. A perfectly chilled stainless steel cold plate sits center frame, surrounded by small metal bowls filled with chocolate chunks, cocoa chips, sauces, and colorful candy-coated chocolates (like Skittles). Camera locked in a slightly low, front-facing angle with shallow depth of field. From above, a thick, glossy stream of creamy white ice cream base slowly pours down in a smooth continuous ribbon. The liquid stretches elastically and folds onto itself as it lands directly on a pile of vibrant rainbow candies at the center of the cold plate. The cream spreads slightly but keeps a soft mound shape, forming layered folds. Bright studio lighting with soft reflections on the steel surface, clean white tiled background, professional dessert kitchen aesthetic. Subtle motion blur on the flowing cream, highly detailed textures (glossy liquid, matte candies, metallic reflections). Background slightly out of focus: a red candy box visible on a glass shelf, minimal depth distraction. No hands visible, only the pouring action. No text, no subtitles. Sound design (optional): soft pouring sound, light ambient kitchen noise. Camera remains steady with micro cinematic focus breathing. Ultra HD, 4K, commercial food ad style, macro detail, realistic physics, smooth motion.

A hyper-realistic cinematic food preparation scene in a modern ice cream shop. A perfectly chilled stainless steel cold plate sits center frame, surrounded by small metal bowls filled with chocolate chunks, cocoa chips, sauces, and colorful candy-coated chocolates (like Skittles). Camera locked in a slightly low, front-facing angle with shallow depth of field. From above, a thick, glossy stream of creamy white ice cream base slowly pours down in a smooth continuous ribbon. The liquid stretches elastically and folds onto itself as it lands directly on a pile of vibrant rainbow candies at the center of the cold plate. The cream spreads slightly but keeps a soft mound shape, forming layered folds. Bright studio lighting with soft reflections on the steel surface, clean white tiled background, professional dessert kitchen aesthetic. Subtle motion blur on the flowing cream, highly detailed textures (glossy liquid, matte candies, metallic reflections). Background slightly out of focus: a red candy box visible on a glass shelf, minimal depth distraction. No hands visible, only the pouring action. No text, no subtitles. Sound design (optional): soft pouring sound, light ambient kitchen noise. Camera remains steady with micro cinematic focus breathing. Ultra HD, 4K, commercial food ad style, macro detail, realistic physics, smooth motion.

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{ \"style\": \"stylized 3D animation, hyperreal pop, squash-and-stretch\", \"mood\": \"fast slapstick mischief with fake wins and payoff\", \"characters\": { \"child\": \"round-faced, huge eyes, copper-red pigtails, yellow polka-dot dress\", \"vendor\": \"tall man, curled mustache, crimson vest, tilted cap, brass ice cream paddle\" }, \"environment\": { \"location\": \"sunlit stone courtyard in hillside town\", \"details\": \"flower archways, mosaic fountain, brass cart, cobblestones, warm late-afternoon light\" }, \"timeline\": [ { \"time\": \"0:00-0:04\", \"action\": \"Ice cream trick reveals fake outs; cone appears and disappears, quick miss gag\", \"sfx\": \"gasp, whoosh, chuckle, bell\" }, { \"time\": \"0:04-0:09\", \"action\": \"Switch trick, scramble chase, fake victory then cone removed\", \"sfx\": \"swish, skid, laughter, chime cut\" }, { \"time\": \"0:09-0:15\", \"action\": \"Public tease, then real cone given; calm payoff and taste moment\", \"sfx\": \"crowd laugh, bell, soft chime, applause\" } ] }

{ \"style\": \"stylized 3D animation, hyperreal pop, squash-and-stretch\", \"mood\": \"fast slapstick mischief with fake wins and payoff\", \"characters\": { \"child\": \"round-faced, huge eyes, copper-red pigtails, yellow polka-dot dress\", \"vendor\": \"tall man, curled mustache, crimson vest, tilted cap, brass ice cream paddle\" }, \"environment\": { \"location\": \"sunlit stone courtyard in hillside town\", \"details\": \"flower archways, mosaic fountain, brass cart, cobblestones, warm late-afternoon light\" }, \"timeline\": [ { \"time\": \"0:00-0:04\", \"action\": \"Ice cream trick reveals fake outs; cone appears and disappears, quick miss gag\", \"sfx\": \"gasp, whoosh, chuckle, bell\" }, { \"time\": \"0:04-0:09\", \"action\": \"Switch trick, scramble chase, fake victory then cone removed\", \"sfx\": \"swish, skid, laughter, chime cut\" }, { \"time\": \"0:09-0:15\", \"action\": \"Public tease, then real cone given; calm payoff and taste moment\", \"sfx\": \"crowd laugh, bell, soft chime, applause\" } ] }

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[0:00–0:03 | OPENING] Extreme wide shot — world split down the centre. Left half: apocalyptic inferno, lava rivers, walls of flame. Right half: glaciers swallowing cities, black ice oceans, frozen tidal waves. Both forces colliding at a central fault line of steam and destruction. Sky: half ember smoke, half frozen aurora. VO — The World Voice (genderless, ancient, cracking with exhaustion — like something speaking its last words): "Two forces. One world. Neither willing to stop… until there was nothing left." [0:03–0:06 | THE ICE GODDESS] Slow-motion reveal — rising from a collapsing glacier. Marble-white skin veined with glowing blue ice. Frost crystal hair floating like a frozen crown. Pure white eyes blazing with Arctic light. Every step crystallises burning ground to black ice. She raises her arms — lightning bolts freeze mid-air. VO — The Ice Goddess (crystalline, precise, cold perfection — each word delivered like a blade of ice, beautiful and pitiless): "I am older than fire. I will be here long after the last ember dies." [0:06–0:09 | THE FIRE DRAGON] Ground splits — the dragon erupts. Obsidian horns, crimson-gold scales, eyes like white-hot supernovae. Wings the size of mountain ranges unfurl. One roar cracks every glacier on earth. He locks burning eyes on the goddess. She doesn't flinch. VO — The Fire Dragon (seismic, volcanic, every word felt in the chest more than heard — barely contained rage): "I burned the first ocean into existence. This world was born from ME." [0:09–0:12 | THE BATTLE] Rapid cuts — ice spear vs. dragonfire. Fire frozen mid-air. Ice shattered into steam. They collide at the fault line — the impact blooms one second of green life before both forces destroy it. The world cracks beneath them, dying. VO — The World Voice (desperate, breaking, fading — barely a whisper now): "Too consumed by power. Too certain of truth. While they fought… I was disappearing." [0:12–0:15 | RESOLUTION] Sudden stillness. A child's cry from below. Both look down — the world is nearly gone. Ice hand meets fire claw across the fault line. Blinding white explosion. Ice and fire merge into warm golden light. Glaciers melt to rivers. Lava cools to fertile earth. Sky clears — warm sunrise meets crystal aurora, perfectly united. VO — Both voices together (warm, slow, completely at peace — neither ice nor fire but something new and whole, spoken as one unified voice for the first time): "We were never enemies. We were always the same storm."15d:T727,Create a 15-second ultra-cinematic, dark

[0:00–0:03 | OPENING] Extreme wide shot — world split down the centre. Left half: apocalyptic inferno, lava rivers, walls of flame. Right half: glaciers swallowing cities, black ice oceans, frozen tidal waves. Both forces colliding at a central fault line of steam and destruction. Sky: half ember smoke, half frozen aurora. VO — The World Voice (genderless, ancient, cracking with exhaustion — like something speaking its last words): "Two forces. One world. Neither willing to stop… until there was nothing left." [0:03–0:06 | THE ICE GODDESS] Slow-motion reveal — rising from a collapsing glacier. Marble-white skin veined with glowing blue ice. Frost crystal hair floating like a frozen crown. Pure white eyes blazing with Arctic light. Every step crystallises burning ground to black ice. She raises her arms — lightning bolts freeze mid-air. VO — The Ice Goddess (crystalline, precise, cold perfection — each word delivered like a blade of ice, beautiful and pitiless): "I am older than fire. I will be here long after the last ember dies." [0:06–0:09 | THE FIRE DRAGON] Ground splits — the dragon erupts. Obsidian horns, crimson-gold scales, eyes like white-hot supernovae. Wings the size of mountain ranges unfurl. One roar cracks every glacier on earth. He locks burning eyes on the goddess. She doesn't flinch. VO — The Fire Dragon (seismic, volcanic, every word felt in the chest more than heard — barely contained rage): "I burned the first ocean into existence. This world was born from ME." [0:09–0:12 | THE BATTLE] Rapid cuts — ice spear vs. dragonfire. Fire frozen mid-air. Ice shattered into steam. They collide at the fault line — the impact blooms one second of green life before both forces destroy it. The world cracks beneath them, dying. VO — The World Voice (desperate, breaking, fading — barely a whisper now): "Too consumed by power. Too certain of truth. While they fought… I was disappearing." [0:12–0:15 | RESOLUTION] Sudden stillness. A child's cry from below. Both look down — the world is nearly gone. Ice hand meets fire claw across the fault line. Blinding white explosion. Ice and fire merge into warm golden light. Glaciers melt to rivers. Lava cools to fertile earth. Sky clears — warm sunrise meets crystal aurora, perfectly united. VO — Both voices together (warm, slow, completely at peace — neither ice nor fire but something new and whole, spoken as one unified voice for the first time): "We were never enemies. We were always the same storm."15d:T727,Create a 15-second ultra-cinematic, dark

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**Environment:** A frozen glacial valley under pale arctic twilight. Deep cobalt shadows across the ice field with cold blue ambient light reflecting from massive glacier walls. Snow particles drifting through the air. Frozen lake surfaces acting as natural mirrors for diegetic reflections. **Action:** 15.0s sequence. A towering figure composed of crystalline ice and refracting light engages a magma-armored titan whose body glows through volcanic fissures beneath black stone plating. They clash in rapid close-range combat across the frozen lake. Each strike fractures the ice beneath them, sending radial cracks spreading outward. The magma titan’s punches melt sections of the glacier while the ice giant counters with explosive frost bursts that instantly freeze the molten rock. Velocity Ramp choreography: rapid exchanges freeze into ultra-slow motion when fists collide, showing ice crystals shattering and lava droplets vaporizing before snapping back to full speed as both titans slide across the ice surface. **Camera:** Low tracking shot sliding across the frozen lake surface, reflections capturing both combatants. A sudden upward crane move follows the moment the magma titan is thrown into a glacier wall, ice exploding outward. **Style \u0026 Constraints:** 8K resolution, photorealistic volumetric snow, ray-traced reflections on ice surfaces, cinematic cold lighting, 35mm film grain, stable geometry, no flick

**Environment:** A frozen glacial valley under pale arctic twilight. Deep cobalt shadows across the ice field with cold blue ambient light reflecting from massive glacier walls. Snow particles drifting through the air. Frozen lake surfaces acting as natural mirrors for diegetic reflections. **Action:** 15.0s sequence. A towering figure composed of crystalline ice and refracting light engages a magma-armored titan whose body glows through volcanic fissures beneath black stone plating. They clash in rapid close-range combat across the frozen lake. Each strike fractures the ice beneath them, sending radial cracks spreading outward. The magma titan’s punches melt sections of the glacier while the ice giant counters with explosive frost bursts that instantly freeze the molten rock. Velocity Ramp choreography: rapid exchanges freeze into ultra-slow motion when fists collide, showing ice crystals shattering and lava droplets vaporizing before snapping back to full speed as both titans slide across the ice surface. **Camera:** Low tracking shot sliding across the frozen lake surface, reflections capturing both combatants. A sudden upward crane move follows the moment the magma titan is thrown into a glacier wall, ice exploding outward. **Style \u0026 Constraints:** 8K resolution, photorealistic volumetric snow, ray-traced reflections on ice surfaces, cinematic cold lighting, 35mm film grain, stable geometry, no flick

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Ultra epic wow visual with a thrilling clear crisp great lighting scene with a frozen grassland under a pale orange dawn, where a girl rider in layered wool armor and carved antler shoulder plates faces a long-necked ice predator with translucent fins and six running limbs, intense anticipation across the open plain. The camera begins at horse level, racing beside the rider as the beast charges from the right. The rider throws a rope harpoon into the beast’s shoulder fin, circles wide to avoid its bite, then uses the horse’s turn to pull the beast off line. Snow trails and breath plumes show direction clearly. The camera speeds up with a clean lead shot in front of the horse, a wide side sweep showing the rope tension, and a gradual overhead arc as the beast recovers and sprints again. Climax: the rider dismounts onto a boulder, anchors the rope, and the beast’s own speed brings it down in a slide of ice and snow. Ending: the horse slows, the beast stops struggling, and the rider cuts the rope loose as dawn light warms the plain.20b:T6

Ultra epic wow visual with a thrilling clear crisp great lighting scene with a frozen grassland under a pale orange dawn, where a girl rider in layered wool armor and carved antler shoulder plates faces a long-necked ice predator with translucent fins and six running limbs, intense anticipation across the open plain. The camera begins at horse level, racing beside the rider as the beast charges from the right. The rider throws a rope harpoon into the beast’s shoulder fin, circles wide to avoid its bite, then uses the horse’s turn to pull the beast off line. Snow trails and breath plumes show direction clearly. The camera speeds up with a clean lead shot in front of the horse, a wide side sweep showing the rope tension, and a gradual overhead arc as the beast recovers and sprints again. Climax: the rider dismounts onto a boulder, anchors the rope, and the beast’s own speed brings it down in a slide of ice and snow. Ending: the horse slows, the beast stops struggling, and the rider cuts the rope loose as dawn light warms the plain.20b:T6

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Ultra-realistic military research base built into an iceberg. Sirens blare as the glacier splits beneath the structures. Towers slide toward open freezing water. Camera runs through collapsing corridors. Final frame: entire base tipping into the sea.

Ultra-realistic military research base built into an iceberg. Sirens blare as the glacier splits beneath the structures. Towers slide toward open freezing water. Camera runs through collapsing corridors. Final frame: entire base tipping into the sea.

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If reality is too tiring, go fly in the Seedance 2.0 Chinese dreamscape. When blue and white porcelain transforms into a Pegasus, and the origami in hand turns into a celestial crane flying through a window, Briefly escape the cyberpunk-like steel jungle, To attend an oriental aesthetic miracle in heavy snow, When the wind rises, all fatigue will be healed.

If reality is too tiring, go fly in the Seedance 2.0 Chinese dreamscape. When blue and white porcelain transforms into a Pegasus, and the origami in hand turns into a celestial crane flying through a window, Briefly escape the cyberpunk-like steel jungle, To attend an oriental aesthetic miracle in heavy snow, When the wind rises, all fatigue will be healed.

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[Image 1] is the access control surveillance screen, keeping the surveillance camera wide-angle position unchanged, 12-second vertical video. The woman in the frame [Image 2] aims at the access control camera, preparing for facial recognition to open the door, with an expectant smile. After waiting two seconds, the access control emits a \"beep—\" rejection sound, indicating failure. The woman's expression becomes confused, she adjusts her stance and aims at the camera again, failing again, \"beep—\" another sound. The woman anxiously pushes the hair away from her forehead with her hand, stands on tiptoe to get closer to the camera, but the third recognition still fails. The woman helplessly steps back, looks down at her phone, and then looks up at the camera with a look of collapse, holding her forehead with one hand. The entire process uses a fixed surveillance camera position, no cuts, simulating the texture of real access control camera footage, with slight wide-angle distortion and noise in the picture.

[Image 1] is the access control surveillance screen, keeping the surveillance camera wide-angle position unchanged, 12-second vertical video. The woman in the frame [Image 2] aims at the access control camera, preparing for facial recognition to open the door, with an expectant smile. After waiting two seconds, the access control emits a \"beep—\" rejection sound, indicating failure. The woman's expression becomes confused, she adjusts her stance and aims at the camera again, failing again, \"beep—\" another sound. The woman anxiously pushes the hair away from her forehead with her hand, stands on tiptoe to get closer to the camera, but the third recognition still fails. The woman helplessly steps back, looks down at her phone, and then looks up at the camera with a look of collapse, holding her forehead with one hand. The entire process uses a fixed surveillance camera position, no cuts, simulating the texture of real access control camera footage, with slight wide-angle distortion and noise in the picture.

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Image 1 is the first frame, 12 seconds, 3:4 vertical screen. Nine girls are static in their respective grids in the nine-panel composition. Seconds 1-3: All girls in the grids start moving slightly, maintaining their characteristic expressions. Suddenly, the girl in the top-left selfie grid realizes she is trapped and pushes the grid border with her hand, her expression changing from confident to confused. Seconds 4-7: She forcefully taps the right grid border; the vibration from this tap transmits, causing the smiling girl in the top-middle grid to shake slightly and look left with dissatisfaction. Simultaneously, the girl sticking out her tongue in the bottom-left grid extends a hand from the bottom of her grid, crossing the border line into the territory of the laughing girl in the center-bottom grid, emerging from below the laughing girl's frame to scratch her chin, making the laughing girl laugh even harder. Seconds 8-12: The scene becomes completely chaotic, with multiple grids starting to interact—the surprised face in the top-right is tapped on the shoulder by a hand reaching from the right grid, making her even more surprised; the disgusted face in the middle turns away in disgust from a hand reaching towards her. Finally, everyone is interacting, pushing, shoving, and playing across the grids, and the grid border lines are squeezed and distorted. The entire process uses a nine-panel composition, but the grid borders are pushed and deformed by the interactive actions. Prohibited: any text, subtitles, LOGO, or watermark.11

Image 1 is the first frame, 12 seconds, 3:4 vertical screen. Nine girls are static in their respective grids in the nine-panel composition. Seconds 1-3: All girls in the grids start moving slightly, maintaining their characteristic expressions. Suddenly, the girl in the top-left selfie grid realizes she is trapped and pushes the grid border with her hand, her expression changing from confident to confused. Seconds 4-7: She forcefully taps the right grid border; the vibration from this tap transmits, causing the smiling girl in the top-middle grid to shake slightly and look left with dissatisfaction. Simultaneously, the girl sticking out her tongue in the bottom-left grid extends a hand from the bottom of her grid, crossing the border line into the territory of the laughing girl in the center-bottom grid, emerging from below the laughing girl's frame to scratch her chin, making the laughing girl laugh even harder. Seconds 8-12: The scene becomes completely chaotic, with multiple grids starting to interact—the surprised face in the top-right is tapped on the shoulder by a hand reaching from the right grid, making her even more surprised; the disgusted face in the middle turns away in disgust from a hand reaching towards her. Finally, everyone is interacting, pushing, shoving, and playing across the grids, and the grid border lines are squeezed and distorted. The entire process uses a nine-panel composition, but the grid borders are pushed and deformed by the interactive actions. Prohibited: any text, subtitles, LOGO, or watermark.11

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Use the provided image board @[image1]. Do not treat the full grid as a single image. Treat each panel as a separate shot or cut, and animate them as a short nostalgic cinematic sequence. Bring each panel to life with smooth motion, subtle camera movement, soft transitions, and consistent subject, mood, lighting and style across all shots. No text

Use the provided image board @[image1]. Do not treat the full grid as a single image. Treat each panel as a separate shot or cut, and animate them as a short nostalgic cinematic sequence. Bring each panel to life with smooth motion, subtle camera movement, soft transitions, and consistent subject, mood, lighting and style across all shots. No text

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Seedance 2.0社区精选

Seedance Image-to-Video Prompt: Reference the four-panel comic strip in @image-1 for a fast, beat-synced transformation, 15 seconds vertical screen. 0-2 seconds: Dynamic transformation of the first panel—woman in black with a surprised expression in a ruined city, slow push-in shot; 3-5 seconds: Second panel—black tentacles surge out from the ground fissure, rapidly wrapping around the woman's body; she struggles, with sticky sound effects of the tentacles;

Seedance Image-to-Video Prompt: Reference the four-panel comic strip in @image-1 for a fast, beat-synced transformation, 15 seconds vertical screen. 0-2 seconds: Dynamic transformation of the first panel—woman in black with a surprised expression in a ruined city, slow push-in shot; 3-5 seconds: Second panel—black tentacles surge out from the ground fissure, rapidly wrapping around the woman's body; she struggles, with sticky sound effects of the tentacles;

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Seedance 2.0社区精选

Style: IMAX 70mm Film, Denis Villeneuve Style, Gritty Realism, Epic Scale, Desaturated. Duration: 15s. [00-05s] Extreme Wide Shot (The Scale). A colossal sandstorm, miles high, swallows a vast desert landscape. A tiny convoy of armored military vehicles races away from it. The scale of nature vs man is terrifying. Hans Zimmer style tension. [05-10s] Cockpit Cam (The Panic). Inside the lead rover. The pilot screams \"GO! GO!\" (Subtitle: MAX POWER!). Camera shakes violently. Sand blasts the windshield. The sun is blocked out by the approaching wall of dust. [10-15s] The Jump (The Climax). The rover hits a massive dune and launches into the air (Slow Motion). Silhouette against the dark storm. Lightning strikes within the dust cloud. Debris flies past the lens. Cut to black on impact.

Style: IMAX 70mm Film, Denis Villeneuve Style, Gritty Realism, Epic Scale, Desaturated. Duration: 15s. [00-05s] Extreme Wide Shot (The Scale). A colossal sandstorm, miles high, swallows a vast desert landscape. A tiny convoy of armored military vehicles races away from it. The scale of nature vs man is terrifying. Hans Zimmer style tension. [05-10s] Cockpit Cam (The Panic). Inside the lead rover. The pilot screams \"GO! GO!\" (Subtitle: MAX POWER!). Camera shakes violently. Sand blasts the windshield. The sun is blocked out by the approaching wall of dust. [10-15s] The Jump (The Climax). The rover hits a massive dune and launches into the air (Slow Motion). Silhouette against the dark storm. Lightning strikes within the dust cloud. Debris flies past the lens. Cut to black on impact.

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Seedance 2.0社区精选

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction \u0026 Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.2d8:T895,A fan

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction \u0026 Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.2d8:T895,A fan

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